NAME

Games::Framework::RCP::Database::Result::MoveFlag - The list of the various move flags.

VERSION

0.22

DESCRIPTION

The move flags table contains a list of flags indicating what the move can do, who it can affect, and who can stop the move from hurting them.

DATABASE TABLE

The list of the various move flags.

id_move_flag

This is the primary key of the table, using the traditional auto incrementing.

name

This accepts 32 characters to identify the flag name. Needless to say, this is unique.

abbr

This accepts 8 characters to abbreviate the corresponding name column. In general, Game Masters should use this abbreviation for public use.

description

This accepts 256 characters to add some flavortext to the move flag. Such text can be humurous, or it could indicate what the move cost is about.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveFlag. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Framework::RCP::Database::Result::MoveFlag

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.