NAME
Bio::Phylo::Manual - Bio::Phylo user guide.
DESCRIPTION
This is the manual for Bio::Phylo. Bio::Phylo is a perl5 package for phylogenetic analysis. For installation instructions, read the README file in the root directory of the distribution.
INSTANT GRATIFICATION
The following sections will demonstrate some of the basic functionality, with immediate, useful results.
ONE-LINERS
One-liners are commands run immediately from the command line, using the -e '...command...'
switch, invoking the interpreter directly. Often, you'll include the -MFoo::Bar
switch to include Foo::Bar
at runtime. (See perlrun for more info on executing the interpreter.) NOTE FOR WINDOWS USERS: in the following examples, switch the quotes around, i.e. use double quotes where single quotes are used and vice versa.
First steps
- Problem
-
No concept is valid in Perl if it cannot be expressed in a one-liner. For the Bio::Phylo package, small operations can often be expressed using a single, erm, expression from the command line. For example:
- Solution
-
perl '-MBio::Phylo::IO qw(parse)' -e 'print parse(-format=>"newick",-string=>"((A,B),C);")->first->calc_imbalance'
- Discussion
-
The
-MModule
switch includes a module the way you would useuse Module;
in a script. Here we use the Bio::Phylo::IO module. The-e
switch is used to evaluate the following expression. We parse a string,((A,B),C);
, of formatnewick
. The parser returns a Bio::Phylo::Forest object (i.e. a set of trees, in this case a set of one). From this set we retrieve the first element, and calculate Colless' imbalance, which returns a number, which we print to standard out. This would print "1", obviously.
Sets of trees
- Problem
-
You want a one-liner to iterate over a set of trees:
- Solution
-
perl '-MBio::Phylo::IO qw(parse)' -lne 'print parse(-format=>"newick",-string=>$_)->first->calc_resolution' <filename>
- Discussion
-
The
-n
switch assumes awhile(<>) { ... }
around the program, so the trees from filename (that is, if they are one newick tree description per line) are copied into$_
one tree at a time. The-l
switch appends a line break to the printed output.
Stringifying trees
- Problem
-
You don't want a number printed to
STDOUT
, you want a tree: - Solution
-
perl '-MBio::Phylo::IO qw(parse)' -e 'print parse(-format=>"newick",-string=>"((A,B),C);")->first->to_newick'
- Discussion
-
If you try to print a tree object, what's written is something like
Bio::Phylo::Forest::Tree=ARRAY(0x1a337dc)
(that is, the memory address that the object references). This is probably not what you want, so the tree object has a$tree->to_newick
method that stringifies the object to a newick string.
INPUT AND OUTPUT
The Bio::Phylo::IO module is the unified front end for parsing and unparsing phylogenetic data objects. It is a non-OO module that optionally exports the parse
and unparse
subroutines into the caller's namespace, using the use Bio::Phylo::IO qw(parse unparse);
directive. Alternatively, you can call the subroutines as class methods. The parse
and unparse
subroutines load and dispatch the appropriate sub-modules at runtime, depending on the -format
argument.
Parsing trees
- Problem
-
You want to create a Bio::Phylo::Forest::Tree object from a newick string.
- Solution
-
use Bio::Phylo::IO; # parsing a tree from a newick string my $tree_string = '(((A,B),C),D);'; # Call class method parse from Bio::Phylo::IO my $tree = Bio::Phylo::IO->parse( -string => $tree_string, # define 'newick' format -format => 'newick' )->first; # note: newick parser returns 'Bio::Phylo::Forest' # Call ->first to retrieve the first tree of the forest. print ref $tree, "\n"; # prints 'Bio::Phylo::Forest::Tree'
- Discussion
-
The Bio::Phylo::IO module invokes specific parser modules. It is essentially a façade for the parsers. In the solution the Bio::Phylo::Parsers::Newick parser turns a tree description into a Bio::Phylo::Forest object. The object subclasses Bio::Phylo::Listable, as a forest models a set of trees that you can iterate over. By calling the
->first
method, we get the first tree in the forest - a Bio::Phylo::Forest::Tree object (in the example it's a very small forest, consisting of just this single tree).
Parsing tables
- Problem
-
You want to create a Bio::Phylo::Matrices::Matrix object from a string.
- Solution
-
use Bio::Phylo::IO; # parsing a table my $table_string = qq(A,1,2|B,1,2|C,2,2|D,2,1); my $matrix = Bio::Phylo::IO->parse( -string => $table_string, -format => 'table', -type => 'STANDARD', # Data type, see Bio::Phylo::Parsers::Table -fieldsep => ',', # field separator -linesep => '|' # line separator ); print ref $matrix, "\n"; # prints 'Bio::Phylo::Matrices::Matrix'
- Discussion
-
Here the Bio::Phylo::Parsers::Table module parses a string
A,1,2|B,1,2|C,2,2|D,2,1
, where the|
is considered a record / line separator, and the,
as a field separator.
Parsing taxa
- Problem
-
You want to create a Bio::Phylo::Taxa object from a string.
- Solution
-
use Bio::Phylo::IO; # parsing a list of taxa my $taxa_string = 'A:B:C:D'; my $taxa = Bio::Phylo::IO->parse( -string => $taxa_string, -format => 'taxlist', -fieldsep => ':' ); print ref $taxa, "\n"; # prints 'Bio::Phylo::Taxa'
- Discussion
-
Here the Bio::Phylo::Parsers::Taxlist module parses a string
A:B:C:D
, where the:
is considered a field separator. The parser returns a Bio::Phylo::Taxa object.
ITERATING
The Bio::Phylo::Listable module is the superclass of all container objects. Container objects are objects that contain a set of objects of the same type. For example, a Bio::Phylo::Forest::Tree object is a container for Bio::Phylo::Forest::Node objects. Hence, the Bio::Phylo::Forest::Tree inherits from the Bio::Phylo::Listable class. You can therefore iterate over the nodes in a tree using the methods defined by Bio::Phylo::Listable.
Iterating over trees and nodes.
- Problem
-
You want to access trees and nodes contained in a Bio::Phylo::Forest object.
- Solution
-
use Bio::Phylo::IO qw(parse); my $string = '((A,B),(C,D));(((A,B),C)D);'; my $forest = parse( -format => 'newick', -string => $string ); print ref $forest; # prints 'Bio::Phylo::Forest' # access trees in $forest foreach my $tree ( @{ $forest->get_entities } ) { print ref $tree; # prints 'Bio::Phylo::Forest::Tree'; # access nodes in $tree foreach my $node ( @{ $tree->get_entities } ) { print ref $node; # prints 'Bio::Phylo::Forest::Node'; } }
- Discussion
-
Bio::Phylo::Forest and Bio::Phylo::Forest::Tree are nested subclasses of the iterator class Bio::Phylo::Listable. Nested iterator calls (such as
->get_entities
) can be invoked on the objects.
Iterating over taxa.
- Problem
-
You want to access the individual taxa in a Bio::Phylo::Taxa object.
- Solution
-
use Bio::Phylo::IO qw(parse); my $string = 'A|B|C|D|E|F|G|H'; my $taxa = parse( -string => $string, -format => 'taxlist', -fieldsep => '|' ); print ref $taxa; # prints 'Bio::Phylo::Taxa'; foreach my $taxon ( @{ $taxa->get_entities } ) { print ref $taxon; # prints 'Bio::Phylo::Taxa::Taxon' }
- Discussion
-
A Bio::Phylo::Taxa object is a subclass of the Bio::Phylo::Listable class. Hence, you can call
->get_entities
on the taxa object, which returns a reference to an array of taxon objects contained by the taxa object.
Iterating over datum objects.
- Problem
-
You want to access the datum objects contained by a Bio::Phylo::Matrices::Matrix object.
- Solution
-
use Bio::Phylo::IO; # parsing a table my $table_string = qq(A,1,2|B,1,2|C,2,2|D,2,1); my $matrix = Bio::Phylo::IO->parse( -string => $table_string, -format => 'table', -type => 'STANDARD', # Data type, see Bio::Phylo::Parsers::Table -fieldsep => ',', # field separator -linesep => '|' # line separator ); print ref $matrix, "\n"; # prints 'Bio::Phylo::Matrices::Matrix' foreach my $datum ( @{ $matrix->get_entities } ) { print ref $datum; # prints 'Bio::Phylo::Matrices::Datum' }
- Discussion
-
The Bio::Phylo::Matrices::Matrix object subclasses the Bio::Phylo::Listable object. Hence, its iterator methods are applicable here as well.
SIMULATING TREES
The Bio::Phylo::Generator module simulates trees under various models of clade growth.
Generating Yule trees.
Here's how to generate of ten trees with ten tips:
use Bio::Phylo::Generator;
my $gen = Bio::Phylo::Generator->new;
my $trees = $gen->gen_rand_pure_birth(
-trees => 10,
-tips => 10,
-model => 'yule'
);
print ref $trees; # prints 'Bio::Phylo::Forest'
Expected versus randomly drawn waiting times.
The generator object simulates trees under the Yule or the Hey model, returning. The ->gen_rand_pure_birth
method call returns branch lengths drawn from the appropriate distribution, while ->gen_exp_pure_birth
returns the expected waiting times (e.g. 1/n where n=number of lineages for the Yule model).
FILTERING
Filtering objects by numerical value.
To retrieve, for example, the nodes from a tree that are close to the root, call:
my @deep_nodes = @{ $tree->get_by_value(
-value => 'calc_nodes_to_root',
-le => 2
) };
Which retrieves the nodes no more than 2 ancestors away from the root. Any method that returns a numerical value can be specified with the -value
flag. The -le
flag specifies that the returned value is less-than-or-equal to 2.
Filtering objects by regular expression.
String values that are returned by objects can be filtered using a compiled regular expression. For example:
my @lemurs = @{ $tree->get_by_regular_expression(
-value => 'get_name',
-match => qr/[Ll]emur_.+$/
) };
Retrieves all nodes whose genus name matches Eulemur, Lemur or Hapalemur.
DRAWING TREES
You can create SVG drawings of tree objects using the Bio::Phylo::Treedrawer module:
use Bio::Phylo::Treedrawers;
use Bio::Phylo::IO;
my $treedrawer = Bio::Phylo::Treedrawers->new(
-width => 400,
-height => 600,
-shape => 'CURVY',
-mode => 'CLADO',
-format => 'SVG'
);
my $tree = Bio::Phylo::IO->parse(
-format => 'newick',
-string => '((A,B),C);'
)->first;
$treedrawer->set_tree($tree);
$treedrawer->set_padding(50);
my $string = $treedrawer->draw;
Read the Bio::Phylo::Treedrawer perldoc for more info.
TIPS AND TRICKS
Printing out object internals
You can stringify the internal data structure of any object by using Data::Dumper, so that print Dumper($tree);
prints out a representation of the data structure in valid perl syntax.
Generic metadata
You can append generic key/value pairs to any object, by calling $obj->set_generic( 'key' => 'value');
. Subsequently calling $obj->get_generic('key');
returns 'value'.
Deep cloning
You can make a deep clone of any object by calling my $clone = $obj->clone;
, which returns an object with the same values but at a different memory address, i.e. a true copy of the object, not the reference.
OBJECT AND DATA MODEL
Perl objects
Object-oriented perl is a massive subject. To learn about the basic syntax of OO-perl, the following perldocs might be of interest:
- perlboot
-
Introduction to OO perl. Read at least this one if you have no experience with OO perl.
- perlobj
-
Details about perl objects.
- perltooc
-
Class data.
- perltoot
-
Advanced objects: "Tom's object-oriented tutorial for perl"
- perlbot
-
The "Bag'o Object Tricks" (the BOT).
The Bio::Phylo object model
The following sections discuss the nested objects that model phylogenetic information and entities.
The Bio::Phylo::Forest namespace
According to Bio::Phylo, there is a Forest (which is modelled by the Bio::Phylo::Forest object), which contains Bio::Phylo::Forest::Tree objects, which contain Bio::Phylo::Forest::Node objects.
- The Bio::Phylo::Forest::Node object
-
A node 'knows' a couple of things: its name, its branch length (i.e. the length of the branch connecting it and its parent), who its parent is, its next sister (on its right), its previous sister (on the left), its first daughter and its last daughter. Also, a taxon can be specified that the node refers to (this makes most sense when the node is terminal). These properties can be retrieved and modified by methods classified as ACCESSORS and MUTATORS.
From this set of properties follows a number of things which must be either true or false. For example, if a node has no children it is a terminal node. By asking a node whether it "is_terminal", it replies either with true (i.e. 1) or false (undef). Methods such as this are classified as TESTS.
Likewise, based on the properties of an individual node we can perform a query to retrieve nodes related to it. For example, by asking the node to "get_ancestors" it returns a list of its ancestors, being all the nodes and the path from its parent to, and including, the root. These methods are QUERIES.
Lastly, some CALCULATIONS can be performed by the node. By asking the node to "calc_path_to_root" it calculates the sum of the lengths of the branches connecting it and the root. Of course, in order to make all this possible, a node has to exist, so it needs to be constructed. The CONSTRUCTOR is the Bio::Phylo::Node->new() method.
Once a node has served its purpose it can be destroyed. For this purpose there is a DESTRUCTOR, which cleans up once we're done with the node. However, in most cases you don't have to worry about constructing and destroying nodes as this is done for you by a parser or a generator as needs arise.
For a detailed description of all the node methods, their arguments and return values, consult the node documentation, which, after install, can be viewed by issuing the "perldoc Bio::Phylo::Forest::Node" command.
- The Bio::Phylo::Forest::Tree object
-
A tree knows very little. All it really holds is a set of nodes, which are there because of TREE POPULATION, i.e. the process of inserting nodes in the tree. The tree can be queried in a number of ways, for example, we can ask the tree to "get_entities", to which the tree replies with a list of all the nodes it holds. Be advised that this doesn't mean that the nodes are connected in a meaningful way, if at all. The tree doesn't care, the nodes are supposed to know who their parents, sisters, and daughters are. But, we can still get, for example, all the terminal nodes (i.e. the tips) in the tree by retrieving all the nodes in the tree and asking each one of them whether it "is_terminal", discarding the ones that aren't.
Based on the set of nodes the tree holds it can perform calculations, such as "calc_tree_length", which simply means that the tree iterates over all its nodes, summing their branch lengths, and returning the total.
The tree object also has a constructor and a destructor, but normally you don't have to worry about that. All the tree methods can be viewed by issuing the "perldoc Bio::Phylo::Forest::Tree" command.
- The Bio::Phylo::Forest object
-
The object containing all others is the Forest object. It serves merely as a container to hold multiple trees, which are inserted in the Forest object using the "insert()" method, and retrieved using the "get_entities" method. More information can be found in the Bio::Phylo::Forest perldoc page.
The Bio::Phylo::Matrices namespace
Objects in the Bio::Phylo::Matrices namespace are used to handle comparative data, as single observations, and in larger container objects.
- The Bio::Phylo::Matrices::Datum object
-
The datum object holds a single observation of a predefined type, such as a molecular site, or a continuous character observation. The Datum object can be linked to a taxon object, to specify which OTU the observation refers to.
- The Bio::Phylo::Matrices::Sequence object
-
The datum object holds a string of characters of a predefined type, such as a molecular sequence, or a series of continuous character observation. The Sequence object can be linked to a taxon object, to specify which OTU the characters refer to. The sequence object is often more suitable for larger data sets (e.g. DNA sequences), the datum object is more memory intensive, but provides for more per character metadata - hence it is perhaps more appropriate for individual morphological observations.
- The Bio::Phylo::Matrices::Matrix object
-
The matrix object is used to aggregate datum objects into a larger, iterator object, which can be accessed using the methods of the Bio::Phylo::Listable class.
- The Bio::Phylo::Matrices::Alignment object
-
The alignment object is used to aggregate sequence objects into a larger, iterator object, which can be accessed using the methods of the Bio::Phylo::Listable class.
- The Bio::Phylo::Matrices object
-
The top level opject in the Bio::Phylo::Matrices namespace is used to contain multiple matrix or alignment objects, implementing an iterator interface.
The Bio::Phylo::Taxa namespace
Sets of taxa are modelled by the Bio::Phylo::Taxa object. It is a container that holds Bio::Phylo::Taxa::Taxon objects. The taxon objects at present provide no other functionality than to serve as a means of crossreferencing nodes in trees, and datum or sequence objects.
Encapsulation
The Bio::Phylo objects, as all perl objects, are implemented using an underlying complex data structure. You can reach into the objects and manipulate their data directly - but don't do that! I could make it so that the data structures are not accessible from outside the class (i.e. are encapsulated), but that would decrease performance. Instead you will just have to restrain yourself and use the publicly advertised accessors and mutators. The underlying data structures are subject to change without notice, which would break your scripts if you fiddle with the data directly.
'Is-a' relationships: Inheritance
The objects in Bio::Phylo are related in various ways. Some objects inherit from superclasses. Hence the object is a special case of the superclass This type of relationship is shown below:
# base class
Bio::Phylo
# facade parser, child classes
Bio::Phylo::IO
Bio::Phylo::Parsers::Newick
Bio::Phylo::Parsers::Nexus
Bio::Phylo::Parsers::Table
Bio::Phylo::Parsers::Taxlist
Bio::Phylo::Unparsers::Newick
Bio::Phylo::Unparsers::Pagel
# listable interface, child classes
Bio::Phylo::Listable
Bio::Phylo::Forest
Bio::Phylo::Forest::Tree
Bio::Phylo::Matrices
Bio::Phylo::Matrices::Matrix
Bio::Phylo::Matrices::Alignment
Bio::Phylo::Taxon
# direct children of Bio::Phylo
Bio::Phylo::Forest::Node
Bio::Phylo::Matrices::Datum
Bio::Phylo::Matrices::Sequence
Bio::Phylo::Taxa::Taxon
Bio::Phylo::Generator
Bio::Phylo::CONSTANT
Bio::Phylo::Exceptions
Bio::Phylo::Treedrawer
Bio::Phylo::Treedrawer::SVG
'Has-a' relationships
Some objects contain other objects. For example, a Bio::Phylo::Forest::Tree contains Bio::Phylo::Forest::Node objects. This type of relationship is shown below:
______________ ________________
|FOREST | |MATRICES |
| __________ | | __________ |
| |TREE | | | |MATRIX | |
| | ______ | | | | ______ | |
| | |NODE | | | | | |DATUM | | |
| | |______| | | | | |______| | |
| |__________| | | |__________| |
|______________| | |
| ____________ |
__________ | |ALIGNMENT | |
|TAXA | | | ________ | |
| ______ | | | |SEQUENCE| | |
| |TAXON | | | | |________| | |
| |______| | | |____________| |
|__________| |________________|
ARGUMENT FORMATS
Named arguments when number of arguments >= 2.
When the number of arguments to a method call exceeds 1, named arguments are used. The order in which the arguments are specified doesn't matter, but the arguments must be all lower case and preceded by a dash:
use Bio::Phylo::Forest::Tree;
my $node = Bio::Phylo::Forest::Tree->new( -name => 'PHYLIP_1' );
Type checking
Argument type is always checked. Numbers are checked for being numbers, names are checked for being sane strings, without '():;,'. Objects are checked for type. The only intentional exception is in object constructors, i.e. if you instantiate a node, and use extra arguments in the constructor call:
use Bio::Phylo::Forest::Node;
my $node = Bio::Phylo::Forest::Node->new(
-name => 'Node name',
-branch_length => 0.439
);
These arguments are not checked. You can abuse this to gain a performance advantage, but be careful not to specify garbage.
RETURN VALUES AND EXCEPTIONS
Retun values
Apart from scalar variables, all other return values are passed by reference, either as a reference to an object or to an array.
- Lists returned as array references
-
Multiple return values are never returned as a list, always as an array reference:
my $nodes = $tree->get_entities; print ref $nodes;
prints ARRAY.
To receive nodes in
@nodes
, dereference the returned array reference:my @nodes = @{ $tree->get_entities };
- Returns self on mutators
-
Mutator method calls always return the modified object, and so they can be chained:
$node->set_name('Homo_sapiens')->set_branch_length(0.2343);
- False but defined return values
-
When a value requested through an Accessor hasn't been set, the return value is
undef
. Here you should take care how you test. For example:if ( ! $node->get_parent ) { $root = $node; }
This works as expected.
$node
has no parent, hence it must be the root. However:if ( ! $node->get_branch_length ) { # is there really no branch length? if ( defined $node->get_branch_length ) { # perhaps there is, but of length 0. } }
Warrants caution. Zero is evaluated as false-but-defined.
Exceptions
The Bio::Phylo modules throw exceptions that subclass Exception::Class. Exceptions are thrown when something exceptional has happened. Not when the value requested through an accessor method is undefined. If a node has no parent, undef
is returned. Usually, you will encounter exceptions in response to invalid input.
- Trying/Catching exceptions
-
If some method call returns an exception, wrap the call inside an
eval
block. The error now becomes non-fatal:# try something: eval { $node->set_branch_length('a bad value'); }; # handle exception, if any if ($@) { # do something }
- Stack traces
-
If an exception of a particular type is caught, you can print a stack trace and find out what might have gone wrong starting from your script drilling into the module code.
# exception caught. if ( UNIVERSAL::isa( $@, 'Bio::Phylo::Exceptions::BadNumber' ) ) { # prints stack trace in addition to error warn $@->error, "\n, $@->trace->as_string, "\n"; # further metadata from exception object warn join ' ', $@->euid, $@->egid, $@->uid, $@->gid, $@->pid, $@->time; exit; }
- Exception types
-
Several exception classes are defined. The type of the thrown exception should give you a hint as to what might be wrong. The types are specified in the Bio::Phylo::Exceptions perldoc.
TO DO
Below is a list of things that might be implemented in future versions of Bio::Phylo. Some are highly speculative, others will almost certainly be implemented.
- Singleton aggregate object
-
The singleton aggregate object is an object of which only ever a single instance will exist. The object will hold references to all Bio::Phylo::Forest, Bio::Phylo::Taxa and Bio::Phylo::Matrices objects in existence. Think of it as the notion of a "project" in Mesquite. It will make input and output more straightforward, because the parsers (especially the nexus parser) will always know where to put the objects they instantiate. This object will almost certainly be implemented.
- Visitor object
-
What you'd normally do in many operations is carrying your data (data structure, object) over to an operation, and define it as an argument that the operation works on, i.e.
some_function($data);
. You might then decide, if you use this operation often and it is tightly bound to any particular data structure or object interface it operates on, to include the operation as a method of the object, i.e.$some_object->method
. This can lead to bloated classes with lots of methods (perhaps some of the classes in Bio::Phylo could be accused of this, such as Bio::Phylo::Forest::Tree). To provide more flexibility you can instead implement the visitor object - which can be viewed as an object that operates on another object, i.e.$some_object->iterate($visitor)
, where the $visitor performs an operation on $some_object. On the other hand, since perl can pass code references and closures, perhaps only the$some_object->iterate(sub { ... })
method is necessary, so that the visitor concept is simplified to an operation, rather than an object. I have both ideas in consideration, but neither is very pressing. - MRP unparser
-
Could be handy: an unparser that takes a Bio::Phylo::Forest object as an argument, and unparses it into an MRP pseudocharacter matrix.
- Bridge or Adaptor objects
-
Interoperability with Bio::Tree::TreeI and Bio::Tree::NodeI objects would be greatly useful. Much better than string based, or tempfile based. Something like an intermediate class that translates the data structures, and transmits valid blessed objects in either direction will almost certainly be implemented.
- InsideOut objects
-
The current implementation of node and tree objects leaks memory. The objects have circular references to each other so the reference counting garbage collector does not clean them up. InsideOut objects consisting of blessed references to array indices would be recursive-by-convention, and so would only hold conceptually circular references, but not at the level of memory addresses, so would get cleaned up. On the other hand, I haven't noticed decreases in performance due to swapping, and perl6 will be mark & sweep. So maybe not.
- "Bio::Phylo::Util" namespace?
-
Perhaps constants, exceptions and utility classes ought to go in a Bio::Phylo::Util namespace.
- Cache node values in
_CACHE
field, flag for topology changes -
Calculation results can be reused as long as the topology doesn't change. Nodes and trees could hold these results internally, and transparently return those in subsequent requests for the calculation. Might be implemented.
- New newick parser
-
I wrote a new newick parser that is 4 x faster. It doesn't introduce unique node labels. Whether that's a good or a bad thing, I don't know. Will probably be included, node labels should be optional.
- More node and tree methods
-
Lots more methods are coming.
- More tree drawing options
-
Instead of returning Svg markup as a string, it could be in the form of a subclass of Bio::Phylo::Forest::Tree with additional
$node->set_color("red")
and so on might work. Still considering. - More DNA sequence methods
-
Such as
$seq->complement;
,$seq->reverse;
. This would imply larger constant translation tables, including various tables for mtDNA and so on. Will probably be implemented. - Ports
-
I have experimented with cross language functionality to Java (to the TreeJuxtaposer java program), and to Inline::C. Proof-of-concepts work. Perhaps some parts could be implemented in other languages? E.g. C for fast node structs, and Java for a GUI. This is very long term.
Eventually Perl6::Bible will come into focus. I've checked out http://www.pugscode.org and http://www.parrotcode.org. It looks promising, but will take a while.
FORUM
CPAN hosts a discussion forum for Bio::Phylo. If you have trouble using this module the discussion forum is a good place to start posting questions (NOT bug reports, see below): http://www.cpanforum.com/dist/Bio-Phylo
BUGS
Please report any bugs or feature requests to bug-bio-phylo@rt.cpan.org
, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Bio-Phylo. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes. Be sure to include the following in your request or comment, so that I know what version you're using:
$Id: Manual.pod,v 1.1 2005/09/30 19:12:29 rvosa Exp $
AUTHOR
Rutger A. Vos,
- email:
rvosa@sfu.ca
- web page: http://www.sfu.ca/~rvosa/
ACKNOWLEDGEMENTS
The author would like to thank Jason Stajich for many ideas borrowed from BioPerl http://www.bioperl.org, and CIPRES http://www.phylo.org and FAB* http://www.sfu.ca/~fabstar for comments and requests.
COPYRIGHT & LICENSE
Copyright 2005 Rutger A. Vos, All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
1 POD Error
The following errors were encountered while parsing the POD:
- Around line 105:
Non-ASCII character seen before =encoding in 'façade'. Assuming CP1252