NAME

Chart::Plotly::Trace::Mesh3d - Draws sets of triangles with coordinates given by three 1-dimensional arrays in `x`, `y`, `z` and (1) a sets of `i`, `j`, `k` indices (2) Delaunay triangulation or (3) the Alpha-shape algorithm or (4) the Convex-hull algorithm

VERSION

version 0.041

SYNOPSIS

use Chart::Plotly qw(show_plot);
use Chart::Plotly::Trace::Mesh3d;
use List::Flatten;
use List::MoreUtils qw/pairwise/;
use English qw(-no_match_vars);

my @x = flat map { [ 0 .. 10 ] } ( 0 .. 10 );
my @y = flat map {
    my $y = $ARG;
    map { $y } ( 0 .. 10 )
} ( 0 .. 10 );
my @z = pairwise { $a * $a + $b * $b } @x, @y;
my $mesh3d = Chart::Plotly::Trace::Mesh3d->new( x => \@x, y => \@y, z => \@z );

show_plot( [$mesh3d] );

DESCRIPTION

Draws sets of triangles with coordinates given by three 1-dimensional arrays in `x`, `y`, `z` and (1) a sets of `i`, `j`, `k` indices (2) Delaunay triangulation or (3) the Alpha-shape algorithm or (4) the Convex-hull algorithm

Screenshot of the above example:

Screenshot of the above example

This file has been autogenerated from the official plotly.js source.

If you like Plotly, please support them: https://plot.ly/ Open source announcement: https://plot.ly/javascript/open-source-announcement/

Full reference: https://plot.ly/javascript/reference/#mesh3d

DISCLAIMER

This is an unofficial Plotly Perl module. Currently I'm not affiliated in any way with Plotly. But I think plotly.js is a great library and I want to use it with perl.

METHODS

TO_JSON

Serialize the trace to JSON. This method should be called only by JSON serializer.

type

Trace type.

ATTRIBUTES

  • alphahull

    Determines how the mesh surface triangles are derived from the set of vertices (points) represented by the `x`, `y` and `z` arrays, if the `i`, `j`, `k` arrays are not supplied. For general use of `mesh3d` it is preferred that `i`, `j`, `k` are supplied. If *-1*, Delaunay triangulation is used, which is mainly suitable if the mesh is a single, more or less layer surface that is perpendicular to `delaunayaxis`. In case the `delaunayaxis` intersects the mesh surface at more than one point it will result triangles that are very long in the dimension of `delaunayaxis`. If *>0*, the alpha-shape algorithm is used. In this case, the positive `alphahull` value signals the use of the alpha-shape algorithm, _and_ its value acts as the parameter for the mesh fitting. If *0*, the convex-hull algorithm is used. It is suitable for convex bodies or if the intention is to enclose the `x`, `y` and `z` point set into a convex hull.

  • autocolorscale

    Determines whether the colorscale is a default palette (`autocolorscale: true`) or the palette determined by `colorscale`. In case `colorscale` is unspecified or `autocolorscale` is true, the default palette will be chosen according to whether numbers in the `color` array are all positive, all negative or mixed.

  • cauto

    Determines whether or not the color domain is computed with respect to the input data (here `intensity`) or the bounds set in `cmin` and `cmax` Defaults to `false` when `cmin` and `cmax` are set by the user.

  • cmax

    Sets the upper bound of the color domain. Value should have the same units as `intensity` and if set, `cmin` must be set as well.

  • cmid

    Sets the mid-point of the color domain by scaling `cmin` and/or `cmax` to be equidistant to this point. Value should have the same units as `intensity`. Has no effect when `cauto` is `false`.

  • cmin

    Sets the lower bound of the color domain. Value should have the same units as `intensity` and if set, `cmax` must be set as well.

  • color

    Sets the color of the whole mesh

  • coloraxis

    Sets a reference to a shared color axis. References to these shared color axes are *coloraxis*, *coloraxis2*, *coloraxis3*, etc. Settings for these shared color axes are set in the layout, under `layout.coloraxis`, `layout.coloraxis2`, etc. Note that multiple color scales can be linked to the same color axis.

  • colorbar

  • colorscale

    Sets the colorscale. The colorscale must be an array containing arrays mapping a normalized value to an rgb, rgba, hex, hsl, hsv, or named color string. At minimum, a mapping for the lowest (0) and highest (1) values are required. For example, `[[0, 'rgb(0,0,255)'], [1, 'rgb(255,0,0)']]`. To control the bounds of the colorscale in color space, use`cmin` and `cmax`. Alternatively, `colorscale` may be a palette name string of the following list: Greys,YlGnBu,Greens,YlOrRd,Bluered,RdBu,Reds,Blues,Picnic,Rainbow,Portland,Jet,Hot,Blackbody,Earth,Electric,Viridis,Cividis.

  • contour

  • customdata

    Assigns extra data each datum. This may be useful when listening to hover, click and selection events. Note that, *scatter* traces also appends customdata items in the markers DOM elements

  • customdatasrc

    Sets the source reference on plot.ly for customdata .

  • delaunayaxis

    Sets the Delaunay axis, which is the axis that is perpendicular to the surface of the Delaunay triangulation. It has an effect if `i`, `j`, `k` are not provided and `alphahull` is set to indicate Delaunay triangulation.

  • facecolor

    Sets the color of each face Overrides *color* and *vertexcolor*.

  • facecolorsrc

    Sets the source reference on plot.ly for facecolor .

  • flatshading

    Determines whether or not normal smoothing is applied to the meshes, creating meshes with an angular, low-poly look via flat reflections.

  • hoverinfo

    Determines which trace information appear on hover. If `none` or `skip` are set, no information is displayed upon hovering. But, if `none` is set, click and hover events are still fired.

  • hoverinfosrc

    Sets the source reference on plot.ly for hoverinfo .

  • hoverlabel

  • hovertemplate

    Template string used for rendering the information that appear on hover box. Note that this will override `hoverinfo`. Variables are inserted using %{variable}, for example "y: %{y}". Numbers are formatted using d3-format's syntax %{variable:d3-format}, for example "Price: %{y:$.2f}". https://github.com/d3/d3-3.x-api-reference/blob/master/Formatting.md#d3_format for details on the formatting syntax. Dates are formatted using d3-time-format's syntax %{variable|d3-time-format}, for example "Day: %{2019-01-01|%A}". https://github.com/d3/d3-3.x-api-reference/blob/master/Time-Formatting.md#format for details on the date formatting syntax. The variables available in `hovertemplate` are the ones emitted as event data described at this link https://plot.ly/javascript/plotlyjs-events/#event-data. Additionally, every attributes that can be specified per-point (the ones that are `arrayOk: true`) are available. Anything contained in tag `<extra>` is displayed in the secondary box, for example "<extra>{fullData.name}</extra>". To hide the secondary box completely, use an empty tag `<extra></extra>`.

  • hovertemplatesrc

    Sets the source reference on plot.ly for hovertemplate .

  • hovertext

    Same as `text`.

  • hovertextsrc

    Sets the source reference on plot.ly for hovertext .

  • i

    A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the *first* vertex of a triangle. For example, `{i[m], j[m], k[m]}` together represent face m (triangle m) in the mesh, where `i[m] = n` points to the triplet `{x[n], y[n], z[n]}` in the vertex arrays. Therefore, each element in `i` represents a point in space, which is the first vertex of a triangle.

  • ids

    Assigns id labels to each datum. These ids for object constancy of data points during animation. Should be an array of strings, not numbers or any other type.

  • idssrc

    Sets the source reference on plot.ly for ids .

  • intensity

    Sets the intensity values for vertices or cells as defined by `intensitymode`. It can be used for plotting fields on meshes.

  • intensitymode

    Determines the source of `intensity` values.

  • intensitysrc

    Sets the source reference on plot.ly for intensity .

  • isrc

    Sets the source reference on plot.ly for i .

  • j

    A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the *second* vertex of a triangle. For example, `{i[m], j[m], k[m]}` together represent face m (triangle m) in the mesh, where `j[m] = n` points to the triplet `{x[n], y[n], z[n]}` in the vertex arrays. Therefore, each element in `j` represents a point in space, which is the second vertex of a triangle.

  • jsrc

    Sets the source reference on plot.ly for j .

  • k

    A vector of vertex indices, i.e. integer values between 0 and the length of the vertex vectors, representing the *third* vertex of a triangle. For example, `{i[m], j[m], k[m]}` together represent face m (triangle m) in the mesh, where `k[m] = n` points to the triplet `{x[n], y[n], z[n]}` in the vertex arrays. Therefore, each element in `k` represents a point in space, which is the third vertex of a triangle.

  • ksrc

    Sets the source reference on plot.ly for k .

  • legendgroup

    Sets the legend group for this trace. Traces part of the same legend group hide/show at the same time when toggling legend items.

  • lighting

  • lightposition

  • pmeta

    Assigns extra meta information associated with this trace that can be used in various text attributes. Attributes such as trace `name`, graph, axis and colorbar `title.text`, annotation `text` `rangeselector`, `updatemenues` and `sliders` `label` text all support `meta`. To access the trace `meta` values in an attribute in the same trace, simply use `%{meta[i]}` where `i` is the index or key of the `meta` item in question. To access trace `meta` in layout attributes, use `%{data[n[.meta[i]}` where `i` is the index or key of the `meta` and `n` is the trace index.

  • metasrc

    Sets the source reference on plot.ly for meta .

  • name

    Sets the trace name. The trace name appear as the legend item and on hover.

  • opacity

    Sets the opacity of the surface. Please note that in the case of using high `opacity` values for example a value greater than or equal to 0.5 on two surfaces (and 0.25 with four surfaces), an overlay of multiple transparent surfaces may not perfectly be sorted in depth by the webgl API. This behavior may be improved in the near future and is subject to change.

  • reversescale

    Reverses the color mapping if true. If true, `cmin` will correspond to the last color in the array and `cmax` will correspond to the first color.

  • scene

    Sets a reference between this trace's 3D coordinate system and a 3D scene. If *scene* (the default value), the (x,y,z) coordinates refer to `layout.scene`. If *scene2*, the (x,y,z) coordinates refer to `layout.scene2`, and so on.

  • showlegend

    Determines whether or not an item corresponding to this trace is shown in the legend.

  • showscale

    Determines whether or not a colorbar is displayed for this trace.

  • stream

  • text

    Sets the text elements associated with the vertices. If trace `hoverinfo` contains a *text* flag and *hovertext* is not set, these elements will be seen in the hover labels.

  • textsrc

    Sets the source reference on plot.ly for text .

  • uid

    Assign an id to this trace, Use this to provide object constancy between traces during animations and transitions.

  • uirevision

    Controls persistence of some user-driven changes to the trace: `constraintrange` in `parcoords` traces, as well as some `editable: true` modifications such as `name` and `colorbar.title`. Defaults to `layout.uirevision`. Note that other user-driven trace attribute changes are controlled by `layout` attributes: `trace.visible` is controlled by `layout.legend.uirevision`, `selectedpoints` is controlled by `layout.selectionrevision`, and `colorbar.(x|y)` (accessible with `config: {editable: true}`) is controlled by `layout.editrevision`. Trace changes are tracked by `uid`, which only falls back on trace index if no `uid` is provided. So if your app can add/remove traces before the end of the `data` array, such that the same trace has a different index, you can still preserve user-driven changes if you give each trace a `uid` that stays with it as it moves.

  • vertexcolor

    Sets the color of each vertex Overrides *color*. While Red, green and blue colors are in the range of 0 and 255; in the case of having vertex color data in RGBA format, the alpha color should be normalized to be between 0 and 1.

  • vertexcolorsrc

    Sets the source reference on plot.ly for vertexcolor .

  • visible

    Determines whether or not this trace is visible. If *legendonly*, the trace is not drawn, but can appear as a legend item (provided that the legend itself is visible).

  • x

    Sets the X coordinates of the vertices. The nth element of vectors `x`, `y` and `z` jointly represent the X, Y and Z coordinates of the nth vertex.

  • xcalendar

    Sets the calendar system to use with `x` date data.

  • xsrc

    Sets the source reference on plot.ly for x .

  • y

    Sets the Y coordinates of the vertices. The nth element of vectors `x`, `y` and `z` jointly represent the X, Y and Z coordinates of the nth vertex.

  • ycalendar

    Sets the calendar system to use with `y` date data.

  • ysrc

    Sets the source reference on plot.ly for y .

  • z

    Sets the Z coordinates of the vertices. The nth element of vectors `x`, `y` and `z` jointly represent the X, Y and Z coordinates of the nth vertex.

  • zcalendar

    Sets the calendar system to use with `z` date data.

  • zsrc

    Sets the source reference on plot.ly for z .

AUTHOR

Pablo Rodríguez González <pablo.rodriguez.gonzalez@gmail.com>

COPYRIGHT AND LICENSE

This software is Copyright (c) 2020 by Pablo Rodríguez González.

This is free software, licensed under:

The MIT (X11) License