NAME
App::MathImage::Image::Base::BMP -- draw BMP images using Image::BMP
SYNOPSIS
use App::MathImage::Image::Base::BMP;
my $image = App::MathImage::Image::Base::BMP->new (-width => 100,
-height => 100);
$image->rectangle (0,0, 99,99, '#FFF'); # white
$image->xy (20,20, '#000'); # black
$image->line (50,50, 70,70, '#FF00FF');
$image->line (50,50, 70,70, '#0000AAAA9999');
$image->save ('/some/filename.bmp');
CLASS HIERARCHY
App::MathImage::Image::Base::BMP
is a subclass of Image::Base
,
Image::Base
App::MathImage::Image::Base::BMP
DESCRIPTION
App::MathImage::Image::Base::BMP
extends Image::Base
to create or update image files using the Image::BMP
module.
Colour Names
There's no named colours as such, only hex
#RGB
#RRGGBB
#RRRGGGBBB
#RRRRGGGGBBBB
FUNCTIONS
$image = App::MathImage::Image::Base::BMP->new (key=>value,...)
-
Create and return a new image object. A new image can be started with
-width
and-height
,$image = App::MathImage::Image::Base::BMP->new (-width => 200, -height => 100);
Or an existing file can be read,
$image = App::MathImage::Image::Base::BMP->new (-file => '/some/filename.bmp');
Or an
Image::BMP
object can be given,my $bmpobj = Image::BMP->new (20, 10); $image = App::MathImage::Image::Base::BMP->new (-imagebmp => $bmpobj);
$new_image = $image->new (key=>value,...)
-
There's no image clone as yet.
$image->load ()
$image->load ($filename)
-
Read the
-file
, or set-file
to$filename
and then read. $image->save ()
$image->save ($filename)
-
Save to
-file
, or with a$filename
argument set-file
then save to that.
ATTRIBUTES
-width
(integer)-height
(integer)-
The size of the image.
-imagebmp
-
The underlying
Image::BMP
object.