Why not adopt me?
NAME
Games::Sequential - framework for sequential games with object oriented interface
SYNOPSIS
use Games::Sequential;
my $game = Games::Sequential->new( initialpos => $p, move => \&move );
$game->debug(1);
$game->move($move);
$game->undo;
DESCRIPTION
Games::Sequential provides a simple base class for sequential games. The module provides an undo mechanism, as it keeps track of the history of moves, in addition to methods to clone a game state with or without history.
Users will have to provide this module with a reference to a callback function to perform a move in the game they are implementing. This callback is:
METHODS
Users must not modify the referred-to values of references returned by any of the below methods, except, of course, indirectly using the supplied callbacks mentioned above.
- new [@list]
-
Create and return a new AlphaBeta object.
The function
move
can be given as an argument to this function. If so, there is no need to call thesetfuncs()
method. Similarly, if a valid starting position is given (asinitialpos
) there is no need to call init() on the returned object.The arguments
ply
&debug
can also optionally be set here. They can later be changed with their respective accessor methods.
2 POD Errors
The following errors were encountered while parsing the POD:
- Around line 51:
=over without closing =back
- Around line 85:
'=end' without a target? (Should be "=end internal")