NAME
SDL2::ControllerTouchpadEvent - Game controller touchpad event structure
SYNOPSIS
use SDL2 qw[:all];
# TODO: I need to whip up a quick example
DESCRIPTION
Fields
type
-SDL_CONTROLLERTOUCHPADDOWN
orSDL_CONTROLLERTOUCHPADMOTION
orSDL_CONTROLLERTOUCHPADUP
timestamp
- In milliseconds, populated usingSDL_GetTicks( )
which
- The joystick instance idtouchpad
- The index of the touchpadfinger
- The index of the finger on the touchpadx
- Normalized in the range0...1
with0
being on the lefty
- Normalized in the range0...1
with0
being at the toppressure
- Normalized in the range0...1
LICENSE
Copyright (C) Sanko Robinson.
This library is free software; you can redistribute it and/or modify it under the terms found in the Artistic License 2. Other copyrights, terms, and conditions may apply to data transmitted through this module.
AUTHOR
Sanko Robinson <sanko@cpan.org>