NAME

Games::Framework::RCP::Database::Result::Currency - The different currencies available.

VERSION

0.22

DESCRIPTION

The currency table has a list of all of the various currencies available in the battle system. Money can be used for many things to the imaginative Game Master. Some may allow multiple currency to exist in their game as well. This table allows many different implementations.

DATABASE TABLE

The different currencies available.

id_move_type

This is the primary key of the table, using the traditional auto incrementing.

name

This accepts 32 characters to identify the name of the currency. Needless to say, this is unique.

fkey_color

This ID points to the Color table in a one to one mapping. Game Masters may want to color currencies to make it easier to identify.

description

This accepts 256 characters to add some flavortext to the currency. Such text can be humurous, or it could indicate how the currency is earned, traded, or spent.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-Currency. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Framework::RCP::Database::Result::Currency

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.