NAME

Game::TextMapper::Apocalypse - generate postapocalyptic landscape

SYNOPSIS

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new->generate_map();
print $map;

DESCRIPTION

This fills the map with random seed regions which then grow to fill the map.

Settlements are placed at random.

Every mountain region is the source of a river. Rivers flow through regions that are not themselves mountains or a deserts. Rivers end in swamps.

ATTRIBUTES

rows

The height of the map, defaults to 10.

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new(rows => 20)
    ->generate_map;
print $map;

cols

The width of the map, defaults to 20.

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new(cols => 30)
    ->generate_map;
print $map;

region_size

The size of regions sharing the same terrain type, on average, defaults to 5 hexes. The algorithm computes the number hexes, divides it by the region size, and that's the number of seeds it starts with (rows × cols ÷ region_size).

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new(region_size => 3)
    ->generate_map;
print $map;

settlement_chance

The chance of a hex containing a settlement, from 0 to 1, defaults to 0.1 (10%).

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new(settlement_chance => 0.2)
    ->generate_map;
print $map;

loglevel

By default, the log level is set by Game::TextMapper from the config file. If you use the generator on its own, however, the log defaults to log level "debug". You might want to change that. The options are "error", "warn", "info" and "debug".

use Modern::Perl;
use Game::TextMapper::Apocalypse;
my $map = Game::TextMapper::Apocalypse->new(loglevel => 'error')
    ->generate_map;
print $map;

METHODS

generate_map

This method takes no arguments. Set the properties of the map using the attributes.