NAME
SDL::Cursor -- Mouse cursor structure
CATEGORY
Core, Mouse, Structure
SYNOPSIS
my $cursor = SDL::Cursor->new(
\@data,
\@mask,
$width,
$height,
$hotspot_left,
$hotspot_top );
SDL::Mouse::set_cursor($cursor);
DESCRIPTION
the SDL::Cursor
module handles mouse cursors, and provide the developer to use custom made cursors. Note that the cursors can only be in black and white.
METHODS
new
Create a cursor using the specified data and mask (in MSB format). The cursor width must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
Data / Mask Resulting pixel on screen
0 / 1 White
1 / 1 Black
0 / 0 Transparent
1 / 0 Inverted color if possible, black if not.
Cursors created with this function must be freed with SDL_FreeCursor.
If you want to have color cursor, then this function is not for you; instead, you must hide normal system cursor with SDL::Cursor-
new> and in your main loop, when you draw graphics, also draw a SDL::Surface
at the location of the mouse cursor.
Example:
use SDL;
use SDL::Cursor;
use SDL::Mouse;
use SDL::Video;
SDL::init(SDL_INIT_VIDEO);
SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
my @data = (
0b00000000,
0b00111100,
0b01111110,
0b01111110,
0b01111110,
0b01111110,
0b00111100,
0b00000000
);
my @mask = (
0b00111100,
0b01111110,
0b11100111,
0b11000011,
0b11000011,
0b11100111,
0b01111110,
0b00111100
);
my $cursor = SDL::Cursor->new( \@data, \@mask, 8, 8, 0, 0 );
sleep(1);
SDL::Mouse::set_cursor($cursor);
sleep(5);
AUTHOR
David J. Goehrig, Tobias Leich