NAME
Data::Locations - magic insertion points in your data
PREFACE
Did you already encounter the problem that you had to produce some data in a particular order, but that some piece of the data was still unavailable at the point in the sequence where it belonged and where it should have been produced?
Did you also have to resort to cumbersome and tedious measures such as storing the first and the last part of your data separately, then producing the missing middle part, and finally putting it all together?
In this simple case, involving only one later-on-insertion, you might still put up with this solution.
But if there is more than one later-on-insertion, requiring the handling of many fragments of data, you will probably get annoyed and frustrated.
You might even have to struggle with limitations of the file system of your operating system, or handling so many files might considerably slow down your application due to excessive file input/output.
And if you don't know exactly beforehand how many later-on-insertions there will be (if this depends dynamically on the data being processed), and/or if the pieces of data you need to insert need additional (nested) insertions themselves, things will get really tricky, messy and troublesome.
In such a case you might wonder if there wasn't an elegant solution to this problem.
This is where the "Data::Locations
" module comes in: It handles such insertion points automatically for you, no matter how many and how deeply nested, purely in memory, requiring no (inherently slower) file input/output operations.
(The underlying operating system will automatically take care if the amount of data becomes too large to be handled fully in memory, though, by swapping out unneeded parts.)
Moreover, it also allows you to insert the same fragment of data into SEVERAL different places.
This increases space efficiency because the same data is stored in memory only once, but used multiple times.
Potential infinite recursion loops are detected automatically and refused.
In order to better understand the underlying concept, think of "Data::Locations
" as virtual files with almost random access: You can write data to them, you can say "reserve some space here which I will fill in later", and continue writing data.
And you can of course also read from these virtual files, at any time, in order to see the data that a given virtual file currently contains.
When you are finished filling in all the different parts of your virtual file, you can write its contents to a physical, real file this time, or process it otherwise (purely in memory, if you wish).
Note that this module handles your data completely transparent, which means that you can use it equally well for text AND binary data.
You might also be interested to know that this module and its concept has already heavily been put to use in the automatic code generation of large software projects.
SYNOPSIS
use Data::Locations;
new
$toplocation = Data::Locations->new();
$toplocation = Data::Locations->new($filename);
$sublocation = $location->new();
$sublocation = $location->new($filename);
filename
$location->filename($filename);
$filename = $location->filename();
toplevel
$flag = $location->toplevel();
$location->toplevel($flag);
print
$location->print(@items);
print $location @items;
printf
$location->printf($format, @items);
printf $location $format, @items;
println
$location->println(@items);
read
$item = $location->read();
$item = <$location>;
@list = $location->read();
@list = <$location>;
reset
Data::Locations->reset();
$location->reset();
traverse
Data::Locations->traverse(\&callback_function);
$location->traverse(\&callback_function);
dump
$ok = Data::Locations->dump();
$ok = $location->dump();
$ok = $location->dump($filename);
delete
Data::Locations->delete();
$location->delete();
tie
$location->tie('FILEHANDLE');
$location->tie(*FILEHANDLE);
$location->tie(\*FILEHANDLE);
$location->tie(*{FILEHANDLE});
$location->tie(\*{FILEHANDLE});
$location->tie($filehandle);
tie(*FILEHANDLE, "Data::Locations", $location);
tie($filehandle, "Data::Locations", $location);
tied
$location = tied *FILEHANDLE;
$location = tied $filehandle;
untie
untie *FILEHANDLE;
untie $filehandle;
select
$filehandle = select();
select($location);
$oldfilehandle = select($newlocation);
LIMITATIONS
In the current implementation of this module, locations are global variables and do not automatically destroy themselves when your last reference to one of them goes out of scope.
This is mainly due to the fact that, in the current implementation, locations contain self-references, which are essential in order to be able to use locations as file handles and objects simultaneously.
Because locations are global variables, and because some (class) methods (see the section DESCRIPTION below for details) act on ALL locations, there may be undesirable side effects if more than one module is using locations at the same time, i.e., in the same program.
For instance dumping all locations from one module using the class method "dump()
" will also dump the locations of all other modules.
Truly local locations are on the wish list for the next major release (version 5.0) of this module. Stay tuned.
DESCRIPTION
use Data::Locations;
Enables the use of locations in your program.
$toplocation = Data::Locations->new();
The CLASS METHOD "
new()
" creates a new top-level location.A "top-level" location is a location which isn't embedded (nested) in any other location.
Note that CLASS METHODS are invoked using the NAME of their class, i.e., "
Data::Locations
" in this case, in contrast to OBJECT METHODS which are invoked using an object REFERENCE such as returned by the class's object constructor method (which "new()
" happens to be).Any location that you intend to dump to a file later on in your program needs to have a filename associated with it, which you can either specify using one of the variants of the "
new()
" method where you supply a filename (as the one shown immediately below), or by setting this filename using the method "filename()
" (see further below), or by specifying an explicit filename when invoking the "dump()
" method itself (see also further below) on a particular location.Otherwise an error will occur when you try to dump the location (in fact, a warning message is printed to the screen (if the "
-w
" switch is set) and the location will simply not be dumped to a file, but program execution continues).$toplocation = Data::Locations->new($filename);
This variant of the CLASS METHOD "
new()
" creates a new top-level location (where "top-level" means a location which isn't embedded in any other location) and assigns a default filename to it.Note that this filename is simply passed through to the Perl "
open()
" function later on (which is called internally when you dump your locations to a file), which means that any legal Perl filename may be used such as ">-" (for writing to STDOUT) and "| more", to give you just two of the more exotic examples!See the section on "
open()
" in perlfunc(1) for more details!$sublocation = $location->new();
The OBJECT METHOD "
new()
" creates a new location which is embedded in the given location "$location
" at the current position (defined by what has been printed to the embedding location till this moment).Such nested locations usually do not need a filename associated with them (because they will be dumped to the same file as the location in which they are embedded), unless you want to dump this location to a file of its own, additionally.
In the latter case, use the variant of the "
new()
" method shown immediately below or the method "filename()
" (see below) to set this filename, or call the method "dump()
" (described further below) with an appropriate filename argument.$sublocation = $location->new($filename);
This variant of the OBJECT METHOD "
new()
" creates a new location which is embedded in the given location "$location
" at the current position (defined by what has been printed to the embedding location till this moment) and assigns a default filename to it.See the section on "
open()
" in perlfunc(1) for details about the exact syntax of Perl filenames (this includes opening pipes to other programs as a very interesting and useful application, for example).$location->filename($filename);
This object method stores a filename along with the given location which will be used as the default filename when dumping that location.
You may set the filename associated with any given location using this method any number of times.
Note that you can use this very same method "
filename()
" in order to retrieve the default filename that has been stored along with a given location if you call it WITHOUT any parameters (see also immediately below).$filename = $location->filename();
When called without parameters, this object method returns the default filename that has previously been stored along with the given location, using either the method "
new()
" or this very same method, "filename()
" (but with a filename passed to it as its (only) argument).$flag = $location->toplevel();
Use this method to find out if any given location is a "top-level" location or not, i.e., if the given location is embedded in any other location or not.
Note that locations created by the CLASS METHOD "
new()
" all start their life-cycle as top-level locations, whereas locations which are embedded in some other location by using the OBJECT METHOD "new()
" or the method "print()
" (see further below for details) are NOT, by definition, top-level locations.Whenever a top-level location is embedded in another location (using the method "
print()
" - see further below for more details), it automatically loses its "top-level" status.On the other hand side, when you throw away the contents of a location (using the method "
delete()
" - see further below for details), the other locations that may have been embedded in the deleted location may become "orphans" which have no "parents" anymore, i.e., which are not embedded in any other location anymore. These "orphan" locations will automatically become "top-level" locations.The method returns "true" ("
1
") if the given location is a top-level location, and "false" ("0
") otherwise, provided that the method is called without parameters.$location->toplevel($flag);
You can also use the method "
toplevel()
" to clear or set the "toplevel" attribute of any given location.The "toplevel" attribute of each location determines wether it is eligible for processing by the CLASS METHODS "
dump()
" and "traverse()
" (see further below for details) or not.Usually, the "toplevel" attribute is set and cleared automatically by this module as needed.
Therefore, you shouldn't need to use this method to change the "toplevel" attribute of a location under any normal circumstances.
There is one conceivable exception, though, if you want to do some "reuse" of the contents of a top-level location by embedding it in some other location.
You might for example want to store a C header file in a top-level location and to include it in some C source file at the same time (i.e., you might need to write the resulting C headers to a file of their own and still want to write this very same information to a different file as part of the information of that file, without duplicating this information in memory).
Because a top-level location automatically loses its "top-level" status whenever it is embedded in another location, you will have to set the "toplevel" attribute of the location in question again AFTER embedding it (see the description of the method "
print()
" immediately below for details about how to do that) using this method.The method expects one parameter, which should either be "
0
" (for clearing the "toplevel" attribute) or "1
" (in order to set the "toplevel" attribute).Use this method with precaution!
$location->print(@items);
This object method prints the given arguments to the indicated location, i.e., appends the given items to the given location.
IMPORTANT FEATURE:
Note that you can EMBED any given location IN MORE THAN ONE surrounding location using this method!
Simply use a statement similar to this one:
$location->print($sublocation);
This embeds location "
$sublocation
" in location "$location
" at the current position (defined by what has been printed to location "$location
" till this moment).(Note that the name "
$sublocation
" above refers only to the fact that this location is going to be embedded in the location "$location
". "$sublocation
" may actually be ANY location you like, even a top-level location. Beware though that a top-level location will automatically lose its "top-level" status by doing so. If this is not what you want, you can always use the method "toplevel()
" (for a description, see further above) to set its "toplevel" attribute again, AFTER embedding it.)This is especially useful if you are generating data once in your program which you need at several places in your output.
This saves a lot of memory because only a reference of the embedded location is stored in every embedding location, instead of all the data, which is stored in memory only once!
Note that other references than "Data::Locations" object references are illegal, trying to "print" such a reference to a location will result in a warning message (if the "
-w
" switch is set) and the reference will simply be ignored.Note also that potential infinite recursions (which would occur when a given location contained itself, directly or indirectly!) are detected automatically and refused (with an appropriate error message and program abortion).
Because of the necessity for this check, it is more efficient to embed locations using the object method "
new()
" (where possible) than with this mechanism, because embedding an empty new location is always possible without checking.REMEMBER that in order to minimize the number of "
print()
" method calls in your program (remember that lazyness is a programmer's virtue!) you can always use the "here-document" syntax:$location->print(<<"VERBATIM"); Article: $article Price: $price Stock: $stock VERBATIM
Remember also that the type of quotes (single/double) around the terminating string ("VERBATIM" in this example) determines wether variables inside the given text will be interpolated or not!
See perldata(1) for more details!
print $location @items;
Note that you can also use Perl's built-in operator "
print
" for printing to a file handle to actually print data to the given location instead.Note though that opening a location with "
open()
" should be avoided: The corresponding file or pipe will actually be created, but data will nevertheless be sent to and read from the given location instead.Likewise, closing a location with "
close()
" has no effect other than closing the corresponding (dummy) file or pipe.$location->printf($format, @items);
This method is an analogue of the Perl (and C library) function "
printf()
".See the section on "
printf()
" in perlfunc(1) and printf(3) or sprintf(3) on your system for an explanation of its use.printf $location $format, @items;
Note that you can also use Perl's built-in operator "
printf
" for printing to a file handle to actually print data to the given location instead.Note though that opening a location with "
open()
" should be avoided: The corresponding file or pipe will actually be created, but data will nevertheless be sent to and read from the given location instead.Likewise, closing a location with "
close()
" has no effect other than closing the corresponding (dummy) file or pipe.$location->println(@items);
This is (in principle) the same method as the "
print()
" method described further above, except that it appends a "newline" character ("\n
") to the list of items being printed to the given location.Note that this newline character is NOT appended (i.e., concatenated) to the last item of the given list of items, but that it is rather stored as an item of its own.
This is mainly because the last item of the given list could be a reference (of another location), and also to make sure that the data (which could be binary data) being stored in the given location is not altered (i.e., falsified) in any way.
This also allows the given list of items to be empty (in that case, there wouldn't be a "last item" anyway to which the newline character could be appended).
$item = $location->read();
In "scalar" context, the object method "
read()
" returns the next item of data from the given location.If you have never read from this particular location before, "
read()
" will automatically start at the beginning.Otherwise each call of "
read()
" will return successive items from the given location, thereby traversing the given location recursively through all embedded locations which it may or may not contain.To start reading at the beginning of the given location again, invoke the method "
reset()
" (see a little further below for a description) on that location.The method returns "
undef
" when there is no more data to read.Calling "
read()
" again thereafter will simply continue to return "undef
", even if you print some more data to the given location in the meantime (!).Remember to use "
reset()
" if you want to read data from this particular location again!Finally, note that you can read from two (or any number of) different locations at the same time, even if any of them is embedded (directly or indirectly) in any other of the locations you are currently reading from, without any interference!
This is because the state information associated with each "
read()
" operation is stored along with the (given) location for which the "read()
" method has been called, and NOT with the locations the "read()
" visits during its recursive descent.$item = <$location>;
Note that you can also use Perl's built-in diamond operator "
<>
" for reading from a file handle to actually read data from the given location instead.BEWARE that unlike reading from a file, reading from a location in this manner will return the items that have been stored in the given location in EXACTLY the same way as they have been written to that location previously, i.e., the data is NOT read back line by line, with "
\n
" as the line separator, but item by item, whatever the items are!(Note that you can also store binary data in locations, which will likewise be read back in exactly the same way as it has been stored previously!)
@list = $location->read();
In "array" or "list" context, the object method "
read()
" returns the rest of the contents of the given location, starting from where the last "read()
" left off, or from the beginning of the given location if you never read from this particular location before or if you called the method "reset()
" (see a little further below for a description) for this location just before calling "read()
".The method returns a single (possibly very long!) list containing all the items of data the given location and all of its embedded locations (if any) contain - in other words, the data contained in all these nested locations is returned in a "flattened" way.
The method returns an empty list if the given location is empty or if the last "
read()
" read past the end of the data in the given location.Remember to use "
reset()
" whenever you want to be sure to read the contents of the given location from the very beginning!For an explanation of "scalar" versus "array" or "list" context, see the section on "Context" in perldata(1)!
@list = <$location>;
Note that you can also use Perl's built-in diamond operator "
<>
" for reading from a file handle to actually read data from the given location instead.BEWARE that unlike reading from a file, reading from a location in this manner will return the list of items that has been stored in the given location in EXACTLY the same way as it has been written to that location previously, i.e., the data is NOT read back as a list of lines, with "
\n
" as the line separator, but as a list of items, whatever these items are!(Note that you can also store binary data in locations, which will likewise be read back in exactly the same way as it has been stored previously!)
Data::Locations->reset();
The CLASS METHOD "
reset()
" calls the OBJECT METHOD "reset()
" (see immediately below) for EVERY location that exists - NOT just for the top-level locations.$location->reset();
The OBJECT METHOD "
reset()
" deletes the state information associated with the given location which is used by the "read()
" method in order to determine the next item of data to return.After using "
reset()
" on a given location, any subsequent "read()
" on the same location will start reading at the beginning of that location.This method has no other (side) effects whatsoever.
The method does nothing if there is no state information associated with the given location, i.e., if the location has never been accessed using the "
read()
" method or if "reset()
" has already been called for it before.Data::Locations->traverse(\&callback_function);
The CLASS METHOD "
traverse()
" cycles through all top-level locations (IN NO PARTICULAR ORDER!) and calls the callback function you specified once for each of them.Expect one parameter handed over to your callback function which is the object reference to the location in question.
Since callback functions can do a lot of unwanted things, use this method with precaution!
$location->traverse(\&callback_function);
The OBJECT METHOD "
traverse()
" performs a recursive descent on the given location just as the method "dump()
" does internally, but instead of printing the items of data contained in the location to a file, this method calls the callback function you specified once for each item stored in the location.Expect one parameter handed over to your callback function which is the next chunk of data contained in the given location (or the locations embedded therein).
Since callback functions can do a lot of unwanted things, use this method with precaution!
Please refer to the example given at the bottom of this document for more details about how to use these two variants of the "
traverse()
" method!Using the object method "
traverse()
" is actually an alternate way of reading back the contents of a given location (besides using the method "read()
") completely in memory (i.e., without writing the contents of the given location to a file and reading that file back in).Note that the method "
traverse()
" is completely independent from the method "read()
" and that it has nothing to do with the state information associated with the "read()
" method (which can be reset to point to the beginning of the location using the method "reset()
").This means that you can "
traverse()
" and "read()
" (and "reset()
") the same location at the same time without any interference.$ok = Data::Locations->dump();
This CLASS METHOD dumps all top-level locations to their default files (whose filenames must have been stored previously along with each location using the method "
new()
" or "filename()
").Note that a warning message will be printed (if the "
-w
" switch is set) if any of the top-level locations happens to lack a default filename and that the respective location will simply not be dumped to a file!Did I mention that you should definitely consider using the "
-w
" switch?(Program execution continues in order to facilitate debugging of your program and to save a maximum of your data in memory which would be lost otherwise!)
Moreover, should any problem arise with any of the top-level locations (for instance no filename given or filename invalid or unable to open the specified file), then this method returns "false" ("
0
").The method returns "true" ("
1
") only if ALL top-level locations have been written to their respective files successfully.Note also that a ">" is prepended to this default filename just before opening the file if the default filename does not begin with ">", "|" or "+" (leading white space is ignored).
This does not change the filename which is stored along with the location, however.
Finally, note that this method does not affect the contents of the locations that are being dumped.
If you want to delete all your locations once they have been dumped to their respective files, call the class method "
delete()
" (explained further below) EXPLICITLY.$ok = $location->dump();
The OBJECT METHOD "
dump()
" dumps the given location to its default file (whose filename must have been stored previously along with this location using the method "new()
" or "filename()
").Note that a warning message will be printed (if the "
-w
" switch is set) if the location happens to lack a default filename and that the location will simply not be dumped to a file!(Program execution continues in order to facilitate debugging of your program and to save a maximum of your data in memory which would be lost otherwise!)
Moreover, should any problem arise with the given location (for instance no filename given or filename invalid or unable to open the specified file), then this method returns "false" ("
0
").The method returns "true" ("
1
") if the given location has been successfully written to its respective file.Note also that a ">" is prepended to this default filename just before opening the file if the default filename does not begin with ">", "|" or "+" (leading white space is ignored).
This does not change the filename which is stored along with the location, however.
Finally, note that this method does not affect the contents of the location being dumped.
If you want to delete this location once it has been dumped, call the object method "
delete()
" (explained further below) EXPLICITLY.$ok = $location->dump($filename);
This variant of the OBJECT METHOD "
dump()
" does the same as the variant described immediately above, except that it overrides the default filename stored along with the given location and uses the indicated filename instead.Note that the stored filename is just being overridden, BUT NOT CHANGED.
I.e., if you call the method "
dump()
" again without a filename argument after calling it with an explicit filename argument once, the initial filename stored with the given location will be used, NOT the filename that you specified explicitly the last time when you called "dump()
"!Should any problem arise with the given location (for instance if the given filename is invalid or empty or if Perl was unable to open the specified file), then this method returns "false" ("
0
").The method returns "true" ("
1
") if the given location has been successfully written to the specified file.(Note that if the given filename is empty or contains only white space, the method does NOT fall back to the filename previously stored along with the given location, because doing so could overwrite valuable data!)
Note also that a ">" is prepended to the given filename if it does not begin with ">", "|" or "+" (leading white space is ignored).
Finally, note that this method does not affect the contents of the location being dumped.
If you want to delete this location once it has been dumped, call the object method "
delete()
" (explained below) EXPLICITLY.Data::Locations->delete();
The CLASS METHOD "
delete()
" deletes ALL locations and their contents (NOT just all the top-level locations), which allows you to start over completely from scratch.Note that you do not need to call this method in order to initialize this class before using it; the "
use Data::Locations;
" statement is sufficient.BEWARE that any references to locations you might still be holding in your program become invalid by invoking this method!
If you try to invoke a method using such an invalidated reference, an error message (with program abortion) similar to this one will occur:
Can't locate object method "method" via package "[Error: stale reference!]" at program.pl line 65.
Note also that unlike other (typical) Perl objects (or "classes"), locations are NOT automatically removed from memory (i.e., "garbage-collected") when your last reference pointing to any given location is assigned a new value or if it goes out of scope (i.e., when the surrounding block ends to which your reference of a location is local), even if this location is not embedded in any other location.
The reason for this is that you still might be interested in the location's contents (which might be embedded in other locations and hence might still be needed) even if you don't care about the reference to access it anymore.
This means that you can safely throw away the reference you got back from the "
Data::Locations
" constructor method ("new()
") as soon as you don't need to directly access this location anymore.It will nevertheless be dumped to a file when you call "
Data::Locations->dump();
" thereafter IF it is either a top-level location itself or if it is (directly or indirectly) embedded in a top-level location.If you want to "destroy" a single location (i.e., if you want to get rid of its contents), call the OBJECT METHOD "
delete()
" (described immediately below) instead!$location->delete();
The OBJECT METHOD "
delete()
" deletes the CONTENTS of the given location - the location CONTINUES TO EXIST and REMAINS EMBEDDED where it was!The associated filename as well as the "toplevel" attribute stored along with the given location are also NOT AFFECTED by this.
Note that a complete removal of the given location itself from memory INCLUDING all references to this location (which may still be embedded somewhere in other locations) is unnecessary if subsequently you do not print anything to this location anymore!
If the given location is a top-level location, you might want to set the associated filename to "/dev/null", though, using the method "
filename()
" (before or after deleting the location, this makes no difference), or to clear its "top-level" status by using the method "toplevel()
" (for a description of these methods, see further above).BEWARE that the locations that were previously embedded in the given (now deleted) location may not be contained in any other location anymore after invoking this method!
If this happens, the affected "orphan" locations will automatically be promoted to "top-level" locations.
Note however that you may have to define a default filename for these orphaned locations (if you haven't done so previously) before invoking "
Data::Locations->dump();
" in order to avoid data loss and the warning message that will occur otherwise!(The warning message will appear only if the "
-w
" switch is set, though.)$location->tie('FILEHANDLE');
$location->tie(*FILEHANDLE);
$location->tie(\*FILEHANDLE);
$location->tie(*{FILEHANDLE});
$location->tie(\*{FILEHANDLE});
Although locations behave like file handles themselves, i.e., even though they allow you to use Perl's built-in operators "
print
", "printf
" and the diamond operator "<>
" for writing data to and reading data from them, it is sometimes desirable to be able to redirect the input/output from/to other file handles in a program to locations.As an example, it might be desirable to "catch" the output that is being sent to STDOUT and STDERR by some program in two separate locations.
(On Windows NT/95 platforms, this is probably the only way to redirect the system's standard error device!)
The method "
tie()
" (be careful not to confuse the METHOD "tie()
" and the Perl OPERATOR "tie
"!) provides the means for doing so.Simply invoke the method "
tie()
" for the location which should be "tied" to a file handle, and provide either the name, a typeglob or a typeglob reference of the file handle in question as the (unique) parameter to this method call.After that, printing data to this file handle will actually send this data to its "tied" location, and reading from this file handle will actually read the data from the tied location instead.
Note that you don't need to explicitly "
open
" or "close
" this tied file handle (in fact you should NEVER try to do so!), even if this file handle has never been explicitly opened before, and that you can read from AND write to the associated location without any further ado.The physical file or terminal the tied file handle may have been connected to previously is simply put on hold, i.e., it is NOT written to or read from anymore, until you "
untie
" the connection between the file handle and the location (see further below for more details about "untie
").Note that you don't need to qualify the predefined file handles STDIN, STDOUT and STDERR, which are enforced by Perl to be in package "main", and file handles belonging to your own package, but that it causes no harm if you do (provided that you supply the correct package name).
The only file handles you need to qualify are custom file handles belonging to packages other than the one from which the method "
tie()
" is called.Examples:
$location->tie('STDOUT'); $location->tie('MYFILE'); $location->tie('Other::Class::FILE'); $location->tie(*STDERR); $location->tie(\*main::TEMP);
Please also refer to the example given at the bottom of this document for more details about tying file handles to locations (especially concerning STDERR).
See perlfunc(1) and perltie(1) for more details about "tying" in general.
$location->tie($filehandle);
Note that you can also tie file handles to locations which have been created by using the standard Perl modules "
FileHandle
" and "IO::File
":use FileHandle; $fh = FileHandle->new(); $location->tie($fh); use IO::File; $fh = IO::File->new(); $location->tie($fh);
tie(*FILEHANDLE, "Data::Locations", $location);
tie($filehandle, "Data::Locations", $location);
Finally, note that you are not forced to use the METHOD "
tie()
", and that you can also use the OPERATOR "tie
" directly, as shown above!$location = tied *FILEHANDLE;
$location = tied $filehandle;
The Perl operator "
tied
" can be used to get back a reference to the object the given file handle is "tied" to.This can be used to invoke methods for this object, as follows:
(tied *FILEHANDLE)->method(); (tied $filehandle)->method();
See perlfunc(1) for details.
untie *FILEHANDLE;
untie $filehandle;
The Perl operator "
untie
" is used to cut the "magic" connection between a file handle and its associated object.Note that a warning message such as
untie attempted while 7 inner references still exist
will be issued if the "
-w
" switch is set and if more than one reference to the tied object (i.e., in addition to the one possessed by the tied file handle in question) exists.With locations, this will be the rule, because locations are linked together internally in many ways (in order to implement the embedding of locations).
To get rid of this warning message at this particular point in your program while retaining the "
-w
" switch activated in general, use the following approach:{ local($^W) = 0; ## Temporarily disable the "-w" switch untie *FILEHANDLE; }
(Note the surrounding braces which limit the effect of disabling the "
-w
" switch.)See perlfunc(1) and perltie(1) for more details.
$filehandle = select();
select($location);
$oldfilehandle = select($newlocation);
Remember that you can define the default output file handle using Perl's built-in function "
select()
"."
print
" (and "printf
") statements without explicit file handle always send their output to the currently selected default file handle, which is usually "STDOUT"."
select()
" always returns the current default file handle and allows you to define a new default file handle at the same time.By selecting a location as the default file handle, all subsequent "
print
" and "printf
" statements (without explicit file handle) will send their output to that location:select($location); print "Hello, World!\n"; ## prints to "$location"
See the section on "
select()
" in perlfunc(1) for more details!
WARNING
"Data::Locations
" are rather delicate objects; they are valid Perl file handles AS WELL AS valid Perl objects AT THE SAME TIME.
As a consequence, YOU CANNOT INHERIT from the "Data::Locations
" class, i.e., it is NOT possible to create a derived class or subclass from the "Data::Locations
" class!
Trying to do so will cause many severe malfunctions, most of which will not be apparent immediately.
Chances are also great that by adding new attributes to a "Data::Locations
" object you will clobber its (quite tricky) underlying data structure.
Therefore, use embedding and delegation instead, rather than inheritance, as shown below:
package My::Class;
use Data::Locations;
sub new
{
my $self = shift;
my ($location, $object);
if (ref($self)) { $location = $self->{'location'}->new(); }
else { $location = Data::Locations->new(); }
$object = { 'location' => $location,
'attribute1' => $whatever,
'attribute2' => $whatelse };
bless($object, ref($self) || $self);
}
sub AUTOLOAD
{
my $self = shift;
return if $AUTOLOAD =~ /::DESTROY$/;
$AUTOLOAD =~ s/^My::Class:://;
if (ref($self)) { $self->{'location'}->$AUTOLOAD(@_); }
else { Data::Locations->$AUTOLOAD(@_); }
}
1;
Note that using this scheme, all methods available for "Data::Locations
" objects are also (automatically and directly) available for "My::Class
" objects, i.e.,
use My::Class;
$obj = My::Class->new();
$obj->filename('test.txt');
$obj->print("This is ");
$sub = $obj->new();
$obj->print("information.");
@items = $obj->read();
print "<", join('|', @items), ">\n";
$sub->print("an additional piece of ");
$obj->reset();
@items = $obj->read();
print "<", join('|', @items), ">\n";
My::Class->dump();
will work as expected (unless you redefine these methods in "My::Class
").
Moreover, with this scheme, you are free to add new methods and/or attributes as you please.
The class "My::Class
" can also be subclassed without any restrictions.
However, "My::Class
" objects are NOT valid Perl file handles; therefore, they cannot be used as such in combination with Perl's built-in operators for file access.
EXAMPLE #1
#!/usr/local/bin/perl -w
use Data::Locations;
use strict;
no strict "vars";
$head = Data::Locations->new(); ## E.g. for interface definitions
$body = Data::Locations->new(); ## E.g. for implementation
$head->filename("example.h");
$body->filename("example.c");
$common = $head->new(); ## Embed a new location in "$head"
$body->print($common); ## Embed this same location in "$body"
## Create some more locations...
$copyright = Data::Locations->new();
$includes = Data::Locations->new();
$prototype = Data::Locations->new();
## ...and embed them in location "$common":
$common->print($copyright,$includes,$prototype);
## Note that the above is just to show you an alternate
## (but less efficient) way! Normally you would use:
##
## $copyright = $common->new();
## $includes = $common->new();
## $prototype = $common->new();
$head->println(";"); ## The final ";" after a function prototype
$body->println(); ## Just a newline after a function header
$body->println("{");
$body->println(' printf("Hello, world!\n");');
$body->println("}");
$includes->print("#include <");
$library = $includes->new(); ## Nesting even deeper still...
$includes->println(">");
$prototype->print("void hello(void)");
$copyright->println("/*");
$copyright->println(" Copyright (c) 1997, 1998, 1999 by Steffen Beyer.");
$copyright->println(" All rights reserved.");
$copyright->println("*/");
$library->print("stdio.h");
$copyright->filename("default.txt");
$copyright->dump(">-");
print "default filename = '", $copyright->filename(), "'\n";
Data::Locations->dump();
__END__
When executed, this example will print
/*
Copyright (c) 1997, 1998, 1999 by Steffen Beyer.
All rights reserved.
*/
default filename = 'default.txt'
to the screen and create the following two files:
::::::::::::::
example.c
::::::::::::::
/*
Copyright (c) 1997, 1998, 1999 by Steffen Beyer.
All rights reserved.
*/
#include <stdio.h>
void hello(void)
{
printf("Hello, world!\n");
}
::::::::::::::
example.h
::::::::::::::
/*
Copyright (c) 1997, 1998, 1999 by Steffen Beyer.
All rights reserved.
*/
#include <stdio.h>
void hello(void);
EXAMPLE #2
#!/usr/local/bin/perl -w
use Data::Locations;
use strict;
no strict "vars";
$html = Data::Locations->new("example.html");
$html->println("<HTML>");
$head = $html->new();
$body = $html->new();
$html->println("</HTML>");
$head->println("<HEAD>");
$tohead = $head->new();
$head->println("</HEAD>");
$body->println("<BODY>");
$tobody = $body->new();
$body->println("</BODY>");
$tohead->print("<TITLE>");
$title = $tohead->new();
$tohead->println("</TITLE>");
$tohead->print('<META NAME="description" CONTENT="');
$description = $tohead->new();
$tohead->println('">');
$tohead->print('<META NAME="keywords" CONTENT="');
$keywords = $tohead->new();
$tohead->println('">');
$tobody->println("<CENTER>");
$tobody->print("<H1>");
$tobody->print($title); ## Re-using this location!!
$tobody->println("</H1>");
$contents = $tobody->new();
$tobody->println("</CENTER>");
$title->print("'Data::Locations' Example HTML-Page");
$description->println("Example for generating HTML pages");
$description->print("using 'Data::Locations'");
$keywords->print("locations, magic, insertion points,\n");
$keywords->print("nested, recursive");
$contents->println("This page was generated using the");
$contents->println("<P>");
$contents->println(""<B>Data::Locations</B>"");
$contents->println("<P>");
$contents->println("module for Perl.");
Data::Locations->dump();
__END__
When executed, this example will produce the following file ("example.html"):
<HTML>
<HEAD>
<TITLE>'Data::Locations' Example HTML-Page</TITLE>
<META NAME="description" CONTENT="Example for generating HTML pages
using 'Data::Locations'">
<META NAME="keywords" CONTENT="locations, magic, insertion points,
nested, recursive">
</HEAD>
<BODY>
<CENTER>
<H1>'Data::Locations' Example HTML-Page</H1>
This page was generated using the
<P>
"<B>Data::Locations</B>"
<P>
module for Perl.
</CENTER>
</BODY>
</HTML>
EXAMPLE #3
#!/usr/local/bin/perl -w
## Note that this example only works as described if the "-w" switch
## is set!
package Non::Sense;
## (This is to demonstrate that this example works with ANY package)
use Data::Locations;
use FileHandle;
use strict;
use vars qw($level0 $level1 $level2 $level3 $fh $fake);
## Create the topmost location:
$level0 = Data::Locations->new("level0.txt");
print $level0 <<'VERBATIM';
Printing first line to location 'level0' via OPERATOR 'print'.
VERBATIM
## Create an embedded location (nested 1 level deep):
$level1 = $level0->new();
$level0->print(<<'VERBATIM');
Printing last line to location 'level0' via METHOD 'print'.
VERBATIM
## Now "tie" the embedded location to file handle STDOUT:
$level1->tie('STDOUT');
print "Printing to location 'level1' via STDOUT.\n";
## Create another location (which will be embedded later):
$level2 = Data::Locations->new();
## Create a file handle ("IO::Handle" works equally well):
$fh = FileHandle->new();
## Now "tie" the location "$level2" to this file handle "$fh":
$level2->tie($fh);
## And select "$fh" as the default output file handle:
select($fh);
print "Printing to location 'level2' via default file handle '\$fh'.\n";
## Embed location "$level2" in location "$level1":
print $level1 $level2;
## (Automatically removes "toplevel" status from location "$level2")
print STDOUT "Printing to location 'level1' explicitly via STDOUT.\n";
## Create a third embedded location (nested 3 levels deep):
$level3 = $level2->new();
## Restore STDOUT as the default output file handle:
select(STDOUT);
print $fh "Printing to location 'level2' via file handle '\$fh'.\n";
## Trap all warnings:
$SIG{__WARN__} = sub
{
print STDERR "WARNING intercepted:\n", @_, "End Of Warning.\n";
};
## Note that WITHOUT this trap, warnings would go to the system
## standard error device DIRECTLY, WITHOUT passing through the
## file handle STDERR!
## Now "tie" location "$level3" to file handle STDERR:
$level3->tie(*STDERR);
## Provoke a warning message (don't forget the "-w" switch!):
$fake = \$fh;
$level3->print($fake);
## Provoke another warning message (don't forget the "-w" switch!):
$level3->dump();
{
## Silence warning that reference count of location is still > 0:
local($^W) = 0;
## And untie file handle STDOUT from location "$level1":
untie *STDOUT;
}
print "Now STDOUT goes to the screen again.\n";
## Read from location "$level3":
while (<STDERR>) ## Copy warning messages to the screen:
{
print if
(s/^Data::Locations::.+?\(\):\s+(.+?)\s+at\s+.+$/Warning: $1/m);
}
while (<STDERR>) { print; }
## (Prints nothing because location was already read past its end)
## Reset the internal reading mark:
(tied *{STDERR})->reset();
## (You should usually use "$level3->reset();", though!)
while (<STDERR>) { print; }
## (Copies the contents of location "$level3" to the screen)
## Write output file "level0.txt":
Data::Locations->dump();
__END__
When running this example, the following text will be printed to the screen (provided that you did use the "-w
" switch!):
Now STDOUT goes to the screen again.
Warning: reference 'REF' ignored
Warning: filename missing or empty
WARNING intercepted:
Data::Locations::print(): reference 'REF' ignored at test.pl line 92
End Of Warning.
WARNING intercepted:
Data::Locations::dump(): filename missing or empty at test.pl line 96
End Of Warning.
The example also produces an output file named "level0.txt" with the following contents:
Printing first line to location 'level0' via OPERATOR 'print'.
Printing to location 'level1' via STDOUT.
Printing to location 'level2' via default file handle '$fh'.
WARNING intercepted:
Data::Locations::print(): reference 'REF' ignored at test.pl line 92
End Of Warning.
WARNING intercepted:
Data::Locations::dump(): filename missing or empty at test.pl line 96
End Of Warning.
Printing to location 'level2' via file handle '$fh'.
Printing to location 'level1' explicitly via STDOUT.
Printing last line to location 'level0' via METHOD 'print'.
EXAMPLE #4
The following code fragment is an example of how you can use the callback mechanism of this class to collect the contents of all top-level locations in a string (which is printed to the screen in this example):
sub concat
{
$string .= $_[0];
}
sub list
{
$string .= $ruler;
$string .= "\"" . $_[0]->filename() . "\":\n";
$string .= $ruler;
$_[0]->traverse(\&concat);
$string .= "\n" unless ($string =~ /\n$/);
}
$ruler = '=' x 78 . "\n";
$string = '';
Data::Locations->traverse(\&list);
$string .= $ruler;
print $string;
SEE ALSO
perl(1), perldata(1), perlfunc(1), perlsub(1), perlmod(1), perlref(1), perlobj(1), perlbot(1), perltoot(1), perltie(1), printf(3), sprintf(3).
VERSION
This man page documents "Data::Locations" version 4.3.
AUTHOR
Steffen Beyer
Ainmillerstr. 5 / App. 513
D-80801 Munich
Germany
mailto:sb@engelschall.com
http://www.engelschall.com/u/sb/download/
Please contact me by e-mail whenever possible!
COPYRIGHT
Copyright (c) 1997, 1998, 1999 by Steffen Beyer. All rights reserved.
LICENSE
This package is free software; you can redistribute it and/or modify it under the same terms as Perl itself, i.e., under the terms of the "Artistic License" or the "GNU General Public License".
Please refer to the files "Artistic.txt" and "GNU_GPL.txt" in this distribution for details!
DISCLAIMER
This package is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the "GNU General Public License" for more details.