NAME

Games::Framework::RCP::Database::Result::Callscript

VERSION

0.20

DESCRIPTION

The callscript table contains a list of characters that can be pulled from a "hat" of sorts at random for various different things. This is mainly available as a convenience for Game Masters who require random people, but have those people be someone established previously.

DATABASE TABLE

Listing of which characters are in a callscript: think grab bag.

id_callscript

This is the primary key of the table, using the traditional auto incrementing.

fkey_character

This ID points to the Character table in a one to one mapping. Not all characters get to be a part of the callscript.

description

This accepts 256 characters to add some flavortext to the character. Such text can be humurous, or it could indicate what the character will do when summoned.

SUBROUTINES/METHODS

sqlt_deploy_hook()

sqlt_deploy_hook is used to define the table settings for the various databases.

AUTHOR

Jason Felds, <wolfman.ncsu2000 at gmail.com>

BUGS AND LIMITATIONS

Please report any bugs or feature requests to bug-Games-Framework-RCP at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Framework-RCP-Database-Result-Callscript. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Framework::RCP::Database::Result::Callscript

You can also look for information at:

ACKNOWLEDGEMENTS

See Games::Framework::RCP for all acknowledgements.

LICENSE AND COPYRIGHT

Copyright 2009 Jason Felds, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.