Changes for version 5.95
- Added automatice double buffer creation when "DOUBLE_BUFFER => 1" is passed during object creation. If this is set to 1, it returns 2 framebuffer objects in an array context. The first is the physical framebuffer and the second is a 32 bit virtual framebuffer.
- Now all you need to do is draw to the virtual framebuffer and use "blit_flip" to send it to the physical framebuffer. Double buffering is only needed for 16 bit displays.
- Also added the parameter "NO_THREADS" to disable the background thread that keeps "which_console" updated. Some older Perls or very slow systems may benefit from this.
Modules
A Simple Framebuffer Graphics Library
Examples
- examples/dump.pl
- examples/fonts.pl
- examples/images/Anime_Red_Head.jpg
- examples/images/Blonde_Pigtails.jpg
- examples/images/Halloween.jpg
- examples/images/HeadBang.gif
- examples/images/Lolipop_Chainsaw.jpg
- examples/images/RWBY_Beuowolf.png
- examples/images/RWBY_Crescent_Rose_Ruby.png
- examples/images/RWBY_Ruby_Moon.jpg
- examples/images/RWBY_Ruby_Weiss.jpg
- examples/images/RWBY_Volume_4.jpg
- examples/images/RWBY_White.jpg
- examples/images/RWBY_by_Lo_Wah.jpg
- examples/images/Test_Pattern.jpg
- examples/primitives.pl
- examples/slideshow.pl
- examples/threadstest.pl
- examples/viewpic.pl