Parrot assembly (PASM) is an assembly language written for Parrot's virtual CPU. PASM is an interesting language with a mix of mix of features. As an assembly language it is decidedly low-level with many such aspects: flow control based on branches and jumps; and direct manipulation of values in the software registers and on the stacks. Basic register operations or branches generally translate into a single CPU instruction. This means the JIT run time has a performance of up to one PASM instruction per processor cycle. On the other hand, because it's designed to implement dynamic high-level languages, it has support for many advanced features such as lexical and global variables, objects, garbage collection, continuations, coroutines, and much more.
Basics
PASM has a simple syntax that will be familiar to people who have experience programming other assembly languages. Each statement stands on its own line and there is no end-of-line delimiter like is used in many other languages. Statements begin with a Parrot instruction, commonly referred to as an "opcode"More accurately, it should probably be referred to as a "mnemonic". The arguments follow, separated by commas:
[label] opcode dest, source, source ...
If the opcode returns a result, it is stored in the first argument. Sometimes the first register is both a source value and the destination of the result, this is the case when we want to modify a value in place, without consuming a new Parrot register to hold the value. The arguments can be either registers or constants, although the destination argument cannot be constant.
LABEL:
print "The answer is: "
print 42
print "\n"
end # halt the interpreter
A label names a line of code so other instructions can refer to it. Label names consist of letters, numbers, and underscores. Simple labels are often all caps to make them stand out from the rest of the sourace code more clearly. A label definition is simply the name of the label followed by a colon. It can be on its own line:
LABEL:
print "Norwegian Blue\n"
or before a statement on the same line:
LABEL: print "Norwegian Blue\n"
Comments are marked with the hash sign (#
) and continue to the end of the line.
POD (plain old documentation) markers are ignored by Parrot. An equals sign in the first column marks the start of a POD block, and a =cut
marks the end of a POD block.
=head1
...
=cut
Besides POD, there are also ordinary 1-line comments using the # sign:
LABEL: # This is a comment for a label
print 'Norwegian Blue\n" # Print a color
Constants
Integer constants are signed integers.The size of integers is defined when Parrot is configured. It's typically 32 bits on 32-bit machines (a range of -231 to +231-1) and twice that size on 64-bit processors. Integer constants can have a positive (+
) or negative (-
) sign in front. Binary integers are preceded by 0b
or 0B
, and hexadecimal integers are preceded by 0x
or 0X
:
print 42 # integer constant
print 0x2A # hexadecimal integer
print 0b1101 # binary integer
print -0b101 # binary integer with sign
Floating-point constants can also be positive or negative. Scientific notation provides an exponent, marked with e
or E
(the sign of the exponent is optional):
print 3.14159 # floating point constant
print 1.e6 # scientific notation
print -1.23e+45
String constants are wrapped in single or double quotation marks. Quotation marks inside the string must be escaped by a backslash. Other special characters also have escape sequences. These are the same as for Perl 5's qq()
operator: \t
(tab), \n
(newline), \r
(return), \f
(form feed), \\
(literal slash), \"
(literal double quote), etc.
print "string\n" # string constant with escaped newline
print "\\" # a literal backslash
print 'that\'s it' # escaped single quote
print 'a\n' # three chars: 'a', a backslash, and a 'n'
Working with Registers
Parrot is a register-based virtual machine. It has 4 typed register sets: integers, floating-point numbers, strings, and Parrot objects (called PMCs). Register names consist of a capital letter indicating the register set type and the number of the register. Register numbers are non-negative (zero and positive numbers), and do not have a pre-defined upper limit At least not a restrictive limit. Parrot registers are stored internally as an array, and the register number is an index to that array. If you call N2000
you are implicitly creating a register array with 2000 entries. This can carry a performance penalty. For example:
I0 integer register #0
N11 number or floating point register #11
S2 string register #2
P33 PMC register #33
Integer and number registers hold values, while string and PMC registers contain pointers to allocated memory for a string header or a Parrot object.
The length of strings is limited only by your system's virtual memory and by the size of integers on the particular platform. Parrot can work with strings of different character types and encodings. It automatically converts string operands with mixed characteristics to Unicode.This conversion isn't fully implemented yet. We're working on it. Parrot Magic Cookies (PMCs) are Parrot's low-level objects. They can represent data of any arbitrary type. The operations (methods) for each PMC class are defined in a fixed vtable, which is a structure containing function pointers that implement each operation.
Register assignment
The most basic operation on registers is assignment using the set
opcode:
set I0, 42 # set integer register #0 to the integer value 42
set N3, 3.14159 # set number register #3 to an approximation of E<#x3C0>
set I1, I0 # set register I1 to what I0 contains
set I2, N3 # truncate the floating point number to an integer
PASM uses registers where a high-level language would use variables. The exchange
opcode swaps the contents of two registers of the same type:
exchange I1, I0 # set register I1 to what I0 contains
# and set register I0 to what I1 contains
As we mentioned before, string and PMC registers are slightly different because they hold a pointer instead of directly holding a value. Assigning one string register to another:
set S0, "Ford"
set S1, S0
set S0, "Zaphod"
print S1 # prints "Ford"
end
doesn't make a copy of the string; it makes a copy of the pointer. Strings in Parrot use Copy-On-Write (COW) optimizations. When we call set S1, S0
we copy the pointer only, so both registers point to the same string memory. We don't actually make a copy of the string until one of two registers is modified. Just after set
S1
, S0
, both S0
and S1
point to the same string. But assigning a constant string to a string register allocates a new string. When "Zaphod" is assigned to S0
, the pointer changes to point to the location of the new string, leaving the old string untouched. So strings act like simple values on the user level, even though they're implemented as pointers.
Unlike strings, assignment to a PMC doesn't automatically create a new object; it only calls the PMC's vtable method for assignment. So, rewriting the same example using a PMC has a completely different result:
new P0, "String"
set P0, "Ford"
set P1, P0
set P0, "Zaphod"
print P1 # prints "Zaphod"
end
The new
opcode creates an instance of the .String
class. The class's vtable methods define how the PMC in P0
operates. The first set
statement calls P0
's vtable method set_string_native
, which assigns the string "Ford" to the PMC. When P0
is assigned to P1
:
set P1, P0
it copies the pointer, so P1
and P0
are both aliases to the same PMC. Then, assigning the string "Zaphod" to P0
changes the underlying PMC, so printing P1
or P0
prints "Zaphod".Contrast this with assign
in -CHP-5-SECT-3.2"PMC Assignment" later in this chapter.
PMC object types
Internally, PMC types are represented by positive integers, and built-in types by negative integers. PASM provides two opcodes to deal with types. Use typeof
to look up the name of a type from its integer value or to look up the named type of a PMC. Use find_type
to look up the integer value of a named type.
When the source argument is a PMC and the destination is a string register, typeof
returns the name of the type:
new P0, "String"
typeof S0, P0 # S0 is "String"
print S0
print "\n"
end
In this example, typeof
returns the type name "String".
When the source argument is a PMC and the destination is an integer register, typeof
returns the integer representation of the type:
new P0, "String"
typeof I0, P0 # I0 is 36
print I0
print "\n"
end
This example returns the integer representation of String
, which is 36.
When typeof
's source argument is an integer, it returns the name of the type represented by that integer:
set I1, -100
typeof S0, I1 # S0 is "INTVAL"
print S0
print "\n"
end
In this example typeof
returns the type name "INTVAL" because the integer representation of a built-in integer value is -100.
The source argument to find_type
is always a string containing a type name, and the destination register is always an integer. It returns the integer representation of the type with that name:
find_type I1, "String" # I1 is 36
print I1
print "\n"
find_type I2, "INTVAL" # I2 is -100
print I2
print "\n"
end
Here, the name "String" returns 36, and the name "INTVAL" returns -100.
All Parrot classes inherit from the class default
, which has the type number 0. The default
class provides some default functionality, but mainly throws exceptions when the default variant of a method is called (meaning the subclass didn't define the method). Type number 0 returns the type name "illegal", since no object should ever be created from the default
class:
find_type I1, "fancy_super_long_double" # I1 is 0
print I1
print "\n"
typeof S0, I1 # S0 is "illegal"
print S0
print "\n"
end
The type numbers are not fixed values. They change whenever a new class is added to Parrot or when the class hierarchy is altered. An include file containing an enumeration of PMC types (runtime/parrot/include/pmctypes.pasm) is generated during the configuration of the Parrot source tree. Internal data types and their names are specified in runtime/parrot/include/datatypes.pasm.
Once the parrot executable has been built, You can generate a complete and current list of valid PMC types by running this command within the main Parrot source directory:
$ perl tools/dev/pmctree.pl src/pmc/*.pmc
which produces output like:
Array
default
Boolean
Int
perlscalar
scalar
default
Closure
Sub
default
...
The output traces the class hierarchy for each class: Boolean
inherits from Int
, which is derived from the abstract perlscalar
, scalar
, and default
classes (abstract classes are listed in lowercase). The actual classnames and their hierarchy may have changed by the time you read this.
Type morphing
The classes Undef
, Int
, Num
, and String
implement Perl's polymorphic scalar behavior. Assigning a string to a number PMC morphs it into a string PMC. Assigning an integer value morphs it to a Int
, and assigning undef
morphs it to Undef
:
new P0, "String"
set P0, "Ford\n"
print P0 # prints "Ford\n"
set P0, 42
print P0 # prints 42
print "\n"
typeof S0, P0
print S0 # prints "Int"
print "\n"
end
P0
starts as a String
, but when set
assigns it an integer value 42 (replacing the old string value "Ford"
), it changes type to Int
.
Math Operations
PASM has a full set of math instructions. These work with integers, floating-point numbers, and PMCs that implement the vtable methods of a numeric object. Most of the major math opcodes have two- and three-argument forms:
add I0, I1 # I0 += I1
add I10, I11, I2 # I10 = I11 + I2
The three-argument form of add
stores the sum of the last two registers in the first register. The two-argument form adds the first register to the second and stores the result back in the first register.
The source arguments can be Parrot registers or constants, but they must be compatible with the type of the destination register. Generally, "compatible" means that the source and destination have to be the same type, but there are a few exceptions:
sub I0, I1, 2 # I0 = I1 - 2
sub N0, N1, 1.5 # N0 = N1 - 1.5
If the destination register is an integer register, like I0
, the other arguments must be integer registers or integer constants. A floating-point destination, like N0
, usually requires floating-point arguments, but many math opcodes also allow the final argument to be an integer. Opcodes with a PMC destination register may take an integer, floating-point, or PMC final argument:
mul P0, P1 # P0 *= P1
mul P0, I1
mul P0, N1
mul P0, P1, P2 # P0 = P1 * P2
mul P0, P1, I2
mul P0, P1, N2
Operations on a PMC are implemented by the vtable method of the destination (in the two-argument form) or the left source argument (in the three argument form). The result of an operation is entirely determined by the PMC. A class implementing imaginary number operations might return an imaginary number, for example.
We won't list every math opcode here, but we'll list some of the most common ones. You can get a complete list in CHP-11-SECT-1"PASM Opcodes" in Chapter 11.
Unary math opcodes
The unary opcodes have either a destination argument and a source argument, or a single argument as destination and source. Some of the most common unary math opcodes are inc
(increment), dec
(decrement), abs
(absolute value), neg
(negate), and fact
(factorial):
abs N0, -5.0 # the absolute value of -5.0 is 5.0
fact I1, 5 # the factorial of 5 is 120
inc I1 # 120 incremented by 1 is 121
Binary math opcodes
Binary opcodes have two source arguments and a destination argument. As we mentioned before, most binary math opcodes have a two-argument form in which the first argument is both a source and the destination. Parrot provides add
(addition), sub
(subtraction), mul
(multiplication), div
(division), and pow
(exponent) opcodes, as well as two different modulus operations. mod
is Parrot's implementation of modulus, and cmod
is the %
operator from the C library. It also provides gcd
(greatest common divisor) and lcm
(least common multiple).
div I0, 12, 5 # I0 = 12 / 5
mod I0, 12, 5 # I0 = 12 % 5
Floating-point operations
Although most of the math operations work with both floating-point numbers and integers, a few require floating-point destination registers. Among these are ln
(natural log), log2
(log base 2), log10
(log base 10), and exp
(ex), as well as a full set of trigonometric opcodes such as sin
(sine), cos
(cosine), tan
(tangent), sec
(secant), cosh
(hyperbolic cosine), tanh
(hyperbolic tangent), sech
(hyperbolic secant), asin
(arc sine), acos
(arc cosine), atan
(arc tangent), asec
(arc secant), exsec
(exsecant), hav
(haversine), and vers
(versine). All angle arguments for the trigonometric functions are in radians:
sin N1, N0
exp N1, 2
The majority of the floating-point operations have a single source argument and a single destination argument. Even though the destination must be a floating-point register, the source can be either an integer or floating-point number.
The atan
opcode also has a three-argument variant that implements C's atan2()
:
atan N0, 1, 1
Working with Strings
String operations work with string registers and with PMCs that implement a string class.
Most operations on string registers generate new strings in the destination register. Some operations have an optimized form that modifies an existing string in place. These are denoted by an _r
suffix, as in substr_r
.Please note that substr_r
has been deprecated.
String operations on PMC registers require all their string arguments to be PMCs.
Concatenating strings
Use the concat
opcode to concatenate strings. With string register or string constant arguments, concat
has both a two-argument and a three-argument form. The first argument is a source and a destination in the two-argument form:
set S0, "ab"
concat S0, "cd" # S0 has "cd" appended
print S0 # prints "abcd"
print "\n"
concat S1, S0, "xy" # S1 is the string S0 with "xy" appended
print S1 # prints "abcdxy"
print "\n"
end
The first concat
concatenates the string "cd" onto the string "ab" in S0
. It generates a new string "abcd" and changes S0
to point to the new string. The second concat
concatenates "xy" onto the string "abcd" in S0
and stores the new string in S1
.
For PMC registers, concat
has only a three-argument form with separate registers for source and destination:
new P0, "String"
new P1, "String"
new P2, "String"
set P0, "ab"
set P1, "cd"
concat P2, P0, P1
print P2 # prints abcd
print "\n"
end
Here, concat
concatenates the strings in P0
and P1
and stores the result in P2
.
Repeating strings
The repeat
opcode repeats a string a certain number of times:
set S0, "x"
repeat S1, S0, 5 # S1 = S0 x 5
print S1 # prints "xxxxx"
print "\n"
end
In this example, repeat
generates a new string with "x" repeated five times and stores a pointer to it in S1
.
Length of a string
The length
opcode returns the length of a string in characters. This won't be the same as the length in bytes for multibyte encoded strings:
set S0, "abcd"
length I0, S0 # the length is 4
print I0
print "\n"
end
Currently, length
doesn't have an equivalent for PMC strings, but it probably will be implemented in the future.
Substrings
The simplest version of the substr
opcode takes four arguments: a destination register, a string, an offset position, and a length. It returns a substring of the original string, starting from the offset position (0 is the first character) and spanning the length:
substr S0, "abcde", 1, 2 # S0 is "bc"
This example extracts a two-character string from "abcde" at a one-character offset from the beginning of the string (starting with the second character). It generates a new string, "bc", in the destination register S0
.
When the offset position is negative, it counts backward from the end of the string. So an offset of -1 starts at the last character of the string.
substr
also has a five-argument form, where the fifth argument is a string to replace the substring. This modifies the second argument and returns the removed substring in the destination register.
set S1, "abcde"
substr S0, S1, 1, 2, "XYZ"
print S0 # prints "bc"
print "\n"
print S1 # prints "aXYZde"
print "\n"
end
This replaces the substring "bc" in S1
with the string "XYZ", and returns "bc" in S0
.
When the offset position in a replacing substr
is one character beyond the original string length, substr
appends the replacement string just like the concat
opcode. If the replacement string is an empty string, the characters are just removed from the original string.
When you don't need to capture the replaced string, there's an optimized version of substr
that just does a replace without returning the removed substring.
set S1, "abcde"
substr S1, 1, 2, "XYZ"
print S1 # prints "aXYZde"
print "\n"
end
The PMC versions of substr
are not yet implemented.
Chopping strings
The chopn
opcode removes characters from the end of a string. It takes two arguments: the string to modify and the count of characters to remove.
set S0, "abcde"
chopn S0, 2
print S0 # prints "abc"
print "\n"
end
This example removes two characters from the end of S0
. If the count is negative, that many characters are kept in the string:
set S0, "abcde"
chopn S0, -2
print S0 # prints "ab"
print "\n"
end
This keeps the first two characters in S0
and removes the rest. chopn
also has a three-argument version that stores the chopped string in a separate destination register, leaving the original string untouched:
set S0, "abcde"
chopn S1, S0, 1
print S1 # prints "abcd"
print "\n"
end
Copying strings
The clone
opcode makes a deep copy of a string or PMC. Instead of just copying the pointer, as normal assignment would, it recursively copies the string or object underneath.
new P0, "String"
set P0, "Ford"
clone P1, P0
set P0, "Zaphod"
print P1 # prints "Ford"
end
This example creates an identical, independent clone of the PMC in P0
and puts a pointer to it in P1
. Later changes to P0
have no effect on P1
.
With simple strings, the copy created by clone
, as well as the results from substr
, are copy-on-write (COW). These are rather cheap in terms of memory usage because the new memory location is only created when the copy is assigned a new value. Cloning is rarely needed with ordinary string registers since they always create a new memory location on assignment.
Converting characters
The chr
opcode takes an integer value and returns the corresponding character as a one-character string, while the ord
opcode takes a single character string and returns the integer that represents that character in the string's encoding:
chr S0, 65 # S0 is "A"
ord I0, S0 # I0 is 65
ord
has a three-argument variant that takes a character offset to select a single character from a multicharacter string. The offset must be within the length of the string:
ord I0, "ABC", 2 # I0 is 67
A negative offset counts backward from the end of the string, so -1 is the last character.
ord I0, "ABC", -1 # I0 is 67
Formatting strings
The sprintf
opcode generates a formatted string from a series of values. It takes three arguments: the destination register, a string specifying the format, and an ordered aggregate PMC (like a Array
) containing the values to be formatted. The format string and the destination register can be either strings or PMCs:
sprintf S0, S1, P2
sprintf P0, P1, P2
The format string is similar to the one for C's sprintf
function, but with some extensions for Parrot data types. Each format field in the string starts with a %
and ends with a character specifying the output format. The output format characters are listed in CHP-5-TABLE-1Table 5-1.
Each format field can be specified with several options: flags, width, precision, and size. The format flags are listed in CHP-5-TABLE-2Table 5-2.
The width is a number defining the minimum width of the output from a field. The precision is the maximum width for strings or integers, and the number of decimal places for floating-point fields. If either width or precision is an asterisk (*
), it takes its value from the next argument in the PMC.
The size modifier defines the type of the argument the field takes. The flags are listed in CHP-5-TABLE-3Table 5-3.
The values in the aggregate PMC must have a type compatible with the specified size.
Here's a short illustration of string formats:
new P2, "Array"
new P0, "Int"
set P0, 42
push P2, P0
new P1, "Num"
set P1, 10
push P2, P1
sprintf S0, "int %#Px num %+2.3Pf\n", P2
print S0 # prints "int 0x2a num +10.000"
print "\n"
end
The first eight lines create a Array
with two elements: a Int
and a Num
. The format string of the sprintf
has two format fields. The first, %#Px
, takes a PMC argument from the aggregate (P
) and formats it as a hexadecimal integer (x
), with a leading 0x (#
). The second format field, %+2.3Pf
, takes a PMC argument (P
) and formats it as a floating-point number (f
), with a minimum of two whole digits and a maximum of three decimal places (2.3
) and a leading sign (+
).
The test files t/op/string.t and t/src/sprintf.t have many more examples of format strings.
Testing for substrings
The index
opcode searches for a substring within a string. If it finds the substring, it returns the position where the substring was found as a character offset from the beginning of the string. If it fails to find the substring, it returns -1:
index I0, "Beeblebrox", "eb"
print I0 # prints 2
print "\n"
index I0, "Beeblebrox", "Ford"
print I0 # prints -1
print "\n"
end
index
also has a four-argument version, where the fourth argument defines an offset position for starting the search:
index I0, "Beeblebrox", "eb", 3
print I0 # prints 5
print "\n"
end
This finds the second "eb" in "Beeblebrox" instead of the first, because the search skips the first three characters in the string.
Joining strings
The join
opcode joins the elements of an array PMC into a single string. The second argument separates the individual elements of the PMC in the final string result.
new P0, "Array"
push P0, "hi"
push P0, 0
push P0, 1
push P0, 0
push P0, "parrot"
join S0, "__", P0
print S0 # prints "hi__0__1__0__parrot"
end
This example builds a Array
in P0
with the values "hi"
, 0
, 1
, 0
, and "parrot"
. It then joins those values (separated by the string "__"
) into a single string, and stores it in S0
.
Splitting strings
Splitting a string yields a new array containing the resulting substrings of the original string. Since regular expressions aren't implemented yet, the current implementation of the split
opcode just splits individual characters, much like Perl 5's split
with an empty pattern.
split P0, "", "abc"
set P1, P0[0]
print P1 # 'a'
set P1, P0[2]
print P1 # 'c'
end
This example splits the string "abc" into individual characters and stores them in an array in P0
. It then prints out the first and third elements of the array. For now, the split pattern (the second argument to the opcode) is ignored except for a test to make sure that its length is zero.
I/O Operations
The I/O subsystem has at least one set of significant revisions ahead, so you can expect this section to change. It's worth an introduction, though, because the basic set of opcodes is likely to stay the same, even if their arguments and underlying functionality change.
Open and close a file
The open
opcode opens a file for access. It takes three arguments: a destination register, the name of the file, and a modestring. It returns a ParrotIO
object on success and a Undef
object on failure. The ParrotIO
object hides OS-specific details.
open P0, "people.txt", "<"
The modestring specifies whether the file is opened in read-only (<
), write-only (>
), read-write (+<
), or append mode (>>
).
The close
opcode closes a ParrotIO
object:
close P0 # close a PIO
Output operations
We already saw the print
opcode in several examples above. The one argument form prints a register or constant to stdout
. It also has a two-argument form: the first argument is the ParrotIO
object where the value is printed.
print P0, "xxx" # print to PIO in P0
The getstdin
, getstdout
, and getstderr
opcodes return ParrotIO
objects for the stdio
streams:
getstdin P0
gestdout P0
getstderr P0
Printing to stderr
has a shortcut:
printerr "troubles"
getstderr P10
print P10, "troubles" # same
Reading from files
The read
opcode reads a specified number of bytes from either stdin
or a ParrotIO
object:
read S0, I0 # read from stdin up to I0 bytes into S0
read S0, P0, I0 # read from the PIO in P0 up to I0 bytes
readline
is a variant of read
that works with ParrotIO
objects. It reads a whole line at a time, terminated by the newline character:
getstdin P0
readline S0, P0 # read a line from stdin
The seek
opcode sets the current file position on a ParrotIO
object. It takes four arguments: a destination register, a ParrotIO
object, an offset, and a flag specifying the origin point:
seek I0, P0, I1, I2
In this example, the position of P0
is set by an offset (I1
) from an origin point (I2
). 0 means the offset is from the start of the file, 1 means the offset is from the current position, and 2 means the offset is from the end of the file. The return value (in I0
) is 0 when the position is successfully set and -1 when it fails. seek
also has a five-argument form that seeks with a 64-bit offset, constructed from two 32-bit arguments.
Logical and Bitwise Operations
The logical opcodes evaluate the truth of their arguments. They're often used to make decisions on control flow. Logical operations are implemented for integers and PMCs. Numeric values are false if they're 0, and true otherwise. Strings are false if they're the empty string or a single character "0", and true otherwise. PMCs are true when their get_bool
vtable method returns a nonzero value.
The and
opcode returns the second argument if it's false and the third argument otherwise:
and I0, 0, 1 # returns 0
and I0, 1, 2 # returns 2
The or
opcode returns the second argument if it's true and the third argument otherwise:
or I0, 1, 0 # returns 1
or I0, 0, 2 # returns 2
or P0, P1, P2
Both and
and or
are short-circuiting. If they can determine what value to return from the second argument, they'll never evaluate the third. This is significant only for PMCs, as they might have side effects on evaluation.
The xor
opcode returns the second argument if it is the only true value, returns the third argument if it is the only true value, and returns false if both values are true or both are false:
xor I0, 1, 0 # returns 1
xor I0, 0, 1 # returns 1
xor I0, 1, 1 # returns 0
xor I0, 0, 0 # returns 0
The not
opcode returns a true value when the second argument is false, and a false value if the second argument is true:
not I0, I1
not P0, P1
The bitwise opcodes operate on their values a single bit at a time. band
, bor
, and bxor
return a value that is the logical AND, OR, or XOR of each bit in the source arguments. They each take a destination register and two source registers. They also have two-argument forms where the destination is also a source. bnot
is the logical NOT of each bit in a single source argument.
bnot I0, I1
band P0, P1
bor I0, I1, I2
bxor P0, P1, I2
The bitwise opcodes also have string variants for AND, OR, and XOR: bors
, bands
, and bxors
. These take string register or PMC string source arguments and perform the logical operation on each byte of the strings to produce the final string.
bors S0, S1
bands P0, P1
bors S0, S1, S2
bxors P0, P1, I2
The bitwise string opcodes only have meaningful results when they're used with simple ASCII strings because the bitwise operation is done per byte.
The logical and arithmetic shift operations shift their values by a specified number of bits:
shl I0, I1, I2 # shift I1 left by count I2 giving I0
shr I0, I1, I2 # arithmetic shift right
lsr P0, P1, P2 # logical shift right
Working with PMCs
In most of the examples we've shown so far, PMCs just duplicate the functionality of integers, numbers, and strings. They wouldn't be terribly useful if that's all they did, though. PMCs offer several advanced features, each with its own set of operations.
Aggregates
PMCs can define complex types that hold multiple values. These are commonly called " aggregates." The most important feature added for aggregates is keyed access. Elements within an aggregate PMC can be stored and retrieved by a numeric or string key. PASM also offers a full set of operations for manipulating aggregate data types.
Since PASM is intended to implement Perl, the two most fully featured aggregates already in operation are arrays and hashes. Any aggregate defined for any language could take advantage of the features described here.
Arrays
The Array
PMC is an ordered aggregate with zero-baed integer keys. The syntax for keyed access to a PMC puts the key in square brackets after the register name:
new P0, "Array" # obtain a new array object
set P0, 2 # set its length
set P0[0], 10 # set first element to 10
set P0[1], I31 # set second element to I31
set I0, P0[0] # get the first element
set I1, P0 # get array length
A key on the destination register of a set
operation sets a value for that key in the aggregate. A key on the source register of a set
returns the value for that key. If you set P0
without a key, you set the length of the array, not one of its values.Array
is an autoextending array, so you never need to set its length. Other array types may require the length to be set explicitly. And if you assign the Array
to an integer, you get the length of the array.
By the time you read this, the syntax for getting and setting the length of an array may have changed. The change would separate array allocation (how much storage the array provides) from the actual element count. The currently proposed syntax uses set
to set or retrieve the allocated size of an array, and an elements
opcode to set or retreive the count of elements stored in the array.
set P0, 100 # allocate store for 100 elements
elements P0, 5 # set element count to 5
set I0, P0 # obtain current allocation size
elements I0, P0 # get element count
Some other useful instructions for working with arrays are push
, pop
, shift
, and unshift
(you'll find them in CHP-11-SECT-1"PASM Opcodes" in Chapter 11).
Hashes
The Hash
PMC is an unordered aggregate with string keys:
new P1, "Hash" # generate a new hash object
set P1["key"], 10 # set key and value
set I0, P1["key"] # obtain value for key
set I1, P1 # number of entries in hash
The exists
opcode tests whether a keyed value exists in an aggregate. It returns 1 if it finds the key in the aggregate, and returns 0 if it doesn't. It doesn't care if the value itself is true or false, only that the key has been set:
new P0, "Hash"
set P0["key"], 0
exists I0, P0["key"] # does a value exist at "key"
print I0 # prints 1
print "\n"
end
The delete
opcode is also useful for working with hashes: it removes a key/value pair.
Iterators
Iterators extract values from an aggregate PMC. You create an iterator by creating a new Iterator
PMC, and passing the array to new
as an additional parameter:
new P1, "Iterator", P2
The include file iterator.pasm defines some constants for working with iterators. The .ITERATE_FROM_START
and .ITERATE_FROM_END
constants are used to select whether an array iterator starts from the beginning or end of the array. The shift
opcode extracts values from the array. An iterator PMC is true as long as it still has values to be retrieved (tested by unless
below).
.include "iterator.pasm"
new P2, "Array"
push P2, "a"
push P2, "b"
push P2, "c"
new P1, "Iterator", P2
set P1, .ITERATE_FROM_START
iter_loop:
unless P1, iter_end
shift P5, P1
print P5 # prints "a", "b", "c"
branch iter_loop
iter_end:
end
Hash iterators work similarly to array iterators, but they extract keys. With hashes it's only meaningful to iterate in one direction, since they don't define any order for their keys.
.include "iterator.pasm"
new P2, "Hash"
set P2["a"], 10
set P2["b"], 20
set P2["c"], 30
new P1, "Iterator", P2
set P1, .ITERATE_FROM_START_KEYS
iter_loop:
unless P1, iter_end
shift S5, P1 # one of the keys "a", "b", "c"
set I9, P2[S5]
print I9 # prints e.g. 20, 10, 30
branch iter_loop
iter_end:
end
Data structures
Arrays and hashes can hold any data type, including other aggregates. Accessing elements deep within nested data structures is a common operation, so PASM provides a way to do it in a single instruction. Complex keys specify a series of nested data structures, with each individual key separated by a semicolon:
new P0, "Hash"
new P1, "Array"
set P1[2], 42
set P0["answer"], P1
set I1, 2
set I0, P0["answer";I1] # $i = %hash{"answer"}[2]
print I0
print "\n"
end
This example builds up a data structure of a hash containing an array. The complex key P0["answer";I1]
retrieves an element of the array within the hash. You can also set a value using a complex key:
set P0["answer";0], 5 # %hash{"answer"}[0] = 5
The individual keys are integers or strings, or registers with integer or string values.
PMC Assignment
We mentioned before that set
on two PMCs simply aliases them both to the same object, and that clone
creates a complete duplicate object. But if you just want to assign the value of one PMC to another PMC, you need the assign
opcode:
new P0, "Int"
new P1, "Int"
set P0, 42
set P2, P0
assign P1, P0 # note: P1 has to exist already
inc P0
print P0 # prints 43
print "\n"
print P1 # prints 42
print "\n"
print P2 # prints 43
print "\n"
end
This example creates two Int
PMCs: P0
and P1
. It gives P0
a value of 42. It then uses set
to give the same value to P2
, but uses assign
to give the value to P1
. When P0
is incremented, P2
also changes, but P1
doesn't. The destination register for assign
must have an existing object of the right type in it, since assign
doesn't create a new object (as with clone
) or reuse the source object (as with set
).
Properties
PMCs can have additional values attached to them as "properties" of the PMC. What these properties do is entirely up to the language being implemented. Perl 6 uses them to store extra information about a variable: whether it's a constant, if it should always be interpreted as a true value, etc.
The setprop
opcode sets the value of a named property on a PMC. It takes three arguments: the PMC to be set with a property, the name of the property, and a PMC containing the value of the property. The getprop
opcode returns the value of a property. It also takes three arguments: the PMC to store the property's value, the name of the property, and the PMC from which the property value is to be retrieved:
new P0, "String"
set P0, "Zaphod"
new P1, "Int"
set P1, 1
setprop P0, "constant", P1 # set a property on P0
getprop P3, "constant", P0 # retrieve a property on P0
print P3 # prints 1
print "\n"
end
This example creates a String
object in P0
, and a Int
object with the value 1 in P1
. setprop
sets a property named "constant" on the object in P0
and gives the property the value in P1
.The "constant" property is ignored by PASM, but is significant to the Perl 6 code running on top of it. getprop
retrieves the value of the property "constant" on P0
and stores it in P3
.
Properties are kept in a separate hash for each PMC. Property values are always PMCs, but only references to the actual PMCs. Trying to fetch the value of a property that doesn't exist returns a Undef
.
delprop
deletes a property from a PMC.
delprop P1, "constant" # delete property
You can also return a complete hash of all properties on a PMC with prophash
.
prophash P0, P1 # set P0 to the property hash of P1
Flow Control
Although it has many advanced features, at heart PASM is an assembly language. All flow control in PASM--as in most assembly languages--is done with branches and jumps.
Branch instructions transfer control to a relative offset from the current instruction. The rightmost argument to every branch opcode is a label, which the assembler converts to the integer value of the offset. You can also branch on a literal integer value, but there's rarely any need to do so. The simplest branch instruction is branch
:
branch L1 # branch 4
print "skipped\n"
L1:
print "after branch\n"
end
This example unconditionally branches to the location of the label L1
, skipping over the first print
statement.
Jump instructions transfer control to an absolute address. The jump
opcode doesn't calculate an address from a label, so it's used together with set_addr
:
set_addr I0, L1
jump I0
print "skipped\n"
end
L1:
print "after jump\n"
end
The set_addr
opcode takes a label or an integer offset and returns an absolute address.
You've probably noticed the end
opcode as the last statement in many examples above. This terminates the execution of the current run loop. Terminating the main bytecode segment (the first run loop) stops the interpreter. Without the end
statement, execution just falls off the end of the bytecode segment, with a good chance of crashing the interpreter.
Conditional Branches
Unconditional jumps and branches aren't really enough for flow control. What you need to implement the control structures of high-level languages is the ability to select different actions based on a set of conditions. PASM has opcodes that conditionally branch based on the truth of a single value or the comparison of two values. The following example has if
and unless
conditional branches:
set I0, 0
if I0, TRUE
unless I0, FALSE
print "skipped\n"
end
TRUE:
print "shouldn't happen\n"
end
FALSE:
print "the value was false\n"
end
if
branches if its first argument is a true value, and unless
branches if its first argument is a false value. In this case, the if
doesn't branch because I0
is false, but the unless
does branch. The comparison branching opcodes compare two values and branch if the stated relation holds true. These are eq
(branch when equal), ne
(when not equal), lt
(when less than), gt
(when greater than), le
(when less than or equal), and ge
(when greater than or equal). The two compared arguments must be the same register type:
set I0, 4
set I1, 4
eq I0, I1, EQUAL
print "skipped\n"
end
EQUAL:
print "the two values are equal\n"
end
This compares two integers, I0
and I1
, and branches if they're equal. Strings of different character sets or encodings are converted to Unicode before they're compared. PMCs have a cmp
vtable method. This gets called on the left argument to perform the comparison of the two objects.
The comparison opcodes don't specify if a numeric or string comparison is intended. The type of the register selects for integers, floats, and strings. With PMCs, the vtable method cmp
or is_equal
of the first argument is responsible for comparing the PMC meaningfully with the other operand. If you need to force a numeric or string comparison on two PMCs, use the alternate comparison opcodes that end in the _num
and _str
suffixes.
eq_str P0, P1, label # always a string compare
gt_num P0, P1, label # always numerically
Finally, the eq_addr
opcode branches if two PMCs or strings are actually the same object (have the same address), and the is_null
opcode branches if a PMC is NULL (has no assigned address):
eq_addr P0, P1, same_pmcs_found
is_null P2, the_pmc_is_null
Iteration
PASM doesn't define high-level loop constructs. These are built up from a combination of conditional and unconditional branches. A do-while style loop can be constructed with a single conditional branch:
set I0, 0
set I1, 10
REDO:
inc I0
print I0
print "\n"
lt I0, I1, REDO
end
This example prints out the numbers 1 to 10. The first time through, it executes all statements up to the lt
statement. If the condition evaluates as true (I0
is less than I1
) it branches to the REDO
label and runs the three statements in the loop body again. The loop ends when the condition evaluates as false.
Conditional and unconditional branches can build up quite complex looping constructs, as follows:
# loop ($i=1; $i<=10; $i++) {
# print "$i\n";
# }
loop_init:
set I0, 1
branch loop_test
loop_body:
print I0
print "\n"
branch loop_continue
loop_test:
le I0, 10, loop_body
branch out
loop_continue:
inc I0
branch loop_test
out:
end
This example emulates a counter-controlled loop like Perl 6's loop
keyword or C's for
. The first time through the loop it sets the initial value of the counter in loop_init
, tests that the loop condition is met in loop_test
, and then executes the body of the loop in loop_body
. If the test fails on the first iteration, the loop body will never execute. The end of loop_body
branches to loop_continue
, which increments the counter and then goes to loop_test
again. The loop ends when the condition fails, and it branches to out
. The example is more complex than it needs to be just to count to 10, but it nicely shows the major components of a loop.
Stacks and Register Frames
Parrot has a control stack to handle the passage of control between subroutines and coroutines.
Control Stack
The control stack, also known as the call stack, stores return addresses for subroutines called by bsr
and exception handlers. There are no instructions for directly manipulating the control stack.
Lexicals and Globals
So far, we've been treating Parrot registers like the variables of a high-level language. This is fine, as far as it goes, but it isn't the full picture. The dynamic nature and introspective features of languages like Perl make it desirable to manipulate variables by name, instead of just by register or stack location. These languages also have global variables, which are visible throughout the entire program. Storing a global variable in a register would either tie up that register for the lifetime of the program or require some unweildy way to shuffle the data into and out of registers.
Parrot provides structures for storing both global and lexically scoped named variables. Lexical and global variables must be PMC values. PASM provides instructions for storing and retrieving variables from these structures so the PASM opcodes can operate on their values.
Globals
Global variables are stored in a Hash
, so every variable name must be unique. PASM has two opcodes for globals, store_global
and find_global
:
new P10, "Int"
set P10, 42
store_global "$foo", P10
# ...
find_global P0, "$foo"
print P0 # prints 42
end
The first two statements create a Int
in the PMC register P10
and give it the value 42. In the third statement, store_global
stores that PMC as the named global variable $foo
. At some later point in the program, find_global
retrieves the PMC from the global variable by name, and stores it in P0
so it can be printed.
The store_global
opcode only stores a reference to the object. If we add an increment statement:
inc P10
after the store_global
it increments the stored global, printing 43. If that's not what you want, you can clone
the PMC before you store it. Leaving the global variable as an alias does have advantages, though. If you retrieve a stored global into a register and modify it as follows:
find_global P0, "varname"
inc P0
the value of the stored global is directly modified, so you don't need to call store_global
again.
The two-argument forms of store_global
and find_global
store or retrieve globals from the outermost namespace (what Perl users will know as the "main" namespace). A simple flat global namespace isn't enough for most languages, so Parrot also needs to support hierarchical namespaces for separating packages (classes and modules in Perl 6). The three-argument versions of store_global
and find_global
add an argument to select a nested namespace:
store_global "Foo", "var", P0 # store P0 as var in the Foo namespace
find_global P1, "Foo", "var" # get Foo::var
Eventually the global opcodes will have variants that take a PMC to specify the namespace, but the design and implementation of these aren't finished yet.
Lexicals
Lexical variables are stored in a lexical scratchpad. There's one pad for each lexical scope. Every pad has both a hash and an array, so elements can be stored either by name or by numeric index.
Basic instructions
To store a lexical variable in the current scope pad, use store_lex
. Likewise, use find_lex
to retrieve a variable from the current pad pad.
new P0, "Int" # create a variable
set P0, 10 # assign value to it
store_lex "foo", P0 # store the var with the variable name "foo"
# ...
find_lex P1, "foo" # get the var "foo" into P1
print P1
print "\n" # prints 10
end
Subroutines
Subroutines and methods are the basic building blocks of larger programs. At the heart of every subroutine call are two fundamental actions: it has to store the current location so it can come back to it, and it has to transfer control to the subroutine. The bsr
opcode does both. It pushes the address of the next instruction onto the control stack, and then branches to a label that marks the subroutine:
print "in main\n"
bsr _sub
print "and back\n"
end
_sub:
print "in sub\n"
ret
At the end of the subroutine, the ret
instruction pops a location back off the control stack and goes there, returning control to the caller. The jsr
opcode pushes the current location onto the call stack and jumps to a subroutine. Just like the jump
opcode, it takes an absolute address in an integer register, so the address has to be calculated first with the set_addr
opcode:
print "in main\n"
set_addr I0, _sub
jsr I0
print "and back\n"
end
_sub:
print "in sub\n"
ret
Calling Conventions
A bsr
or jsr
is fine for a simple subroutine call, but few subroutines are quite that simple. The biggest issues revolve around register usage. Parrot has 32 registers of each type, and the caller and the subroutine share the same set of registers. How does the subroutine keep from destroying the caller's values? More importantly, who is responsible for saving and restoring registers? Where are arguments for the subroutine stored? Where are the subroutine's return values stored? A number of different answers are possible. You've seen how many ways Parrot has of storing values. The critical point is that the caller and the called subroutine have to agree on all the answers.
Reserved registers
A very simple system would be to declare that the caller uses registers through 15, and the subroutine uses 16 through 31. This works in a small program with light register usage. But what about a subroutine call from within another subroutine or a recursive call? The solution doesn't extend to a large scale.
Parrot calling conventions
Internal subroutines can use whatever calling convention serves them best. Externally visible subroutines and methods need stricter rules. Since these routines may be called as part of an included library or module and even from a different high level language, it's important to have a consistent interface.
Under the Parrot calling conventions the caller is responsible for preserving its own registers. The first 11 arguments of each register type are passed in Parrot registers, as are several other pieces of information. Register usage for subroutine calls is listed in CHP-5-TABLE-4Table 5-4.
If there are more than 11 arguments or return values of one type for the subroutine, overflow parameters are passed in an array in P3
. Subroutines without a prototype pass all their arguments or return values in P
registers and if needed in the overflow array.Prototyped subroutines have a defined signature.
The _inc
subroutine from above can be rewritten as a prototyped subroutine:
set I16, 42 # use local regs from 16..31
newsub P0, .Sub, _inc # create a new Sub object
set I5, I16 # first integer argument
set I0, 1 # prototype used
set I1, 1 # one integer argument
null I2 # no string arguments
null I3 # no PMC arguments
null I4 # no numeric arguments
null P2 # no object (invocant)
pushtopi # preserve top I register frame
invokecc # call function object in P0
poptopi # restore registers
print I5
print "\n"
# I16 is still valid here, whatever the subroutine did
end
.pcc_sub _inc:
inc I5 # do all the work
set I0, 1 # prototyped return
set I1, 1 # one retval in I5
null I2 # nothing else
null I3
null I4
invoke P1 # return from the sub
Instead of using a simple bsr
, this set of conventions uses a subroutine object. There are several kinds of subroutine-like objects, but Sub
is a class for PASM subroutines.
The .pcc_sub
directive defines globally accessible subroutine objects. The _inc
function above can be found as:
find_global P20, "_inc"
Subroutine objects of all kinds can be called with the invoke
opcode. With no arguments, it calls the subroutine in P0
, which is the standard for the Parrot calling conventions. There is also an invoke
Px
instruction for calling objects held in a different register.
The invokecc
opcode is like invoke
, but it also creates and stores a new return continuation in P1
. When the called subroutine invokes this return continuation, it returns control to the instruction after the function call. This kind of call is known as Continuation Passing Style (CPS).
In a simple example like this it isn't really necessary to set up all the registers to obey to the Parrot calling conventions. But when you call into library code, the subroutine is likely to check the number and type of arguments passed to it. So it's always a good idea to follow the full conventions. This is equally true for return values. The caller might check how many arguments the subroutine really returned.
Setting all these registers for every subroutine call might look wasteful at first glance, and it does increase the size of the bytecode, but you don't need to worry about execution time: the JIT system executes each register setup opcode in one CPU cycle.
Native Call Interface
A special version of the Parrot calling conventions are used by the Native Call Interface (NCI) for calling subroutines with a known prototype in shared libraries. This is not really portable across all libraries, but it's worth a short example. This is a simplified version of the first test in t/pmc/nci.t:
loadlib P1, "libnci" # get library object for a shared lib
print "loaded\n"
dlfunc P0, P1, "nci_dd", "dd" # obtain the function object
print "dlfunced\n"
set I0, 1 # prototype used - unchecked
set N5, 4.0 # first argument
invoke # call nci_dd
ne N5, 8.0, nok_1 # the test functions returns 2*arg
print "ok 1\n"
end
nok_1:
...
This example shows two new instructions: loadlib
and dlfunc
. The loadlib
opcode obtains a handle for a shared library. It searches for the shared library in the current directory, in runtime/parrot/dynext, and in a few other configured directories. It also tries to load the provided filename unaltered and with appended extensions like .so
or .dll
. Which extensions it tries depends on the OS Parrot is running on.
The dlfunc
opcode gets a function object from a previously loaded library (second argument) of a specified name (third argument) with a known function signature (fourth argument). The function signature is a string where the first character is the return value and the rest of the parameters are the function parameters. The characters used in NCI function signatures are listed in CHP-5-TABLE-5Table 5-5.
For more information on callback functions, read the documentation in docs/pdds/pdd16_native_call.pod and docs/pmc/struct.pod.
Closures
A closure is a subroutine that retains values from the lexical scope where it was defined, even when it's called from an entirely different scope. The closure shown here is equivalent to this Perl 5 code snippet:
# sub foo {
# my ($n) = @_;
# sub {$n += shift}
# }
# my $closure = foo(10);
# print &$closure(3), "\n";
# print &$closure(20), "\n";
# call _foo
newsub P16, .Sub, _foo # new subroutine object at address _foo
new P17, "Int" # value for $n
set P17, 10 # we use local vars from P16 ...
set P0, P16 # the subroutine
set P5, P17 # first argument
pushtopp # save registers
invokecc # call foo
poptopp # restore registers
set P18, P5 # the returned closure
# call _closure
new P19, "Int" # argument to closure
set P19, 3
set P0, P18 # the closure
set P5, P19 # one argument
pushtopp # save registers
invokecc # call closure(3)
poptopp
print P5 # prints 13
print "\n"
# call _closure
set P19, 20 # and again
set P5, P19
set P0, P18
pushtopp
invokecc # call closure(20)
poptopp
print P5 # prints 33
print "\n"
end
_foo:
new_pad 0 # push a new pad
store_lex -1, "$n", P5 # store $n
newsub P5, .Closure, _closure
# P5 has the lexical "$n" in the pad
invoke P1 # return
_closure:
find_lex P16, "$n" # invoking the closure pushes the lexical pad
# of the closure on the pad stack
add P16, P5 # $n += shift
set P5, P16 # set return value
invoke P1 # return
That's quite a lot of PASM code for such a little bit of Perl 5 code, but anonymous subroutines and closures hide a lot of magic under that simple interface. The core of this example is that when the new subroutine is created in _foo
with:
newsub P5, .Closure, _closure
it inherits and stores the current lexical scratchpad--the topmost scratchpad on the pad stack at the time. Later, when _closure
is invoked from the main body of code, the stored pad is automatically pushed onto the pad stack. So, all the lexical variables that were available when _closure
was defined are available when it's called.
Coroutines
As we mentioned in the previous chapter, coroutines are subroutines that can suspend themselves and return control to the caller--and then pick up where they left off the next time they're called, as if they never left.
In PASM, coroutines are subroutine-like objects:
newsub P0, .Coroutine, _co_entry
The Coroutine
object has its own user stack, register frame stacks, control stack, and pad stack. The pad stack is inherited from the caller. The coroutine's control stack has the caller's control stack prepended, but is still distinct. When the coroutine invokes itself, it returns to the caller and restores the caller's context (basically swapping all stacks). The next time the coroutine is invoked, it continues to execute from the point at which it previously returned:
new_pad 0 # push a new lexical pad on stack
new P0, "Int" # save one variable in it
set P0, 10
store_lex -1, "var", P0
newsub P0, .Coroutine, _cor
# make a new coroutine object
saveall # preserve environment
invoke # invoke the coroutine
restoreall
print "back\n"
saveall
invoke # invoke coroutine again
restoreall
print "done\n"
pop_pad
end
_cor:
find_lex P1, "var" # inherited pad from caller
print "in cor "
print P1
print "\n"
inc P1 # var++
saveall
invoke # yield( )
restoreall
print "again "
branch _cor # next invocation of the coroutine
This prints out the result:
in cor 10
back
again in cor 11
done
The invoke
inside the coroutine is commonly referred to as yield. The coroutine never ends. When it reaches the bottom, it branches back up to _cor
and executes until it hits invoke
again.
The interesting part about this example is that the coroutine yields in the same way that a subroutine is called. This means that the coroutine has to preserve its own register values. This example uses saveall
but it could have only stored the registers the coroutine actually used. Saving off the registers like this works because coroutines have their own register frame stacks.
Continuations
A continuation is a subroutine that gets a complete copy of the caller's context, including its own copy of the call stack. Invoking a continuation starts or restarts it at the entry point:
new P1, "Int"
set P1, 5
newsub P0, .Continuation, _con
_con:
print "in cont "
print P1
print "\n"
dec P1
unless P1, done
invoke # P0
done:
print "done\n"
end
This prints:
in cont 5
in cont 4
in cont 3
in cont 2
in cont 1
done
Evaluating a Code String
This isn't really a subroutine operation, but it does produce a code object that can be invoked. In this case, it's a bytecode segment object.
The first step is to get an assembler or compiler for the target language:
compreg P1, "PASM"
Within the Parrot interpreter there are currently three registered languages: PASM
, PIR
, and PASM1
. The first two are for parrot assembly language and parrot intermediate represention code. The third is for evaluating single statements in PASM. Parrot automatically adds an end
opcode at the end of PASM1
strings before they're compiled.
This example places a bytecode segment object into the destination register P0
and then invokes it with invoke
:
compreg P1, "PASM1" # get compiler
set S1, "in eval\n"
compile P0, P1, "print S1"
invoke # eval code P0
print "back again\n"
end
You can register a compiler or assembler for any language inside the Parrot core and use it to compile and invoke code from that language. These compilers may be written in PASM or reside in shared libraries.
compreg "MyLanguage", P10
In this example the compreg
opcode registers the subroutine-like object P10
as a compiler for the language "MyLanguage". See examples/compilers and examples/japh/japh16.pasm for an external compiler in a shared library.
Exceptions and Exception Handlers
Exceptions provide a way of calling a piece of code outside the normal flow of control. They are mainly used for error reporting or cleanup tasks, but sometimes exceptions are just a funny way to branch from one code location to another one. The design and implementation of exceptions in Parrot isn't complete yet, but this section will give you an idea where we're headed.
Exceptions are objects that hold all the information needed to handle the exception: the error message, the severity and type of the error, etc. The class of an exception object indicates the kind of exception it is.
Exception handlers are derived from continuations. They are ordinary subroutines that follow the Parrot calling conventions, but are never explicitly called from within user code. User code pushes an exception handler onto the control stack with the set_eh
opcode. The system calls the installed exception handler only when an exception is thrown (perhaps because of code that does division by zero or attempts to retrieve a global that wasn't stored.)
newsub P20, .ExceptionHandler, _handler
set_eh P20 # push handler on control stack
null P10 # set register to null
find_global P10, "none" # may throw exception
clear_eh # pop the handler off the stack
...
_handler: # if not, execution continues here
is_null P10, not_found # test P10
...
This example creates a new exception handler subroutine with the newsub
opcode and installs it on the control stack with the set_eh
opcode. It sets the P10
register to a null value (so it can be checked later) and attempts to retrieve the global variable named none
. If the global variable is found, the next statement (clear_eh
) pops the exception handler off the control stack and normal execution continues. If the find_global
call doesn't find none
it throws an exception by pushing an exception object onto the control stack. When Parrot sees that it has an exception, it pops it off the control stack and calls the exception handler _handler
.
The first exception handler in the control stack sees every exception thrown. The handler has to examine the exception object and decide whether it can handle it (or discard it) or whether it should rethrow
the exception to pass it along to an exception handler deeper in the stack. The rethrow
opcode is only valid in exception handlers. It pushes the exception object back onto the control stack so Parrot knows to search for the next exception handler in the stack. The process continues until some exception handler deals with the exception and returns normally, or until there are no more exception handlers on the control stack. When the system finds no installed exception handlers it defaults to a final action, which normally means it prints an appropriate message and terminates the program.
When the system installs an exception handler, it creates a return continuation with a snapshot of the current interpreter context. If the exception handler just returns (that is, if the exception is cleanly caught) the return continuation restores the control stack back to its state when the exception handler was called, cleaning up the exception handler and any other changes that were made in the process of handling the exception.
Exceptions thrown by standard Parrot opcodes (like the one thrown by find_global
above or by the throw
opcode) are always resumable, so when the exception handler function returns normally it continues execution at the opcode immediately after the one that threw the exception. Other exceptions at the run-loop level are also generally resumable.
new P10, 'Exception' # create new Exception object
set P10, 'I die' # set message attribute
throw P10 # throw it
Exceptions are designed to work with the Parrot calling conventions. Since the return addresses of bsr
subroutine calls and exception handlers are both pushed onto the control stack, it's generally a bad idea to combine the two.
Events
An event is a notification that something has happened: a timer expired, an IO operation finished, a thread sent a message to another thread, or the user pressed Ctrl-C
to interrupt program execution.
What all of these events have in common is that they arrive asynchronously. It's generally not safe to interrupt program flow at an arbitrary point and continue at a different position, so the event is placed in the interpreter's task queue. The run loops code regularly checks whether an event needs to be handled. Event handlers may be an internal piece of code or a user-defined event handler subroutine.
Events are still experimental in Parrot, so the implementation and design is subject to change.
Timers
Timer
objects are the replacement for Perl 5's alarm
handlers. They are also a significant improvement. Timers can fire once or repeatedly, and multiple timers can run independently. The precision of a timer is limited by the OS Parrot runs on, but it is always more fine-grained then a whole second. The final syntax isn't yet fixed, so please consult the documentation for examples.
Signals
Signal handling is related to events. When Parrot gets a signal it needs to handle from the OS, it converts that signal into an event and broadcasts it to all running threads. Each thread independently decides if it's interested in this signal and, if so, how to respond to it.
newsub P20, .ExceptionHandler, _handler
set_eh P20 # establish signal handler
print "send SIGINT:\n"
sleep 2 # press ^C after you saw start
print "no SIGINT\n"
end
_handler:
.include "signal.pasm" # get signal definitions
print "caught "
set I0, P5["type"] # if _type is negative, the ...
neg I0, I0 # ... negated type is the signal
ne I0, .SIGINT, nok
print "SIGINT\n"
nok:
end
This example creates a signal handler and pushes it on to the control stack. It then prompts the user to send a SIGINT
from the shell (this is usually Ctrl-C
, but it varies in different shells), and waits for 2 seconds. If the user doesn't send a SIGINT in 2 seconds the example just prints "no SIGINT" and ends. If the user does send a SIGINT, the signal handler catches it, prints out "caught SIGINT" and ends.Currently, only Linux installs a SIGINT
sigaction
handler, so this example won't work on other platforms.
Threads
Threads allow multiple pieces of code to run in parallel. This is useful when you have multiple physical CPUs to share the load of running individual threads. With a single processor, threads still provide the feeling of parallelism, but without any improvement in execution time. Even worse, sometimes using threads on a single processor will actually slow down your program.
Still, many algorithms can be expressed more easily in terms of parallel running pieces of code and many applications profit from taking advantage of multiple CPUs. Threads can vastly simplify asynchronous programs like internet servers: a thread splits off, waits for some IO to happen, handles it, and relinquishes the processor again when it's done.
Parrot compiles in thread support by default (at least, if the platform provides some kind of support for it). Unlike Perl 5, compiling with threading support doesn't impose any execution time penalty for a non-threaded program. Like exceptions and events, threads are still under development, so you can expect significant changes in the near future.
As outlined in the previous chapter, Parrot implements three different threading models. The following example uses the third model, which takes advantage of shared data. It uses a TQueue
(thread-safe queue) object to synchronize the two parallel running threads. This is only a simple example to illustrate threads, not a typical usage of threads (no-one really wants to spawn two threads just to print out a simple string).
find_global P5, "_th1" # locate thread function
new P2, "ParrotThread" # create a new thread
find_method P0, P2, "thread3" # a shared thread's entry
new P7, "TQueue" # create a Queue object
new P8, "Int" # and a Int
push P7, P8 # push the Int onto queue
new P6, "String" # create new string
set P6, "Js nte artHce\n"
set I3, 3 # thread function gets 3 args
invoke # _th1.run(P5,P6,P7)
new P2, "ParrotThread" # same for a second thread
find_global P5, "_th2"
set P6, "utaohrPro akr" # set string to 2nd thread's
invoke # ... data, run 2nd thread too
end # Parrot joins both
.pcc_sub _th1: # 1st thread function
w1: sleep 0.001 # wait a bit and schedule
defined I1, P7 # check if queue entry is ...
unless I1, w1 # ... defined, yes: it's ours
set S5, P6 # get string param
substr S0, S5, I0, 1 # extract next char
print S0 # and print it
inc I0 # increment char pointer
shift P8, P7 # pull item off from queue
if S0, w1 # then wait again, if todo
invoke P1 # done with string
.pcc_sub _th2: # 2nd thread function
w2: sleep 0.001
defined I1, P7 # if queue entry is defined
if I1, w2 # then wait
set S5, P6
substr S0, S5, I0, 1 # if not print next char
print S0
inc I0
new P8, "Int" # and put a defined entry
push P7, P8 # onto the queue so that
if S0, w2 # the other thread will run
invoke P1 # done with string
This example creates a ParrotThread
object and calls its thread3
method, passing three arguments: a PMC for the _th1
subroutine in P5
, a string argument in P6
, and a TQueue
object in P7
containing a single integer. Remember from the earlier section CHP-5-SECT-7.1.3"Parrot calling conventions" that registers 5-15 hold the arguments for a subroutine or method call and I3
stores the number of arguments. The thread object is passed in P2
.
This call to the thread3
method spawns a new thread to run the _th1
subroutine. The main body of the code then creates a second ParrotThread
object in P2
, stores a different subroutine in P5
, sets P6
to a new string value, and then calls the thread3
method again, passing it the same TQueue
object as the first thread. This method call spawns a second thread. The main body of code then ends, leaving the two threads to do the work.
At this point the two threads have already started running. The first thread (_th1
) starts off by sleeping for a 1000th of a second. It then checks if the TQueue
object contains a value. Since it contains a value when the thread is first called, it goes ahead and runs the body of the subroutine. The first thing this does is shift the element off the TQueue
. It then pulls one character off a copy of the string parameter using substr
, prints the character, increments the current position (I0
) in the string, and loops back to the w1
label and sleeps. Since the queue doesn't have any elements now, the subroutine keeps sleeping.
Meanwhile, the second thread (_th2
) also starts off by sleeping for a 1000th of a second. It checks if the shared TQueue
object contains a defined value but unlike the first thread it only continues sleeping if the queue does contain a value. Since the queue contains a value when the second thread is first called, the subroutine loops back to the w2
label and continues sleeping. It keeps sleeping until the first thread shifts the integer off the queue, then runs the body of the subroutine. The body pulls one character off a copy of the string parameter using substr
, prints the character, and increments the current position in the string. It then creates a new Int
, pushes it onto the shared queue, and loops back to the w2
label again to sleep. The queue has an element now, so the second thread keeps sleeping, but the first thread runs through its loop again.
The two threads alternate like this, printing a character and marking the queue so the next thread can run, until there are no more characters in either string. At the end, each subroutine invokes the return continuation in P1
which terminates the thread. The interpreter waits for all threads to terminate in the cleanup phase after the end
in the main body of code.
The final printed result (as you might have guessed) is:
Just another Parrot Hacker
The syntax for threads isn't carved in stone and the implementation still isn't finished but as this example shows, threads are working now and already useful.
Several methods are useful when working with threads. The join
method belongs to the ParrotThread
class. When it's called on a ParrotThread
object, the calling code waits until the thread terminates.
new P2, "ParrotThread" # create a new thread
set I5, P2 # get thread ID
find_method P0, P2, "join" # get the join method...
invoke # ...and join (wait for) the thread
set P16, P5 # the return result of the thread
kill
and detach
are interpreter methods, so you have to grab the current interpreter object before you can look up the method object.
set I5, P2 # get thread ID of thread P2
getinterp P3 # get this interpreter object
find_method P0, P3, "kill" # get kill method
invoke # kill thread with ID I5
find_method P0, P3, "detach"
invoke # detach thread with ID I5
By the time you read this, some of these combinations of statements and much of the threading syntax above may be reduced to a simpler set of opcodes.
Loading Bytecode
In addition to running Parrot bytecode on the command-line, you can also load pre-compiled bytecode directly into your PASM source file. The load_bytecode
opcode takes a single argument: the name of the bytecode file to load. So, if you create a file named file.pasm containing a single subroutine:
# file.pasm
.pcc_sub _sub2: # .pcc_sub stores a global sub
print "in sub2\n"
invoke P1
and compile it to bytecode using the -o
command-line switch:
$ parrot -o file.pbc file.pasm
You can then load the compiled bytecode into main.pasm and directly call the subroutine defined in file.pasm:
# main.pasm
_main:
load_bytecode "file.pbc" # compiled file.pasm
find_global P0, "_sub2"
invokecc
end
The load_bytecode
opcode also works with source files, as long as Parrot has a compiler registered for that type of file:
# main2.pasm
_main:
load_bytecode "file.pasm" # PASM source code
find_global P0, "_sub2"
invokecc
end
Subroutines marked with @LOAD
run as soon as they're loaded (before load_bytecode
returns), rather than waiting to be called. A subroutine marked with @MAIN
will always run first, no matter what name you give it or where you define it in the file.
# file3.pasm
.pcc_sub @LOAD _entry: # mark the sub as to be run
print "file3\n"
invoke P1 # return
# main3.pasm
_first: # first is never invoked
print "never\n"
invoke P1
.pcc_sub @MAIN _main: # because _main is marked as the
print "main\n" # MAIN entry of program execution
load_bytecode "file3.pasm"
print "back\n"
end
This example uses both @LOAD
and @MAIN
. Because the _main
subroutine is defined with @MAIN
it will execute first even though another subroutine comes before it in the file. _main
prints a line, loads the PASM source file, and then prints another line. Because _entry
in file3.pasm is marked with @LOAD
it runs before load_bytecode
returns, so the final output is:
main
file3
back
Classes and Objects
This section revolves around one complete example that defines a class, instantiates objects, and uses them. The whole example is included at the end of the section.
Class declaration
The newclass
opcode defines a new class. It takes two arguments, the name of the class and the destination register for the class PMC. All classes (and objects) inherit from the ParrotClass
PMC, which is the core of the Parrot object system.
newclass P1, "Foo"
To instantiate a new object of a particular class, you first look up the integer value for the class type with the find_type
opcode, then create an object of that type with the new
opcode:
find_type I1, "Foo"
new P3, I1
The new
opcode also checks to see if the class defines a method named "__init" and calls it if it exists.
Attributes
The addattribute
opcode creates a slot in the class for an attribute (sometimes known as an instance variable) and associates it with a name:
addattribute P1, ".i" # Foo.i
This chunk of code from the __init
method looks up the position of the first attribute, creates a Int
PMC, and stores it as the first attribute:
classoffset I0, P2, "Foo" # first "Foo" attribute of object P2
new P6, "Int" # create storage for the attribute
setattribute P2, I0, P6 # store the first attribute
The classoffset
opcode takes a PMC containing an object and the name of its class, and returns an integer index for the position of the first attribute. The setattribute
opcode uses the integer index to store a PMC value in one of the object's attribute slots. This example initializes the first attribute. The second attribute would be at I0 + 1
, the third attribute at I0 + 2
, etc:
inc I0
setattribute P2, I0, P7 # store next attribute
...
There is also support for named parameters with fully qualified parameter names (although this is a little bit slower than getting the class offset once and accessing several attributes by index):
new P6, "Int"
setattribute P2, "Foo\x0.i", P6 # store the attribute
You use the same integer index to retrieve the value of an attribute. The getattribute
opcode takes an object and an index as arguments and returns the attribute PMC at that position:
classoffset I0, P2, "Foo" # first "Foo" attribute of object P2
getattribute P10, P2, I0 # indexed get of attribute
or
getattribute P10, P2, "Foo\x0.i" # named get
To set the value of an attribute PMC, first retrieve it with getattribute
and then assign to the returned PMC. Because PMC registers are only pointers to values, you don't need to store the PMC again after you modify its value:
getattribute P10, P2, I0
set P10, I5
Methods
Methods in PASM are just subroutines installed in the namespace of the class. You define a method with the .pcc_sub
directive before the label:
.pcc_sub _half: # I5 = self."_half"()
classoffset I0, P2, "Foo"
getattribute P10, P2, I0
set I5, P10 # get value
div I5, 2
invoke P1
This routine returns half of the value of the first attribute of the object. Method calls use the Parrot calling conventions so they always pass the invocant object (often called self) in P2
. Invoking the return continuation in P1
returns control to the caller.
The .pcc_sub
directive automatically stores the subroutine as a global in the current namespace. The .namespace
directive sets the current namespace:
.namespace [ "Foo" ]
If no namespace is set, or if the namespace is explicitly set to an empty string, then the subroutine is stored in the outermost namespace.
The callmethodcc
opcode makes a method call. It follows the Parrot calling conventions, so it expects to find the invocant object in P2
, the method object in P0
, etc. It adds one bit of magic, though. If you pass the name of the method in S0
, callmethodcc
looks up that method name in the invocant object and stores the method object in P0
for you:
set S0, "_half" # set method name
set P2, P3 # the object
savetop # preserve registers
callmethodcc # create return continuation, call
restoretop
print I5 # result of method call
print "\n"
The callmethodcc
opcode also generates a return continuation and stores it in P1
. The callmethod
opcode doesn't generate a return continuation, but is otherwise identical to callmethodcc
. Just like ordinary subroutine calls, you have to preserve and restore any registers you want to keep after a method call. Whether you store individual registers, register frames, or half register frames is up to you.
Overriding vtable functions
Every object inherits a default set of vtable functions from the ParrotObject
PMC, but you can also override them with your own methods. The vtable functions have predefined names that start with a double underscore "__". The following code defines a method named __init
in the Foo
class that initializes the first attribute of the object with an integer:
.pcc_sub __init:
classoffset I0, P2, "Foo" # lookup first attribute position
new P6, "Int" # create storage for the attribute
setattribute P2, I0, P6 # store the first attribute
invoke P1 # return
Ordinary methods have to be called explicitly, but the vtable functions are called implicitly in many different contexts. Parrot saves and restores registers for you in these calls. The __init
method is called whenever a new object is constructed:
find_type I1, "Foo"
new P3, I1 # call __init if it exists
A few other vtable functions in the complete code example for this section are __set_integer_native
, __add
, __get_integer
, __get_string
, and __increment
. The set
opcode calls Foo's __set_integer_native
vtable function when its destination register is a Foo
object and the source register is a native integer:
set P3, 30 # call __set_integer_native method
The add
opcode calls Foo's __add
vtable function when it adds two Foo
objects:
new P4, I1 # same with P4
set P4, 12
new P5, I1 # create a new store for add
add P5, P3, P4 # __add method
The inc
opcode calls Foo's __increment
vtable function when it increments a Foo
object:
inc P3 # __increment
Foo's __get_integer
and __get_string
vtable functions are called whenever an integer or string value is retrieved from a Foo
object:
set I10, P5 # __get_integer
...
print P5 # calls __get_string, prints 'fortytwo'
Inheritance
The subclass
opcode creates a new class that inherits methods and attributes from another class. It takes 3 arguments: the destination register for the new class, a register containing the parent class, and the name of the new class:
subclass P3, P1, "Bar"
For multiple inheritance, the addparent
opcode adds additional parents to a subclass.
newclass P4, "Baz"
addparent P3, P4
To override an inherited method, define a method with the same name in the namespace of the subclass. The following code overrides Bar's __increment
method so it decrements the value instead of incrementing it:
.namespace [ "Bar" ]
.pcc_sub __increment:
classoffset I0, P2, "Foo" # get Foo's attribute slot offset
getattribute P10, P2, I0 # get the first Foo attribute
dec P10 # the evil line
invoke P1
Notice that the attribute inherited from Foo
can only be looked up with the Foo
class name, not the Bar
class name. This preserves the distinction between attributes that belong to the class and inherited attributes.
Object creation for subclasses is the same as for ordinary classes:
find_type I1, "Bar"
new P5, I1
Calls to inherited methods are just like calls to methods defined in the class:
set P5, 42 # inherited __set_integer_native
inc P5 # overridden __increment
print P5 # prints 41 as Bar's __increment decrements
print "\n"
set S0, "_half" # set method name
set P2, P5 # the object
savetop # preserve registers
callmethodcc # create return continuation, call
restoretop
print I5
print "\n"
Additional Object Opcodes
The isa
and can
opcodes are also useful when working with objects. isa
checks whether an object belongs to or inherits from a particular class. can
checks whether an object has a particular method. Both return a true or false value.
isa I0, P3, "Foo" # 1
isa I0, P3, "Bar" # 1
can I0, P3, "__add" # 1
Complete Example
newclass P1, "Foo"
addattribute P1, "$.i" # Foo.i
find_type I1, "Foo"
new P3, I1 # call __init if it exists
set P3, 30 # call __set_integer_native method
new P4, I1 # same with P4
set P4, 12
new P5, I1 # create a new LHS for add
add P5, P3, P4 # __add method
set I10, P5 # __get_integer
print I10
print "\n"
print P5 # calls __get_string prints 'fortytwo'
print "\n"
inc P3 # __increment
add P5, P3, P4
print P5 # calls __get_string prints '43'
print "\n"
subclass P3, P1, "Bar"
find_type I1, "Bar"
new P3, I1
set P3, 100
new P4, I1
set P4, 200
new P5, I1
add P5, P3, P4
print P5 # prints 300
print "\n"
set P5, 42
print P5 # prints 'fortytwo'
print "\n"
inc P5
print P5 # prints 41 as Bar's
print P5 # prints 41 as _bar_inc decrements
print "\n"
set S0, "_half" # set method name
set P2, P5 # the object
savetop # preserve registers
callmethodcc # create return continuation, call
restoretop
print I5
print "\n"
Additional Object Opcodes
The isa
and can
opcodes are also useful when working with objects. isa
checks whether an object belongs to or inherits from a particular class. can
checks whether an object has a particular method. Both return a true or false value.
isa I0, P3, "Foo" # 1
isa I0, P3, "Bar" # 1
can I0, P3, "__add" # 1
Complete Example
newclass P1, "Foo"
addattribute P1, "$.i" # Foo.i
find_type I1, "Foo"
new P3, I1 # call __init if it exists
set P3, 30 # call __set_integer_native method
new P4, I1 # same with P4
set P4, 12
new P5, I1 # create a new LHS for add
add P5, P3, P4 # __add method
set I10, P5 # __get_integer
print I10
print "\n"
print P5 # calls __get_string prints 'fortytwo'
print "\n"
inc P3 # __increment
add P5, P3, P4
print P5 # calls __get_string prints '43'
print "\n"
subclass P3, P1, "Bar"
find_type I1, "Bar"
new P3, I1
set P3, 100
new P4, I1
set P4, 200
new P5, I1
add P5, P3, P4
print P5 # prints 300
print "\n"
set P5, 42
print P5 # prints 'fortytwo'
print "\n"
inc P5
print P5 # prints 41 as Bar's
print P5 # prints 41 as _bar_inc decrements
print "\n"
set S0, "_half" # set method name
set P2, P5 # the object
savetop # preserve registers
callmethodcc # create return continuation, call
restoretop
print I5
print "\n"
Additional Object Opcodes
The isa
and can
opcodes are also useful when working with objects. isa
checks whether an object belongs to or inherits from a particular class. can
checks whether an object has a particular method. Both return a true or false value.
isa I0, P3, "Foo" # 1
isa I0, P3, "Bar" # 1
can I0, P3, "__add" # 1
Complete Example
newclass P1, "Foo"
addattribute P1, "$.i" # Foo.i
find_type I1, "Foo"
new P3, I1 # call __init if it exists
set P3, 30 # call __set_integer_native method
new P4, I1 # same with P4
set P4, 12
new P5, I1 # create a new LHS for add
add P5, P3, P4 # __add method
set I10, P5 # __get_integer
print I10
print "\n"
print P5 # calls __get_string prints 'fortytwo'
print "\n"
inc P3 # __increment
add P5, P3, P4
print P5 # calls __get_string prints '43'
print "\n"
subclass P3, P1, "Bar"
find_type I1, "Bar"
new P3, I1
set P3, 100
new P4, I1
set P4, 200
new P5, I1
add P5, P3, P4
print P5 # prints 300
print "\n"
set P5, 42
print P5 # prints 'fortytwo'
print "\n"
inc P5
print P5 # prints 41 as Bar's
print "\n" # __increment decrements
set S0, "_half" # set method name
set P2, P3 # the object
savetop # preserve registers
callmethodcc # create return continuation, call
restoretop
print I5 # prints 50
print "\n"
end
.namespace [ "Foo" ]
.pcc_sub __init:
classoffset I0, P2, "Foo" # lookup first attribute position
new P6, "Int" # create a store for the attribute
setattribute P2, I0, P6 # store the first attribute
invoke P1 # return
.pcc_sub __set_integer_native:
classoffset I0, P2, "Foo"
getattribute P10, P2, I0
set P10, I5 # assign passed in value
invoke P1
.pcc_sub __get_integer:
classoffset I0, P2, "Foo"
getattribute P10, P2, I0
set I5, P10 # return value
invoke P1
.pcc_sub __get_string:
classoffset I0, P2, "Foo"
getattribute P10, P2, I0
set I5, P10
set S5, P10 # get stringified value
ne I5, 42, ok
set S5, "fortytwo" # or return modified one
ok:
invoke P1
.pcc_sub __increment:
classoffset I0, P2, "Foo"
getattribute P10, P2, I0 # as with all aggregates, this
inc P10 # has reference semantics - no
invoke P1 # setattribute needed
.pcc_sub __add:
classoffset I0, P2, "Foo"
getattribute P10, P2, I0 # object
getattribute P11, P5, I0 # argument
getattribute P12, P6, I0 # destination
add P12, P10, P11
invoke P1
.pcc_sub _half: # I5 = _half(self)
classoffset I0, P2, "Foo"
getattribute P10, P2, I0
set I5, P10 # get value
div I5, 2
invoke P1
.namespace [ "Bar" ]
.pcc_sub __increment:
classoffset I0, P2, "Foo" # get Foo's attribute slot offset
getattribute P10, P2, I0 # get the first Foo attribute
dec P10 # the evil line
invoke P1
# end of object example
This example prints out:
42
fortytwo
43
300
fortytwo
41
50
95 POD Errors
The following errors were encountered while parsing the POD:
- Around line 3:
Unknown directive: =head0
- Around line 5:
A non-empty Z<>
- Around line 7:
Deleting unknown formatting code N<>
- Around line 23:
A non-empty Z<>
- Around line 25:
Deleting unknown formatting code N<>
- Around line 82:
A non-empty Z<>
- Around line 84:
Deleting unknown formatting code N<>
Deleting unknown formatting code G<>
Deleting unknown formatting code G<>
- Around line 120:
A non-empty Z<>
- Around line 122:
Deleting unknown formatting code N<>
- Around line 144:
Deleting unknown formatting code N<>
- Around line 158:
A non-empty Z<>
- Around line 186:
Deleting unknown formatting code N<>
- Around line 217:
Deleting unknown formatting code N<>
Deleting unknown formatting code A<>
- Around line 225:
A non-empty Z<>
- Around line 341:
A non-empty Z<>
- Around line 367:
A non-empty Z<>
- Around line 412:
Deleting unknown formatting code A<>
- Around line 418:
A non-empty Z<>
- Around line 432:
A non-empty Z<>
- Around line 453:
A non-empty Z<>
- Around line 455:
Deleting unknown formatting code G<>
- Around line 484:
A non-empty Z<>
- Around line 490:
Deleting unknown formatting code N<>
- Around line 501:
A non-empty Z<>
- Around line 543:
A non-empty Z<>
- Around line 560:
A non-empty Z<>
- Around line 578:
A non-empty Z<>
- Around line 633:
A non-empty Z<>
- Around line 668:
A non-empty Z<>
- Around line 696:
A non-empty Z<>
- Around line 721:
A non-empty Z<>
- Around line 734:
Deleting unknown formatting code A<>
- Around line 855:
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
Deleting unknown formatting code A<>
- Around line 905:
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
Deleting unknown formatting code R<>
- Around line 911:
Deleting unknown formatting code R<>
Deleting unknown formatting code A<>
- Around line 972:
Deleting unknown formatting code R<>
- Around line 1003:
A non-empty Z<>
- Around line 1075:
A non-empty Z<>
- Around line 1085:
A non-empty Z<>
- Around line 1105:
A non-empty Z<>
- Around line 1129:
A non-empty Z<>
- Around line 1161:
A non-empty Z<>
- Around line 1249:
A non-empty Z<>
- Around line 1259:
A non-empty Z<>
- Around line 1275:
A non-empty Z<>
- Around line 1289:
Deleting unknown formatting code N<>
- Around line 1311:
Deleting unknown formatting code A<>
- Around line 1317:
A non-empty Z<>
- Around line 1345:
A non-empty Z<>
- Around line 1399:
A non-empty Z<>
- Around line 1429:
A non-empty Z<>
- Around line 1461:
A non-empty Z<>
- Around line 1488:
Deleting unknown formatting code N<>
- Around line 1511:
A non-empty Z<>
- Around line 1558:
A non-empty Z<>
- Around line 1632:
A non-empty Z<>
- Around line 1695:
A non-empty Z<>
- Around line 1703:
A non-empty Z<>
- Around line 1712:
A non-empty Z<>
- Around line 1732:
A non-empty Z<>
- Around line 1788:
A non-empty Z<>
- Around line 1797:
A non-empty Z<>
- Around line 1813:
A non-empty Z<>
- Around line 1851:
A non-empty Z<>
- Around line 1870:
A non-empty Z<>
- Around line 1882:
A non-empty Z<>
- Around line 1890:
Deleting unknown formatting code A<>
- Around line 1999:
Deleting unknown formatting code N<>
- Around line 2043:
Deleting unknown formatting code R<>
- Around line 2072:
A non-empty Z<>
- Around line 2102:
Deleting unknown formatting code A<>
- Around line 2245:
A non-empty Z<>
- Around line 2324:
A non-empty Z<>
- Around line 2397:
A non-empty Z<>
- Around line 2431:
A non-empty Z<>
- Around line 2473:
A non-empty Z<>
- Around line 2559:
A non-empty Z<>
- Around line 2579:
A non-empty Z<>
- Around line 2590:
A non-empty Z<>
- Around line 2613:
Deleting unknown formatting code N<>
- Around line 2625:
A non-empty Z<>
- Around line 2697:
Deleting unknown formatting code A<>
- Around line 2783:
A non-empty Z<>
- Around line 2854:
A non-empty Z<>
- Around line 2862:
A non-empty Z<>
- Around line 2885:
A non-empty Z<>
- Around line 2944:
A non-empty Z<>
- Around line 3000:
A non-empty Z<>
- Around line 3055:
A non-empty Z<>
- Around line 3114:
A non-empty Z<>
- Around line 3128:
A non-empty Z<>
- Around line 3186:
A non-empty Z<>
- Around line 3199:
A non-empty Z<>
- Around line 3257:
A non-empty Z<>
- Around line 3270:
A non-empty Z<>