NAME

SDL2::misc - SDL API functions that don't fit elsewhere

SYNOPSIS

use SDL2 qw[:misc];
SDL_OpenURL( 'https://github.com/' );

DESCRIPTION

SDL2::misc contains functions that don't fit anywhere else.

Functions

These may be imported by name or with the :misc tag.

SDL_OpenURL( ... )

Open a URL/URI in the browser or other appropriate external application.

Open a URL in a separate, system-provided application. How this works will vary wildly depending on the platform. This will likely launch what makes sense to handle a specific URL's protocol (a web browser for http://, etc), but it might also be able to launch file managers for directories and other things.

What happens when you open a URL varies wildly as well: your game window may lose focus (and may or may not lose focus if your game was fullscreen or grabbing input at the time). On mobile devices, your app will likely move to the background or your process might be paused. Any given platform may or may not handle a given URL.

If this is unimplemented (or simply unavailable) for a platform, this will fail with an error. A successful result does not mean the URL loaded, just that we launched _something_ to handle it (or at least believe we did).

All this to say: this function can be useful, but you should definitely test it on every platform you target.

Expected parameters include:

url - a valid URL/URI to open. Use file:///full/path/to/file for local files, if supported.

Returns 0 on success, or -1 on error; call SDL_GetError( ) for more information.

LICENSE

Copyright (C) Sanko Robinson.

This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.

AUTHOR

Sanko Robinson <sanko@cpan.org>