NAME

Bio::SeqIO::game::gameWriter -- a class for writing game-XML

SYNOPSIS

use Bio::SeqIO;

my $in  = Bio::SeqIO->new( -format => 'genbank',
                           -file => 'myfile.gbk' );
my $out = Bio::SeqIO->new( -format => 'game',
                           -file => 'myfile.xml' );

# get a sequence object
my $seq = $in->next_seq;

#write it in GAME format
$out->write_seq($seq);

DESCRIPTION

Bio::SeqIO::game::gameWriter writes GAME-XML (v. 1.2) that is readable by Apollo. It is best not used directly. It is accessed via Bio::SeqIO.

FEEDBACK

Mailing Lists

User feedback is an integral part of the evolution of this and other Bioperl modules. Send your comments and suggestions preferably to one of the Bioperl mailing lists.

Your participation is much appreciated.

bioperl-l@bioperl.org                  - General discussion
http://bioperl.org/wiki/Mailing_lists  - About the mailing lists

Reporting Bugs

Report bugs to the Bioperl bug tracking system to help us keep track of the bugs and their resolution. Bug reports can be submitted via the web:

http://bugzilla.open-bio.org/

AUTHOR - Sheldon McKay

Email mckays@cshl.edu

APPENDIX

The rest of the documentation details each of the object methods. Internal methods are usually preceded with a _

new

Title   : new
Usage   : my $writer = Bio::SeqIO::game::gameWriter->new($seq);
Function: constructor method for gameWriter 
Returns : a game writer object 
Args    : a Bio::SeqI implementing object
          optionally, an argument to set map_position to on.
          ( map => 1 ).  This will create a map_position elemant
          that will cause the feature coordinates to be remapped to
          a parent seqeunce.  A sequence name in the format seq:xxx-xxx
          is expected to determine the offset for the map_position.
          The default behavior is to have features mapped relative to 
          the sequence contained in the GAME-XML file

write_to_game

Title   : write_to_game
Usage   : $writer->write_to_game
Function: writes the sequence object to game-XML 
Returns : xml as a multiline string
Args    : none

_rearrange_hierarchies

Title   : _rearrange_hierarchies
Usage   : $self->_rearrange_hierarchies($seq)
Function: internal method to rearrange gene containment hierarchies
          so that snRNA or transposon features contain their genes
          rather than the other way around
Returns : nothing
Args    : a Bio::RichSeq object
Note    : Not currently used, may be removed

_write_feature

Title   : _write_feature
Usage   : $seld->_write_feature($feat, 1)
Function: internal method for writing generic features as <annotation> elements
Returns : nothing
Args    : a Bio::SeqFeature::Generic object and an optional flag to write a
          bare feature set with no annotation wrapper

_write_gene

Title   : _write_gene
Usage   : $self->_write_gene($feature)
Function: internal method for rendering gene containment hierarchies into 
          a nested <annotation> element 
Returns : nothing
Args    : a nested Bio::SeqFeature::Generic gene feature
Note    : A nested gene hierarchy (gene->mRNA->CDS->exon) is expected.  If other gene 
          subfeatures occur as level one subfeatures (same level as mRNA subfeats) 
          an attempt will be made to link them to transcripts via the 'standard_name'
          qualifier

_check_cds

Title   : _check_cds
Usage   : $self->_check_cds($cds, $name)
Function: internal method to check if the CDS associated with an mRNA is
          the correct alternative splice variant
Returns : a Bio::SeqFeature::Generic CDS object
Args    : the CDS object plus the transcript\'s 'standard_name'
Note    : this method only works if alternatively spliced transcripts are bound
          together by a 'standard_name' or 'mRNA' qualifier.  If none is present, 
          we will hope that the exons were derived from a segmented RNA or a CDS 
          with no associated mRNA feature.  Neither of these two cases would be 
          confounded by alternative splice variants.

_comp_analysis

Usage:
Desc :
Ret  :
Args :
Side Effects:
Example:

_comp_result

Usage:
Desc : recursively render a feature and its subfeatures as
       <result_set> and <result_span> elements
Ret  : nothing meaningful
Args : a feature

_comp_result_span

Usage: _comp_result_span('foo12',$feature);
Desc : write GAME XML for a Bio::SeqFeature::Computation feature
       that has no subfeatures
Ret  : nothing meaningful
Args : name for this span (some kind of identifier),
       SeqFeature object to put into this span
Side Effects:
Example:

_render_tags

Usage:
Desc :
Ret  :
Args :
Side Effects:
Example:

_render_output_tags

Usage:
Desc : print out <output> elements, with contents
       taken from the SeqFeature::Computation's 'output' tag
Ret  : array of tag names this did not render
Args : feature object, list of tag names to maybe render

In game xml, only <result_span> and <result_set> elements can
have <output> elements.

_render_tags_as_properties

Usage:
Desc :
Ret  : empty array
Args : feature object, array of tag names
Side Effects:
Example:

In game xml, <annotation>, <computational_analysis>,
and <feature_set> elements can have properties.

_render_comment_tags

Usage:
Desc :
Ret  : names of tags that were not comment tags
Args : feature object, tag names available for us to render
Side Effects: writes XML
Example:

In game xml, <annotation> and <feature_set> elements can
have comments.

_render_date_tags

Usage:
Desc :
Ret  : names of tags that were not date tags
Args : feature, list of tag names available for us to render
Side Effects: writes XML for <date> elements
Example:

In game xml, <annotation>, <computational_analysis>,
<transaction>, <comment>, and <feature_set> elements
can have <date>s.

_render_dbxref_tags

Desc : look for xref tags and render them if they are there
Ret  : tag names that we didn't render
Args : feature object, list of tag names to render
Side Effects: writes a <dbxref> element if a tag with name
              matching /xref$/i is present


In game xml, <annotation> and <seq> elements can have dbxrefs.

_render_target_tags

Usage:
Desc : process any 'Target' tags that would indicate a sequence alignment subject
Ret  : array of tag names that we didn't render
Args : feature object
Side Effects: writes a <seq_relationship> of type 'subject' if it finds
              any properly formed tags named 'Target'
Example:

In game xml, <result_span>, <feature_span>, and <result_set> can have
<seq_relationship>s.  <result_set> can only have one, a 'query' relation.

_property

Title   : _property
Usage   : $self->_property($tag => $value); 
Function: an internal method to write property XML elements
Returns : nothing
Args    : a tag/value pair

_unflatten_attribute

Title   : _unflatten_attribute
Usage   : $self->_unflatten_attribute($name, $value)
Function: an internal method to unflatten and write comment or evidence elements
Returns : nothing
Args    : a list of strings

_xref

Title   : _xref
Usage   : $self->_xref($value) 
Function: an internal method to write db_xref elements
Returns : nothing 
Args    : a list of strings

_feature_span

Title   : _feature_span
Usage   : $self->_feature_span($name, $type, $loc)
Function: an internal method to write a feature_span element
         (the actual feature with coordinates)
Returns : nothing 
Args    : a feature name and Bio::SeqFeatureI-compliant object

_seq_relationship

Title   : _seq_relationship
Usage   : $self->_seq_relationship($type, $loc)
Function: an internal method to handle feature_span sequence relationships
Returns : nothing
Args    : feature type, a Bio::LocationI-compliant object,
          (optional) sequence name (defaults to the query seq)
          and (optional) alignment string

_element

Title   : _element
Usage   : $self->_element($name, $chars, $atts)
Function: an internal method to generate 'generic' XML elements
Example : 
my $name = 'foo';
my $content = 'bar';
my $attributes = { baz => 1 }; 
# print the element
$self->_element($name, $content, $attributes);
Returns : nothing 
Args    : the element name and content plus a ref to an attribute hash

_span

Title   : _span
Usage   : $self->_span($loc)
Function: an internal method to write the 'span' element
Returns : nothing
Args    : a Bio::LocationI-compliant object

_seq

Title   : _seq
Usage   : $self->_seq($seq, $dna) 
Function: an internal method to print the 'sequence' element
Returns : nothing
Args    : and Bio::SeqI-compliant object and a reference to an attribute  hash

_find_name

Title   : _find_name
Usage   : my $name = $self->_find_name($feature)
Function: an internal method to look for a gene name
Returns : a string 
Args    : a Bio::SeqFeatureI-compliant object