NAME
Mojo::WebSocket - The WebSocket protocol
SYNOPSIS
use Mojo::WebSocket qw(WS_TEXT build_frame parse_frame);
my $bytes = build_frame 0, 1, 0, 0, 0, WS_TEXT, 'Hello World!';
my $frame = parse_frame \$bytes, 262144;
DESCRIPTION
Mojo::WebSocket implements the WebSocket protocol as described in RFC 6455. Note that 64-bit frames require a Perl with support for quads or they are limited to 32-bit.
FUNCTIONS
Mojo::WebSocket implements the following functions, which can be imported individually.
build_frame
my $bytes = build_frame $masked, $fin, $rsv1, $rsv2, $rsv3, $op, $payload;
Build WebSocket frame.
# Masked binary frame with FIN bit and payload
say build_frame 1, 1, 0, 0, 0, WS_BINARY, 'Hello World!';
# Text frame with payload but without FIN bit
say build_frame 0, 0, 0, 0, 0, WS_TEXT, 'Hello ';
# Continuation frame with FIN bit and payload
say build_frame 0, 1, 0, 0, 0, WS_CONTINUATION, 'World!';
# Close frame with FIN bit and without payload
say build_frame 0, 1, 0, 0, 0, WS_CLOSE, '';
# Ping frame with FIN bit and payload
say build_frame 0, 1, 0, 0, 0, WS_PING, 'Test 123';
# Pong frame with FIN bit and payload
say build_frame 0, 1, 0, 0, 0, WS_PONG, 'Test 123';
challenge
my $bool = challenge Mojo::Transaction::WebSocket->new;
Check WebSocket handshake challenge.
client_handshake
my $tx = client_handshake Mojo::Transaction::HTTP->new;
Perform WebSocket handshake client-side.
parse_frame
my $frame = parse_frame \$bytes, $limit;
Parse WebSocket frame.
# Parse single frame and remove it from buffer
my $frame = parse_frame \$buffer, 262144;
say "FIN: $frame->[0]";
say "RSV1: $frame->[1]";
say "RSV2: $frame->[2]";
say "RSV3: $frame->[3]";
say "Opcode: $frame->[4]";
say "Payload: $frame->[5]";
server_handshake
my $tx = server_handshake Mojo::Transaction::HTTP->new;
Perform WebSocket handshake server-side.
CONSTANTS
Mojo::WebSocket implements the following constants, which can be imported individually.
WS_BINARY
Opcode for Binary
frames.
WS_CLOSE
Opcode for Close
frames.
WS_CONTINUATION
Opcode for Continuation
frames.
WS_PING
Opcode for Ping
frames.
WS_PONG
Opcode for Pong
frames.
WS_TEXT
Opcode for Text
frames.
DEBUGGING
You can set the MOJO_WEBSOCKET_DEBUG
environment variable to get some advanced diagnostics information printed to STDERR
.
MOJO_WEBSOCKET_DEBUG=1