NAME

Games::Framework::RCP::Database::Result::ItemWithStatus

VERSION

0.20

DESCRIPTION

The items with statuses table shows what status effects are given to the combatant when an item is used on him or her. For the most part, these are identified clearly. Are they worth the risk?

DATABASE TABLE

Every item that gives a status effect upon using.

id_item_with_status

This is the primary key of the table, using the traditional auto incrementing.

fkey_item

This ID points to the Item table in a many to one mapping. An item can give more than one status effect.

fkey_status_effect

This ID points to the Status Effects table in a many to one mapping. A status effect can be granted by more than one item.

length

This indicates how long the status effect lasts once the item is used up.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-ItemWithStatus. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Framework::RCP::Database::Result::ItemWithStatus

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.