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NAME

Art::World - Agents interactions modeling 🎨

SYNOPSIS

  use Art::World;

  my $artwork = Art::World->new_artwork(
    creator => [ $artist, $another_artist ]  ,
    value => 100,
    owner => 'smonff' );

DESCRIPTION

Art::World is an attempt to model and simulate a system describing the interactions and influences between the various agents of the art world.

More informations about the purposes and aims of this project can be found in it's Art::World::Manual. Especially, the HISTORY and the OBJECTIVES section could be very handy to understand how this is an artwork using programming.

ROLES

Abstraction

This is were all kind of weird phenomenons happen. See the Manual about how it works.

Active

Provide a participate method.

Buyer

Provide a aquire method requiring some money. All this behavior and attributes are encapsulated in the Buyer role because there is no such thing as somebody in the art world that buy but doesn't sale.

Collectionable

If it's collectionable, it can go to a Collector collection or in a Museum.

Exhibit

Role for Places that display some Artworks.

Fame

Fame role provide ways to control the aura and reputation that various Agents, Places or Works have. Cannot be negative.

It has an handy bump_fame() method that self-bump the fame count. It can be passed a positive Num, a negative Num (so that the fame will get lower) and even no parameter, in that case it will just add 1.

  my $artist = Art::World->new_artist(
    reputation => 0.42,
    name => 'Questular Rontok'
  );

  say $artist->bump_fame;               # ==>  1.42
  say $artist->bump_fame( 0.0042 );     # ==>  1.4242

If you try to update the fame to a negative value, nothing happens and a nice warning is displayed.

The fame can be consummed by pretty much everything. A Place or and Agent have a fame through it's reputation, and an Artwork too through it's aura.

Classes that consume Fame can have two different kind of attributes for storing the Fame:

aura

For Works only.

reputation

For Agents, Places, etc.

Market

It is all about offer and demand. Involve a price but should involve more money I guess.

Manager

A role for those who take care of exhibitions and other organizational matters.

Showable

Only an object that does the Showable role can be exhibited. An object should be exhibited only if it reached the Showable stage.

CLASSES

Agent

They are the activists of the Art World, previously known as the Wildlife.

  my $agent = Art::World->new_agent( name => $f->person_name );

  $agent->participate;    # ==>  "That's interesting"

A generic entity that can be any activist of the Art::World. Provides all kind of Agent classes and roles.

The Agent got an a networking( $people ) method. When it is passed and ArrayRef of various implementation classes of Agents (Artist, Curator, etc.) it bumps the reputation atributes of all of 1/10 of the Agent with the highest reputation. If this reputation is less than 1, it is rounded to the $self-config->{ FAME }->{ DEFAULT_BUMP }> constant.

Art

Will be what you decide it to be depending on how you combine all the entities.

Article

Something in a Magazine of Website about Art, Exhibitions, etc.

Artist

The artist got a lots of wonderful powers:

create
have_idea all day long

In the beginning of their carreer they are usually underground, but this can change in time.

  $artist->is_underground if not $artist->has_collectors;

Artwork

The base thing producted by artists. Artwork is subclass of WorkArt::World::Work that have a Showable and Collectionable role.

Book

Where a lot of theory is written by Critics

Collector

Collective

They do stuff together. You know, art is not about lonely Artists in their Workshop.

Concept

Concept is an abstract class that does the Abstraction role.

Critic

Curator

A special kind of Agent that can select Artworks, define a thematic, setup everything in the space and write a catalog.

Event

Exhibition

An Event that is organised by a Curator.

Just another kind of Place, mostly commercial.

Since it implements the Buyer role, a gallery can both acquire() and sell().

Idea

When some abstractions starts to become something in the mind of an Agent

Institution

A Place that came out of the Underground.

Magazine

Museum

Yet another kind of Place, an institution with a lot of Artworks in the basement.

Opening

Place

Playground

A generic space where Art::World Agents can do all kind of weird things.

Public

School

Sex

Squat

Theory

When some abstract concept turns to some said or written stuff.

Website

Work

There are not only Artworks. All Agents produce various kind of work or help consuming or implementing Art.

Workshop

A specific kind of Playground where you can build things tranquilly.

META UTILS

A couple of utilities that makes a sort of meta-programming very simple. It is more like a reminder for my bad memory than something very interesting. Largely inspired by this Perl Monks thread.

  Art::World::Meta->get_all_attributes( $artist );
  # ==>  ( 'id', 'name', 'reputation', 'artworks', 'collectors', 'collected', 'status' )

get_class( Object $klass )

Returns the class of the object.

get_set_attributes_only( Object $clazz )

Returns only attributes that are set for a particular object.

get_all_attributes( Object $claxx )

Returns even non-set attributes for a particular object.

AUTHORS

Sébastien Feugère <sebastien@feugere.net>

Contributors

    Ezgi Göç

    Joseph Balicki

    Nadia Boursin-Piraud

    Nicolas Herubel

    Pierre Aubert

    Seb. Hu-Rillettes

    Toby Inkster

COPYRIGHT AND LICENSE

Copyright 2006-2020 Sebastien Feugère

This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.