NAME
Game::Asset::SDLSound - Load sound files out of Game::Asset files for playing in SDL
SYNOPSIS
my $asset = Game::Asset->new({
file => 't_data/test.zip',
});
my $sound = $asset->get_by_name( 'test_wav' );
my $sdl = Game::Asset::SDLSound::Manager->new;
$sdl->init;
$sound->play;
while( $sdl->is_playing ) { }
$sdl->finish;
# In your index.yml for the Game::Asset archive, add:
flac: Game::Asset::SDLSound
mp3: Game::Asset::SDLSound
ogg: Game::Asset::SDLSound
wav: Game::Asset::SDLSound
DESCRIPTION
Loads sound files from a Game::Asset archive for playing in SDL. Support is provided for FLAC, OGG, MP3, and WAV files. Note that which of these can be played will depend on how your SDL_Mixer library is compiled. For more information on supported formats, see SDL::Mixer.
METHODS
play
Starts playing the sound. Before calling this, you will need to setup the SDL mixer environment. See Game::Asset::SDLSound::Manager for more information.
SEE ALSO
LICENSE
Copyright (c) 2016 Timm Murray All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.