NAME

SDL::Cursor -- Mouse cursor structure

CATEGORY

Core, Mouse, Structure

SYNOPSIS

my $cursor = SDL::Cursor->new(
    \@data,
    \@mask,
    $width,
    $height,
    $hotspot_left,
    $hotspot_top );

SDL::Mouse::set_cursor($cursor);

DESCRIPTION

the SDL::Cursor module handles mouse cursors, and provide the developer to use custom made cursors. Note that the cursors can only be in black and white.

METHODS

new

Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

Data / Mask   Resulting pixel on screen
   0 / 1      White
   1 / 1      Black
   0 / 0      Transparent
   1 / 0      Inverted color if possible, black if not.

Cursors created with this function must be freed with SDL_FreeCursor.

If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with SDL::Cursor-new> and in your main loop, when you draw graphics, also draw a SDL::Surface at the location of the mouse cursor.

Example:

use SDL;
use SDL::Cursor;
use SDL::Mouse;
use SDL::Video;

SDL::init(SDL_INIT_VIDEO);
SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);

my @data = (
    0b00000000,
    0b00111100,
    0b01111110,
    0b01111110,
    0b01111110,
    0b01111110,
    0b00111100,
    0b00000000
);

my @mask = (
    0b00111100,
    0b01111110,
    0b11100111,
    0b11000011,
    0b11000011,
    0b11100111,
    0b01111110,
    0b00111100
);

my $cursor = SDL::Cursor->new( \@data, \@mask, 8, 8, 0, 0 );

sleep(1);
SDL::Mouse::set_cursor($cursor);

sleep(5);

AUTHOR

David J. Goehrig, Tobias Leich

SEE ALSO

perl SDL::Mouse