NAME

Encode::Mapper - Rewrite rules compiler and interpreter

SYNOPSIS

use Encode::Mapper;     ############################################# Enjoy the ride ^^

use Encode::Mapper ':others', ':silent';    # syntactic sugar for compiler options ..

Encode::Mapper->options (                   # .. equivalent, see more in the text
        'others' => sub { shift },
        'silent' => 1,
    );

Encode::Mapper->options (                   # .. resetting, but not to use 'use' !!!
        'others' => undef,
        'silent' => 0
    );

## Types of rules for mapping the data and controlling the engine's configuration #####

@rules = (
    'x',            'y',            # single 'x' be 'y', unless greediness prefers ..
    'xx',           'Y',            # .. double 'x' be 'Y' or other rules

    'uc(x)x',       sub { 'sorry ;)' },     # if 'x' follows 'uc(x)', be sorry, else ..

    'uc(x)',        [ '', 'X' ],            # .. alias this *engine-initial* string
    'xuc(x)',       [ '', 'xX' ],           # likewise, alias for the 'x' prefix

    'Xxx',          [ sub { $i++; '' }, 'X' ],      # count the still married 'x'
);

## Constructors of the engine, i.e. one Encode::Mapper instance #######################

$mapper = Encode::Mapper->compile( @rules );        # engine constructor
$mapper = Encode::Mapper->new( @rules );            # equivalent alias

## Elementary performance of the engine ###############################################

@source = ( 'x', 'xx', 'xxuc(x)', 'xxx', '', 'xx' );    # distribution of the data ..
$source = join '', @source;                             # .. is ignored in this sense

@result = ($mapper->process(@source), $mapper->recover());  # the mapping procedure
@result = ($mapper->process($source), $mapper->recover());  # completely equivalent

$result = join '', map { ref $_ eq 'CODE' ? $_->() : $_ } @result;

    # maps 'xxxxxuc(x)xxxxx' into ( 'Y', 'Y', '', 'y', CODE(...), CODE(...), 'y' ), ..
    # .. then converts it into 'YYyy', setting $i == 2

@follow = $mapper->compute(@source);    # follow the engine's computation over @source
$dumper = $mapper->dumper();            # returns the engine as a Data::Dumper object

## Module's higher API implemented for convenience ####################################

$encoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
$result = Encode::Mapper->encode($source, $encoder, 'utf8');    # encode down to 'utf8'

$decoder = [ $mapper, Encode::Mapper->compile( ... ), ... ];    # reference to mappers
$result = Encode::Mapper->decode($source, $decoder, 'utf8');    # decode up from 'utf8'

ABSTRACT

Encode::Mapper serves for intuitive, yet efficient construction of mappings for Encode.
The module finds direct application in Encode::Arabic. It provides an object-oriented
programming interface to convert data consistently, follow the engine's computation,
dump the engine using Data::Dumper, etc.

DESCRIPTION

It looks like the author of the extension ... ;) preferred giving formal and terse examples to writing English. Please, see Encode::Arabic where Encode::Mapper is used for solving complex real-world problems.

INTRO AND RULE TYPES

The module's core is an algoritm which, from the rules given by the user, builds a finite-state transducer, i.e. an engine performing greedy search in the input stream and producing output data and side effects relevant to the results of the search. Transducers may be linked one with another, thus forming multi-level devices suitable for nontrivial encoding/decoding tasks.

The rules declare which input sequences of bytes to search for, and what to do upon their occurence. If the left-hand side (LHS) of a rule is the longest left-most string out of those applicable on the input, the righ-hand side (RHS) of the rule is evaluated. The RHS defines the corresponding output string, and possibly controls the engine as if the extra text were prepended before the rest of the input:

$A => $X            # $A .. literal string
                    # $X .. literal string or subroutine reference
$A => [$X, $Y]      # $Y .. literal string for which 'length $Y < length $A'

The order of the rules does not matter, except when several rules with the same LHS are stated. In such a case, redefinition warning is usually issued before overriding the RHS.

LOW-LEVEL METHODS

compile ($class, @rules)
compile ($class, $opts, @rules)

The constructor of an Encode::Mapper instance. The first argument is the name of the class, the rest is the list of rules ... LHS odd elements, RHS even elements, unless the first element is a reference to an array or a hash, which then becomes $opts.

If $opts is recognized, it is used to modify the compiler options locally for the engine being constructed. If an option is not overridden, its global setting holds.

The compilation algorithm, and the search algorithm itself, were inspired by Aho-Corasick and Boyer-Moore algorithms, and by the studies of finite automata with the restart operation. The engine is implemented in the classical sense, using hashes for the transition function for instance. We expect to improve this to Perl code evaluation, if the speed-up is significant.

It is to explore the way Perl's regular expressions would cope with the task, i.e. verify our initial doubts which prevented us from trying. Since Encode::Mapper's functionality is much richer than pure search, simulating it completely might be resource-expensive and non-elegant. Therefore, experiment reports are welcome.

new ($class, @list)

Name alias to the compile constructor.

process ($obj, @list)

Process the input list with the engine. There is no resetting within the call of the method. Internally, the text in the list is split into bytes, and there is just no need for the user to join his/hers strings or lines of data. Note the unveiled properties of the Encode::Mapper class as well:

sub process ($@) {          # returns the list of search results performed by Mapper
    my $obj = shift @_;
    my (@returns, $phrase, $token, $q);

    use bytes;              # ensures splitting into one-byte tokens

    $q = $obj->{'current'};

    foreach $phrase (@_) {
        foreach $token (split //, $phrase) {
            until (defined $obj->{'tree'}[$q]->{$token}) {
                push @returns, @{$obj->{'bell'}[$q]};
                $q = $obj->{'skip'}[$q];
            }
            $q = $obj->{'tree'}[$q]->{$token};
        }
    }

    $obj->{'current'} = $q;

    return @returns;
}
recover ($obj, $r, $q)

Since the search algorithm is greedy and the engine does not know when the end of the data comes, there must be a method to tell. Normally, recover is called on the object without the other two optional parameters setting the initial and the final state, respectively.

sub recover ($;$$) {        # returns the 'in-progress' search result and resets Mapper
    my ($obj, $r, $q) = @_;
    my (@returns);

    $q = $obj->{'current'} unless defined $q;

    until ($q == 0) {
        push @returns, @{$obj->{'bell'}[$q]};
        $q = $obj->{'skip'}[$q];
    }

    $obj->{'current'} = defined $r ? $r : 0;

    return @returns;
}
compute ($obj, @list)

Tracks down the computation over the list of data, resetting the engine before and after to its initial state. Developers might like this ;)

local $\ = "\n";    local $, = ":\t";           # just define the display

foreach $result ($mapper->compute($source)) {   # follow the computation

    print "Token"   ,   $result->[0];
    print "Source"  ,   $result->[1];
    print "Output"  ,   join " + ", @{$result->[2]};
    print "Target"  ,   $result->[3];
    print "Bell"    ,   join ", ", @{$result->[4]};
    print "Skip"    ,   $result->[5];
}
dumper ($obj, $ref)

The individual instances of Encode::Mapper can be stored as revertible data structures. For minimalistic reasons, dumping needs to include explicit short-identifier references to the empty array and the empty hash of the engine. For details, see Data::Dumper.

sub dumper ($;$) {
    my ($obj, $ref) = @_;

    $ref = ['L', 'H', 'mapper'] unless defined $ref;

    require Data::Dumper;

    return Data::Dumper->new([$obj->{'null'}{'list'}, $obj->{'null'}{'hash'}, $obj], $ref);
}
describe ($obj, $ref)

Describes the Encode::Mapper object and returns a hash of the characteristics. If $ref is defined, the information is also printed into the $referenced stream, or to STDERR if $ref is not a filehandle.

HIGH-LEVEL METHODS

In the Encode world, one can work with different encodings and is also provided a function for telling if the data are in Perl's internal utf8 format or not. In the Encode::Mapper business, one is encouraged to compile different mappers and stack them on top of each other, getting an easy-to-work-with filtering device.

In combination, this module offers the following encode and decode methods. In their prototypes, $encoder/$decoder represent merely a reference to an array of mappers, although mathematics might do more than that in future implementations ;)

Currently, the mappers involved are not reset with recover before the computation. See the --join option for more comments on the code:

foreach $mapper (@{$_[2]}) {    # either $encoder or $decoder
    $join = defined $mapper->{'join'} ? $mapper->{'join'} :
            defined $option{'join'} ? $option{'join'} : "";
    $text = join $join, map {
                UNIVERSAL::isa($_, 'CODE') ? $_->() : $_
            } $mapper->process($text), $mapper->recover();
}
encode ($class, $text, $encoder, $enc)

If $enc is defined, the $text is encoded into that encoding, using Encode. Then, the $encoder's engines are applied in series on the data. The returned text should have the utf8 flag off.

decode ($class, $text, $decoder, $enc)

The $text is run through the sequence of engines in $decoder. If the result does not have the utf8 flag on, decoding from $enc is further performed by Encode. If $enc is not defined, utf8 is assumed.

OPTIONS AND EXPORT

The language the Encode::Mapper engine works on is not given exclusively by the rules passed as parameters to the compile or new constructor methods. The nature of the compilation is influenced by the current setting of the following options:

--complement

This option accepts a reference to an array declaring rules which are to complement the rules of the constructor. Redefinition warnings are issued only if you redefine within the option's list, not when a rule happens to be overridden during compilation.

--override

Overrides the rules of the constructor. Redefinition warnings are issued, though. You might, for example, want to preserve all XML markup in the data you are going to process through your encoders/decoders:

'override' => [             # override rules of these LHS .. there's no other tricks ^^

        (                   # combinations of '<' and '>' with the other bytes
            map {

                my $x = chr $_;

                "<" . $x, [ "<" . $x, ">" ],    # propagate the '>' sign implying ..
                ">" . $x, [ $x, ">" ],          # .. preservation of the bytes

            } 0x00..0x3B, 0x3D, 0x3F..0xFF
        ),

            ">>",           ">",                # stop the whole process ..
            "<>",           "<>",               # .. do not even start it

            "><",           [ "<", ">" ],       # rather than nested '<' and '>', ..
            "<<",           [ "<<", ">" ],

            ">\\<",         [ "<", ">" ],       # .. prefer these escape sequences
            ">\\\\",        [ "\\", ">" ],
            ">\\>",         [ ">", ">" ],

            ">",            ">",                # singular symbols may migrate right ..
            "<",            "<",                # .. or preserve the rest of the data
    ]
--others

If defined, this option controls how to deal with 'others', i.e. bytes of input for which there is no rule, by defining rules for them. In case this option gets a code reference, the referenced subroutine will be called with the 'other' LHS parameter to get the rule's RHS. Otherwise, a defined scalar value will become the RHS of each 'other' LHS.

To preserve the 'other' bytes, you can use

'others' => sub { shift }   # preserve every non-treated byte

the effect of which is similar to including the map to the --complement rules:

'complement' => [ ( map { ( chr $_ ) x 2 } 0x00..0xFF ), ... ]  # ... is your rules

You may of course wish to return undefined values if there are any non-treated bytes in the input. In order for the undef to be a correct RHS, you have to protect it once more by the sub like this:

'others' => sub { sub { undef } }
--silent

Setting it to a true value will prevent any warnings issued during the engine's compilation, mostly reflecting an incorrect or dubious use of a rule.

--join

This option enables less memory-requiring representation of the engines. If this option is defined when the constructor is called, the setting is stored in the instance internally. Any lists of literal RHS which are to be emitted simultaneously from the engine are joined into a string with the option's value, empty lists turn into empty strings. If an engine was compiled with this option defined, the value will be used to join output of encode and decode, too. If not, either the current value of the option or the empty string will help instead.

The keywords of options can be in mixed case and/or start with any number of dashes, and the next element in the list is taken as the option's value. There are special keywords, however, beginning with a colon and not gulping down the next element:

:others

Equivalent to the code 'others' => sub { shift } explained above.

:silent

Equivalent to 'silent' => 1, or rather to the maximum silence if more degrees of it are introduced in the future.

:join

Equivalent to 'join' => ''. Use this option if you are going to dump and load the new engine often, and if you do not miss the list-supporting uniformity of process and recover.

Compiler options are associated with package names in the %Encode::Mapper::options variable, and confined to them. While options and import perform the setting with respect to the caller package, accessing the hash directly is neither recommended, nor restricted.

There is a nice compile-time invocation of import with the use Encode::Mapper LIST idiom, which you might prefer to explicit method calls. Local modification of the package's global setting that applies just to the engine being constructed is done by supplying the options as an extra parameter to compile.

use Data::Dump 'dump';                  # pretty data printing is below

$Encode::Mapper::options{'ByForce'} = { qw ':others - silent errors' };

package ByMethod;                       # import called at compile time
                                        # no warnings, 'silent' is true
Encode::Mapper->options('complement' => [ 'X', 'Y' ], 'others' => 'X');
use Encode::Mapper 'silent' => 299_792_458;

package main;                           # import called at compile time
                                        # 'non-existent' may exist once
print dump %Encode::Mapper::options;
use Encode::Mapper ':others', ':silent', 'non-existent', 'one';

# (
#   "ByMethod",
#   { complement => ["X", "Y"], others => "X", silent => 299_792_458 },
#   "ByForce",
#   { ":others" => "-", silent => "errors" },
#   "main",
#   { "non-existent" => "one", others => sub { "???" }, silent => 1 },
# )
options ($class, @list)

If $class is defined, enforces the options in the list globally for the calling package. The return value of this method is the state of the options before the proposed changes were set. If $class is undefined, nothing is set, only the canonized forms of the declared keywords and their values are returned.

import ($class, @list)

This module does not export any symbols. This method just calls options, provided there are some elements in the list.

SEE ALSO

There are related theoretical studies which the implementation may have touched. You might be interested in Aho-Corasick and Boyer-Moore algorithms as well as in finite automata with the restart operation.

Encode, Encode::Arabic, Data::Dumper

Encode Arabic: Exercise in Functional Parsing http://ufal.mff.cuni.cz/padt/online/2006/06/encode-arabic.html

AUTHOR

Otakar Smrz <otakar-smrz users.sf.net>, http://otakar-smrz.users.sf.net/

COPYRIGHT AND LICENSE

Copyright (C) 2003-2014 Otakar Smrz

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.