NAME

Games::Framework::RCP::Database::Result::MoveCost

VERSION

0.21

DESCRIPTION

The move costs table explains the various types of costs one must fulfill in order to use a move. While this will generally be either mp or pp, other costs are possible for the creative Game Masters.

DATABASE TABLE

The list of the various move costs.

id_move_cost

This is the primary key of the table, using the traditional auto incrementing.

name

This accepts 32 characters to identify the type of cost. Needless to say, this must be unique.

description

This accepts 256 characters to add some flavortext to the move cost. Such text can be humurous, or it could indicate what the cost is about.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-MoveCost. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Framework::RCP::Database::Result::MoveCost

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.