NAME
perlguts - Perl's Internal Functions
DESCRIPTION
This document attempts to describe some of the internal functions of the Perl executable. It is far from complete and probably contains many errors. Please refer any questions or comments to the author below.
Datatypes
Perl has three typedefs that handle Perl's three main data types:
SV Scalar Value
AV Array Value
HV Hash Value
Each typedef has specific routines that manipulate the various data types.
What is an "IV"?
Perl uses a special typedef IV which is large enough to hold either an integer or a pointer.
Perl also uses two special typedefs, I32 and I16, which will always be at least 32-bits and 16-bits long, respectively.
Working with SV's
An SV can be created and loaded with one command. There are four types of values that can be loaded: an integer value (IV), a double (NV), a string, (PV), and another scalar (SV).
The four routines are:
SV* newSViv(IV);
SV* newSVnv(double);
SV* newSVpv(char*, int);
SV* newSVsv(SV*);
To change the value of an already-existing SV, there are five routines:
void sv_setiv(SV*, IV);
void sv_setnv(SV*, double);
void sv_setpvn(SV*, char*, int)
void sv_setpv(SV*, char*);
void sv_setsv(SV*, SV*);
Notice that you can choose to specify the length of the string to be assigned by using sv_setpvn
or newSVpv
, or you may allow Perl to calculate the length by using sv_setpv
or by specifying 0 as the second argument to newSVpv
. Be warned, though, that Perl will determine the string's length by using strlen
, which depends on the string terminating with a NUL character.
To access the actual value that an SV points to, you can use the macros:
SvIV(SV*)
SvNV(SV*)
SvPV(SV*, STRLEN len)
which will automatically coerce the actual scalar type into an IV, double, or string.
In the SvPV
macro, the length of the string returned is placed into the variable len
(this is a macro, so you do not use &len
). If you do not care what the length of the data is, use the global variable na
. Remember, however, that Perl allows arbitrary strings of data that may both contain NUL's and not be terminated by a NUL.
If you simply want to know if the scalar value is TRUE, you can use:
SvTRUE(SV*)
Although Perl will automatically grow strings for you, if you need to force Perl to allocate more memory for your SV, you can use the macro
SvGROW(SV*, STRLEN newlen)
which will determine if more memory needs to be allocated. If so, it will call the function sv_grow
. Note that SvGROW
can only increase, not decrease, the allocated memory of an SV.
If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use the following macros to check the type of SV you have.
SvIOK(SV*)
SvNOK(SV*)
SvPOK(SV*)
You can get and set the current length of the string stored in an SV with the following macros:
SvCUR(SV*)
SvCUR_set(SV*, I32 val)
You can also get a pointer to the end of the string stored in the SV with the macro:
SvEND(SV*)
But note that these last three macros are valid only if SvPOK()
is true.
If you want to append something to the end of string stored in an SV*
, you can use the following functions:
void sv_catpv(SV*, char*);
void sv_catpvn(SV*, char*, int);
void sv_catsv(SV*, SV*);
The first function calculates the length of the string to be appended by using strlen
. In the second, you specify the length of the string yourself. The third function extends the string stored in the first SV with the string stored in the second SV. It also forces the second SV to be interpreted as a string.
If you know the name of a scalar variable, you can get a pointer to its SV by using the following:
SV* perl_get_sv("varname", FALSE);
This returns NULL if the variable does not exist.
If you want to know if this variable (or any other SV) is actually defined
, you can call:
SvOK(SV*)
The scalar undef
value is stored in an SV instance called sv_undef
. Its address can be used whenever an SV*
is needed.
There are also the two values sv_yes
and sv_no
, which contain Boolean TRUE and FALSE values, respectively. Like sv_undef
, their addresses can be used whenever an SV*
is needed.
Do not be fooled into thinking that (SV *) 0
is the same as &sv_undef
. Take this code:
SV* sv = (SV*) 0;
if (I-am-to-return-a-real-value) {
sv = sv_2mortal(newSViv(42));
}
sv_setsv(ST(0), sv);
This code tries to return a new SV (which contains the value 42) if it should return a real value, or undef otherwise. Instead it has returned a null pointer which, somewhere down the line, will cause a segmentation violation, or just weird results. Change the zero to &sv_undef
in the first line and all will be well.
To free an SV that you've created, call SvREFCNT_dec(SV*)
. Normally this call is not necessary. See the section on MORTALITY.
What's Really Stored in an SV?
Recall that the usual method of determining the type of scalar you have is to use Sv*OK
macros. Since a scalar can be both a number and a string, usually these macros will always return TRUE and calling the Sv*V
macros will do the appropriate conversion of string to integer/double or integer/double to string.
If you really need to know if you have an integer, double, or string pointer in an SV, you can use the following three macros instead:
SvIOKp(SV*)
SvNOKp(SV*)
SvPOKp(SV*)
These will tell you if you truly have an integer, double, or string pointer stored in your SV. The "p" stands for private.
In general, though, it's best to just use the Sv*V
macros.
Working with AV's
There are two ways to create and load an AV. The first method just creates an empty AV:
AV* newAV();
The second method both creates the AV and initially populates it with SV's:
AV* av_make(I32 num, SV **ptr);
The second argument points to an array containing num
SV*
's. Once the AV has been created, the SV's can be destroyed, if so desired.
Once the AV has been created, the following operations are possible on AV's:
void av_push(AV*, SV*);
SV* av_pop(AV*);
SV* av_shift(AV*);
void av_unshift(AV*, I32 num);
These should be familiar operations, with the exception of av_unshift
. This routine adds num
elements at the front of the array with the undef
value. You must then use av_store
(described below) to assign values to these new elements.
Here are some other functions:
I32 av_len(AV*); /* Returns highest index value in array */
SV** av_fetch(AV*, I32 key, I32 lval);
/* Fetches value at key offset, but it stores an undef value
at the offset if lval is non-zero */
SV** av_store(AV*, I32 key, SV* val);
/* Stores val at offset key */
Take note that av_fetch
and av_store
return SV**
's, not SV*
's.
void av_clear(AV*);
/* Clear out all elements, but leave the array */
void av_undef(AV*);
/* Undefines the array, removing all elements */
void av_extend(AV*, I32 key);
/* Extend the array to a total of key elements */
If you know the name of an array variable, you can get a pointer to its AV by using the following:
AV* perl_get_av("varname", FALSE);
This returns NULL if the variable does not exist.
Working with HV's
To create an HV, you use the following routine:
HV* newHV();
Once the HV has been created, the following operations are possible on HV's:
SV** hv_store(HV*, char* key, U32 klen, SV* val, U32 hash);
SV** hv_fetch(HV*, char* key, U32 klen, I32 lval);
The klen
parameter is the length of the key being passed in. The val
argument contains the SV pointer to the scalar being stored, and hash
is the pre-computed hash value (zero if you want hv_store
to calculate it for you). The lval
parameter indicates whether this fetch is actually a part of a store operation.
Remember that hv_store
and hv_fetch
return SV**
's and not just SV*
. In order to access the scalar value, you must first dereference the return value. However, you should check to make sure that the return value is not NULL before dereferencing it.
These two functions check if a hash table entry exists, and deletes it.
bool hv_exists(HV*, char* key, U32 klen);
SV* hv_delete(HV*, char* key, U32 klen, I32 flags);
And more miscellaneous functions:
void hv_clear(HV*);
/* Clears all entries in hash table */
void hv_undef(HV*);
/* Undefines the hash table */
Perl keeps the actual data in linked list of structures with a typedef of HE. These contain the actual key and value pointers (plus extra administrative overhead). The key is a string pointer; the value is an SV*
. However, once you have an HE*
, to get the actual key and value, use the routines specified below.
I32 hv_iterinit(HV*);
/* Prepares starting point to traverse hash table */
HE* hv_iternext(HV*);
/* Get the next entry, and return a pointer to a
structure that has both the key and value */
char* hv_iterkey(HE* entry, I32* retlen);
/* Get the key from an HE structure and also return
the length of the key string */
SV* hv_iterval(HV*, HE* entry);
/* Return a SV pointer to the value of the HE
structure */
SV* hv_iternextsv(HV*, char** key, I32* retlen);
/* This convenience routine combines hv_iternext,
hv_iterkey, and hv_iterval. The key and retlen
arguments are return values for the key and its
length. The value is returned in the SV* argument */
If you know the name of a hash variable, you can get a pointer to its HV by using the following:
HV* perl_get_hv("varname", FALSE);
This returns NULL if the variable does not exist.
The hash algorithm, for those who are interested, is:
i = klen;
hash = 0;
s = key;
while (i--)
hash = hash * 33 + *s++;
References
References are a special type of scalar that point to other data types (including references).
To create a reference, use the following command:
SV* newRV((SV*) thing);
The thing
argument can be any of an SV*
, AV*
, or HV*
. Once you have a reference, you can use the following macro to dereference the reference:
SvRV(SV*)
then call the appropriate routines, casting the returned SV*
to either an AV*
or HV*
, if required.
To determine if an SV is a reference, you can use the following macro:
SvROK(SV*)
To actually discover what the reference refers to, you must use the following macro and then check the value returned.
SvTYPE(SvRV(SV*))
The most useful types that will be returned are:
SVt_IV Scalar
SVt_NV Scalar
SVt_PV Scalar
SVt_PVAV Array
SVt_PVHV Hash
SVt_PVCV Code
SVt_PVMG Blessed Scalar
Blessed References and Class Objects
References are also used to support object-oriented programming. In the OO lexicon, an object is simply a reference that has been blessed into a package (or class). Once blessed, the programmer may now use the reference to access the various methods in the class.
A reference can be blessed into a package with the following function:
SV* sv_bless(SV* sv, HV* stash);
The sv
argument must be a reference. The stash
argument specifies which class the reference will belong to. See the section on Stashes for information on converting class names into stashes.
/* Still under construction */
Upgrades rv to reference if not already one. Creates new SV for rv to point to. If classname is non-null, the SV is blessed into the specified class. SV is returned.
SV* newSVrv(SV* rv, char* classname);
Copies integer or double into an SV whose reference is rv. SV is blessed if classname is non-null.
SV* sv_setref_iv(SV* rv, char* classname, IV iv);
SV* sv_setref_nv(SV* rv, char* classname, NV iv);
Copies pointer (not a string!) into an SV whose reference is rv. SV is blessed if classname is non-null.
SV* sv_setref_pv(SV* rv, char* classname, PV iv);
Copies string into an SV whose reference is rv. Set length to 0 to let Perl calculate the string length. SV is blessed if classname is non-null.
SV* sv_setref_pvn(SV* rv, char* classname, PV iv, int length);
int sv_isa(SV* sv, char* name);
int sv_isobject(SV* sv);
Creating New Variables
To create a new Perl variable, which can be accessed from your Perl script, use the following routines, depending on the variable type.
SV* perl_get_sv("varname", TRUE);
AV* perl_get_av("varname", TRUE);
HV* perl_get_hv("varname", TRUE);
Notice the use of TRUE as the second parameter. The new variable can now be set, using the routines appropriate to the data type.
There are additional bits that may be OR'ed with the TRUE argument to enable certain extra features. Those bits are:
0x02 Marks the variable as multiply defined, thus preventing the
"Indentifier <varname> used only once: possible typo" warning.
0x04 Issues a "Had to create <varname> unexpectedly" warning if
the variable didn't actually exist. This is useful if
you expected the variable to already exist and want to propagate
this warning back to the user.
If the varname
argument does not contain a package specifier, it is created in the current package.
XSUB's and the Argument Stack
The XSUB mechanism is a simple way for Perl programs to access C subroutines. An XSUB routine will have a stack that contains the arguments from the Perl program, and a way to map from the Perl data structures to a C equivalent.
The stack arguments are accessible through the ST(n)
macro, which returns the n
'th stack argument. Argument 0 is the first argument passed in the Perl subroutine call. These arguments are SV*
, and can be used anywhere an SV*
is used.
Most of the time, output from the C routine can be handled through use of the RETVAL and OUTPUT directives. However, there are some cases where the argument stack is not already long enough to handle all the return values. An example is the POSIX tzname() call, which takes no arguments, but returns two, the local timezone's standard and summer time abbreviations.
To handle this situation, the PPCODE directive is used and the stack is extended using the macro:
EXTEND(sp, num);
where sp
is the stack pointer, and num
is the number of elements the stack should be extended by.
Now that there is room on the stack, values can be pushed on it using the macros to push IV's, doubles, strings, and SV pointers respectively:
PUSHi(IV)
PUSHn(double)
PUSHp(char*, I32)
PUSHs(SV*)
And now the Perl program calling tzname
, the two values will be assigned as in:
($standard_abbrev, $summer_abbrev) = POSIX::tzname;
An alternate (and possibly simpler) method to pushing values on the stack is to use the macros:
XPUSHi(IV)
XPUSHn(double)
XPUSHp(char*, I32)
XPUSHs(SV*)
These macros automatically adjust the stack for you, if needed.
For more information, consult perlxs.
Mortality
In Perl, values are normally "immortal" -- that is, they are not freed unless explicitly done so (via the Perl undef
call or other routines in Perl itself).
Add cruft about reference counts. int SvREFCNT(SV* sv); void SvREFCNT_inc(SV* sv); void SvREFCNT_dec(SV* sv);
In the above example with tzname
, we needed to create two new SV's to push onto the argument stack, that being the two strings. However, we don't want these new SV's to stick around forever because they will eventually be copied into the SV's that hold the two scalar variables.
An SV (or AV or HV) that is "mortal" acts in all ways as a normal "immortal" SV, AV, or HV, but is only valid in the "current context". When the Perl interpreter leaves the current context, the mortal SV, AV, or HV is automatically freed. Generally the "current context" means a single Perl statement.
To create a mortal variable, use the functions:
SV* sv_newmortal()
SV* sv_2mortal(SV*)
SV* sv_mortalcopy(SV*)
The first call creates a mortal SV, the second converts an existing SV to a mortal SV, the third creates a mortal copy of an existing SV.
The mortal routines are not just for SV's -- AV's and HV's can be made mortal by passing their address (and casting them to SV*
) to the sv_2mortal
or sv_mortalcopy
routines.
>From Ilya: Beware that the sv_2mortal() call is eventually equivalent to svREFCNT_dec(). A value can happily be mortal in two different contexts, and it will be svREFCNT_dec()ed twice, once on exit from these contexts. It can also be mortal twice in the same context. This means that you should be very careful to make a value mortal exactly as many times as it is needed. The value that go to the Perl stack should be mortal.
You should be careful about creating mortal variables. It is possible for strange things to happen should you make the same value mortal within multiple contexts.
Stashes
A stash is a hash table (associative array) that contains all of the different objects that are contained within a package. Each key of the stash is a symbol name (shared by all the different types of objects that have the same name), and each value in the hash table is called a GV (for Glob Value). This GV in turn contains references to the various objects of that name, including (but not limited to) the following:
Scalar Value
Array Value
Hash Value
File Handle
Directory Handle
Format
Subroutine
Perl stores various stashes in a separate GV structure (for global variable) but represents them with an HV structure. The keys in this larger GV are the various package names; the values are the GV*
's which are stashes. It may help to think of a stash purely as an HV, and that the term "GV" means the global variable hash.
To get the stash pointer for a particular package, use the function:
HV* gv_stashpv(char* name, I32 create)
HV* gv_stashsv(SV*, I32 create)
The first function takes a literal string, the second uses the string stored in the SV. Remember that a stash is just a hash table, so you get back an HV*
. The create
flag will create a new package if it is set.
The name that gv_stash*v
wants is the name of the package whose symbol table you want. The default package is called main
. If you have multiply nested packages, pass their names to gv_stash*v
, separated by ::
as in the Perl language itself.
Alternately, if you have an SV that is a blessed reference, you can find out the stash pointer by using:
HV* SvSTASH(SvRV(SV*));
then use the following to get the package name itself:
char* HvNAME(HV* stash);
If you need to return a blessed value to your Perl script, you can use the following function:
SV* sv_bless(SV*, HV* stash)
where the first argument, an SV*
, must be a reference, and the second argument is a stash. The returned SV*
can now be used in the same way as any other SV.
For more information on references and blessings, consult perlref.
Magic
[This section still under construction. Ignore everything here. Post no bills. Everything not permitted is forbidden.]
# Version 6, 1995/1/27
Any SV may be magical, that is, it has special features that a normal SV does not have. These features are stored in the SV structure in a linked list of struct magic
's, typedef'ed to MAGIC
.
struct magic {
MAGIC* mg_moremagic;
MGVTBL* mg_virtual;
U16 mg_private;
char mg_type;
U8 mg_flags;
SV* mg_obj;
char* mg_ptr;
I32 mg_len;
};
Note this is current as of patchlevel 0, and could change at any time.
Assigning Magic
Perl adds magic to an SV using the sv_magic function:
void sv_magic(SV* sv, SV* obj, int how, char* name, I32 namlen);
The sv
argument is a pointer to the SV that is to acquire a new magical feature.
If sv
is not already magical, Perl uses the SvUPGRADE
macro to set the SVt_PVMG
flag for the sv
. Perl then continues by adding it to the beginning of the linked list of magical features. Any prior entry of the same type of magic is deleted. Note that this can be overriden, and multiple instances of the same type of magic can be associated with an SV.
The name
and namlem
arguments are used to associate a string with the magic, typically the name of a variable. namlem
is stored in the mg_len
field and if name
is non-null and namlem
>= 0 a malloc'd copy of the name is stored in mg_ptr
field.
The sv_magic function uses how
to determine which, if any, predefined "Magic Virtual Table" should be assigned to the mg_virtual
field. See the "Magic Virtual Table" section below. The how
argument is also stored in the mg_type
field.
The obj
argument is stored in the mg_obj
field of the MAGIC
structure. If it is not the same as the sv
argument, the reference count of the obj
object is incremented. If it is the same, or if the how
argument is "#", or if it is a null pointer, then obj
is merely stored, without the reference count being incremented.
There is also a function to add magic to an HV
:
void hv_magic(HV *hv, GV *gv, int how);
This simply calls sv_magic
and coerces the gv
argument into an SV
.
To remove the magic from an SV, call the function sv_unmagic:
void sv_unmagic(SV *sv, int type);
The type
argument should be equal to the how
value when the SV
was initially made magical.
Magic Virtual Tables
The mg_virtual
field in the MAGIC
structure is a pointer to a MGVTBL
, which is a structure of function pointers and stands for "Magic Virtual Table" to handle the various operations that might be applied to that variable.
The MGVTBL
has five pointers to the following routine types:
int (*svt_get)(SV* sv, MAGIC* mg);
int (*svt_set)(SV* sv, MAGIC* mg);
U32 (*svt_len)(SV* sv, MAGIC* mg);
int (*svt_clear)(SV* sv, MAGIC* mg);
int (*svt_free)(SV* sv, MAGIC* mg);
This MGVTBL structure is set at compile-time in perl.h
and there are currently 19 types (or 21 with overloading turned on). These different structures contain pointers to various routines that perform additional actions depending on which function is being called.
Function pointer Action taken
---------------- ------------
svt_get Do something after the value of the SV is retrieved.
svt_set Do something after the SV is assigned a value.
svt_len Report on the SV's length.
svt_clear Clear something the SV represents.
svt_free Free any extra storage associated with the SV.
For instance, the MGVTBL structure called vtbl_sv
(which corresponds to an mg_type
of '\0') contains:
{ magic_get, magic_set, magic_len, 0, 0 }
Thus, when an SV is determined to be magical and of type '\0', if a get operation is being performed, the routine magic_get
is called. All the various routines for the various magical types begin with magic_
.
The current kinds of Magic Virtual Tables are:
mg_type MGVTBL Type of magicalness
------- ------ -------------------
\0 vtbl_sv Regexp???
A vtbl_amagic Operator Overloading
a vtbl_amagicelem Operator Overloading
c 0 Used in Operator Overloading
B vtbl_bm Boyer-Moore???
E vtbl_env %ENV hash
e vtbl_envelem %ENV hash element
g vtbl_mglob Regexp /g flag???
I vtbl_isa @ISA array
i vtbl_isaelem @ISA array element
L 0 (but sets RMAGICAL) Perl Module/Debugger???
l vtbl_dbline Debugger?
P vtbl_pack Tied Array or Hash
p vtbl_packelem Tied Array or Hash element
q vtbl_packelem Tied Scalar or Handle
S vtbl_sig Signal Hash
s vtbl_sigelem Signal Hash element
t vtbl_taint Taintedness
U vtbl_uvar ???
v vtbl_vec Vector
x vtbl_substr Substring???
* vtbl_glob GV???
# vtbl_arylen Array Length
. vtbl_pos $. scalar variable
~ Reserved for extensions, but multiple extensions may clash
When an upper-case and lower-case letter both exist in the table, then the upper-case letter is used to represent some kind of composite type (a list or a hash), and the lower-case letter is used to represent an element of that composite type.
Finding Magic
MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */
This routine returns a pointer to the MAGIC
structure stored in the SV. If the SV does not have that magical feature, NULL
is returned. Also, if the SV is not of type SVt_PVMG, Perl may core-dump.
int mg_copy(SV* sv, SV* nsv, char* key, STRLEN klen);
This routine checks to see what types of magic sv
has. If the mg_type field is an upper-case letter, then the mg_obj is copied to nsv
, but the mg_type field is changed to be the lower-case letter.
Double-Typed SV's
Scalar variables normally contain only one type of value, an integer, double, pointer, or reference. Perl will automatically convert the actual scalar data from the stored type into the requested type.
Some scalar variables contain more than one type of scalar data. For example, the variable $!
contains either the numeric value of errno
or its string equivalent from either strerror
or sys_errlist[]
.
To force multiple data values into an SV, you must do two things: use the sv_set*v
routines to add the additional scalar type, then set a flag so that Perl will believe it contains more than one type of data. The four macros to set the flags are:
SvIOK_on
SvNOK_on
SvPOK_on
SvROK_on
The particular macro you must use depends on which sv_set*v
routine you called first. This is because every sv_set*v
routine turns on only the bit for the particular type of data being set, and turns off all the rest.
For example, to create a new Perl variable called "dberror" that contains both the numeric and descriptive string error values, you could use the following code:
extern int dberror;
extern char *dberror_list;
SV* sv = perl_get_sv("dberror", TRUE);
sv_setiv(sv, (IV) dberror);
sv_setpv(sv, dberror_list[dberror]);
SvIOK_on(sv);
If the order of sv_setiv
and sv_setpv
had been reversed, then the macro SvPOK_on
would need to be called instead of SvIOK_on
.
Calling Perl Routines from within C Programs
There are four routines that can be used to call a Perl subroutine from within a C program. These four are:
I32 perl_call_sv(SV*, I32);
I32 perl_call_pv(char*, I32);
I32 perl_call_method(char*, I32);
I32 perl_call_argv(char*, I32, register char**);
The routine most often used is perl_call_sv
. The SV*
argument contains either the name of the Perl subroutine to be called, or a reference to the subroutine. The second argument consists of flags that control the context in which the subroutine is called, whether or not the subroutine is being passed arguments, how errors should be trapped, and how to treat return values.
All four routines return the number of arguments that the subroutine returned on the Perl stack.
When using any of these routines (except perl_call_argv
), the programmer must manipulate the Perl stack. These include the following macros and functions:
dSP
PUSHMARK()
PUTBACK
SPAGAIN
ENTER
SAVETMPS
FREETMPS
LEAVE
XPUSH*()
POP*()
For more information, consult perlcall.
Memory Allocation
It is strongly suggested that you use the version of malloc that is distributed with Perl. It keeps pools of various sizes of unallocated memory in order to more quickly satisfy allocation requests. However, on some platforms, it may cause spurious malloc or free errors.
New(x, pointer, number, type);
Newc(x, pointer, number, type, cast);
Newz(x, pointer, number, type);
These three macros are used to initially allocate memory. The first argument x
was a "magic cookie" that was used to keep track of who called the macro, to help when debugging memory problems. However, the current code makes no use of this feature (Larry has switched to using a run-time memory checker), so this argument can be any number.
The second argument pointer
will point to the newly allocated memory. The third and fourth arguments number
and type
specify how many of the specified type of data structure should be allocated. The argument type
is passed to sizeof
. The final argument to Newc
, cast
, should be used if the pointer
argument is different from the type
argument.
Unlike the New
and Newc
macros, the Newz
macro calls memzero
to zero out all the newly allocated memory.
Renew(pointer, number, type);
Renewc(pointer, number, type, cast);
Safefree(pointer)
These three macros are used to change a memory buffer size or to free a piece of memory no longer needed. The arguments to Renew
and Renewc
match those of New
and Newc
with the exception of not needing the "magic cookie" argument.
Move(source, dest, number, type);
Copy(source, dest, number, type);
Zero(dest, number, type);
These three macros are used to move, copy, or zero out previously allocated memory. The source
and dest
arguments point to the source and destination starting points. Perl will move, copy, or zero out number
instances of the size of the type
data structure (using the sizeof
function).
API LISTING
This is a listing of functions, macros, flags, and variables that may be useful to extension writers or that may be found while reading other extensions.
- AvFILL
-
See
av_len
. - av_clear
-
Clears an array, making it empty.
void av_clear _((AV* ar));
- av_extend
-
Pre-extend an array. The
key
is the index to which the array should be extended.void av_extend _((AV* ar, I32 key));
- av_fetch
-
Returns the SV at the specified index in the array. The
key
is the index. Iflval
is set then the fetch will be part of a store. Check that the return value is non-null before dereferencing it to aSV*
.SV** av_fetch _((AV* ar, I32 key, I32 lval));
- av_len
-
Returns the highest index in the array. Returns -1 if the array is empty.
I32 av_len _((AV* ar));
- av_make
-
Creats a new AV and populates it with a list of SVs. The SVs are copied into the array, so they may be freed after the call to av_make.
AV* av_make _((I32 size, SV** svp));
- av_pop
-
Pops an SV off the end of the array. Returns
&sv_undef
if the array is empty.SV* av_pop _((AV* ar));
- av_push
-
Pushes an SV onto the end of the array.
void av_push _((AV* ar, SV* val));
- av_shift
-
Shifts an SV off the beginning of the array.
SV* av_shift _((AV* ar));
- av_store
-
Stores an SV in an array. The array index is specified as
key
. The return value will be null if the operation failed, otherwise it can be dereferenced to get the originalSV*
.SV** av_store _((AV* ar, I32 key, SV* val));
- av_undef
-
Undefines the array.
void av_undef _((AV* ar));
- av_unshift
-
Unshift an SV onto the beginning of the array.
void av_unshift _((AV* ar, I32 num));
- CLASS
-
Variable which is setup by
xsubpp
to indicate the class name for a C++ XS constructor. This is always achar*
. SeeTHIS
and perlxs. - Copy
-
The XSUB-writer's interface to the C
memcpy
function. Thes
is the source,d
is the destination,n
is the number of items, andt
is the type.(void) Copy( s, d, n, t );
- croak
-
This is the XSUB-writer's interface to Perl's
die
function. Use this function the same way you use the Cprintf
function. Seewarn
. - CvSTASH
-
Returns the stash of the CV.
HV * CvSTASH( SV* sv )
- DBsingle
-
When Perl is run in debugging mode, with the -d switch, this SV is a boolean which indicates whether subs are being single-stepped. Single-stepping is automatically turned on after every step. See
DBsub
. - DBsub
-
When Perl is run in debugging mode, with the -d switch, this GV contains the SV which holds the name of the sub being debugged. See
DBsingle
. The sub name can be found bySvPV( GvSV( DBsub ), na )
- dMARK
-
Declare a stack marker for the XSUB. See
MARK
anddORIGMARK
. - dORIGMARK
-
Saves the original stack mark for the XSUB. See
ORIGMARK
. - dSP
-
Declares a stack pointer for the XSUB. See
SP
. - dXSARGS
-
Sets up stack and mark pointers for an XSUB, calling dSP and dMARK. This is usually handled automatically by
xsubpp
. Declares theitems
variable to indicate the number of items on the stack. - ENTER
-
Opening bracket on a callback. See
LEAVE
and perlcall.ENTER;
- EXTEND
-
Used to extend the argument stack for an XSUB's return values.
EXTEND( sp, int x );
- FREETMPS
-
Closing bracket for temporaries on a callback. See
SAVETMPS
and perlcall.FREETMPS;
- G_ARRAY
-
Used to indicate array context. See
GIMME
and perlcall. - G_DISCARD
-
Indicates that arguments returned from a callback should be discarded. See perlcall.
- G_EVAL
-
Used to force a Perl
eval
wrapper around a callback. See perlcall. - GIMME
-
The XSUB-writer's equivalent to Perl's
wantarray
. ReturnsG_SCALAR
orG_ARRAY
for scalar or array context. - G_NOARGS
-
Indicates that no arguments are being sent to a callback. See perlcall.
- G_SCALAR
-
Used to indicate scalar context. See
GIMME
and perlcall. - gv_stashpv
-
Returns a pointer to the stash for a specified package. If
create
is set then the package will be created if it does not already exist. Ifcreate
is not set and the package does not exist then NULL is returned.HV* gv_stashpv _((char* name, I32 create));
- gv_stashsv
-
Returns a pointer to the stash for a specified package. See
gv_stashpv
.HV* gv_stashsv _((SV* sv, I32 create));
- GvSV
-
Return the SV from the GV.
- he_free
-
Releases a hash entry from an iterator. See
hv_iternext
. - hv_clear
-
Clears a hash, making it empty.
void hv_clear _((HV* tb));
- hv_delete
-
Deletes a key/value pair in the hash. The value SV is removed from the hash and returned to the caller. The
lken
is the length of the key. Theflags
value will normally be zero; if set to G_DISCARD then null will be returned.SV* hv_delete _((HV* tb, char* key, U32 klen, I32 flags));
- hv_exists
-
Returns a boolean indicating whether the specified hash key exists. The
lken
is the length of the key.bool hv_exists _((HV* tb, char* key, U32 klen));
- hv_fetch
-
Returns the SV which corresponds to the specified key in the hash. The
lken
is the length of the key. Iflval
is set then the fetch will be part of a store. Check that the return value is non-null before dereferencing it to aSV*
.SV** hv_fetch _((HV* tb, char* key, U32 klen, I32 lval));
- hv_iterinit
-
Prepares a starting point to traverse a hash table.
I32 hv_iterinit _((HV* tb));
- hv_iterkey
-
Returns the key from the current position of the hash iterator. See
hv_iterinit
.char* hv_iterkey _((HE* entry, I32* retlen));
- hv_iternext
-
Returns entries from a hash iterator. See
hv_iterinit
.HE* hv_iternext _((HV* tb));
- hv_iternextsv
-
Performs an
hv_iternext
,hv_iterkey
, andhv_iterval
in one operation.SV * hv_iternextsv _((HV* hv, char** key, I32* retlen));
- hv_iterval
-
Returns the value from the current position of the hash iterator. See
hv_iterkey
.SV* hv_iterval _((HV* tb, HE* entry));
- hv_magic
-
Adds magic to a hash. See
sv_magic
.void hv_magic _((HV* hv, GV* gv, int how));
- HvNAME
-
Returns the package name of a stash. See
SvSTASH
,CvSTASH
.char *HvNAME (HV* stash)
- hv_store
-
Stores an SV in a hash. The hash key is specified as
key
andklen
is the length of the key. Thehash
parameter is the pre-computed hash value; if it is zero then Perl will compute it. The return value will be null if the operation failed, otherwise it can be dereferenced to get the originalSV*
.SV** hv_store _((HV* tb, char* key, U32 klen, SV* val, U32 hash));
- hv_undef
-
Undefines the hash.
void hv_undef _((HV* tb));
- isALNUM
-
Returns a boolean indicating whether the C
char
is an ascii alphanumeric character or digit.int isALNUM (char c)
- isALPHA
-
Returns a boolean indicating whether the C
char
is an ascii alphanumeric character.int isALPHA (char c)
- isDIGIT
-
Returns a boolean indicating whether the C
char
is an ascii digit.int isDIGIT (char c)
- isLOWER
-
Returns a boolean indicating whether the C
char
is a lowercase character.int isLOWER (char c)
- isSPACE
-
Returns a boolean indicating whether the C
char
is whitespace.int isSPACE (char c)
- isUPPER
-
Returns a boolean indicating whether the C
char
is an uppercase character.int isUPPER (char c)
- items
-
Variable which is setup by
xsubpp
to indicate the number of items on the stack. See perlxs. - LEAVE
-
Closing bracket on a callback. See
ENTER
and perlcall.LEAVE;
- MARK
-
Stack marker for the XSUB. See
dMARK
. - mg_clear
-
Clear something magical that the SV represents. See
sv_magic
.int mg_clear _((SV* sv));
- mg_copy
-
Copies the magic from one SV to another. See
sv_magic
.int mg_copy _((SV *, SV *, char *, STRLEN));
- mg_find
-
Finds the magic pointer for type matching the SV. See
sv_magic
.MAGIC* mg_find _((SV* sv, int type));
- mg_free
-
Free any magic storage used by the SV. See
sv_magic
.int mg_free _((SV* sv));
- mg_get
-
Do magic after a value is retrieved from the SV. See
sv_magic
.int mg_get _((SV* sv));
- mg_len
-
Report on the SV's length. See
sv_magic
.U32 mg_len _((SV* sv));
- mg_magical
-
Turns on the magical status of an SV. See
sv_magic
.void mg_magical _((SV* sv));
- mg_set
-
Do magic after a value is assigned to the SV. See
sv_magic
.int mg_set _((SV* sv));
- Move
-
The XSUB-writer's interface to the C
memmove
function. Thes
is the source,d
is the destination,n
is the number of items, andt
is the type.(void) Move( s, d, n, t );
- na
-
A variable which may be used with
SvPV
to tell Perl to calculate the string length. - New
-
The XSUB-writer's interface to the C
malloc
function.void * New( x, void *ptr, int size, type )
- Newc
-
The XSUB-writer's interface to the C
malloc
function, with cast.void * Newc( x, void *ptr, int size, type, cast )
- Newz
-
The XSUB-writer's interface to the C
malloc
function. The allocated memory is zeroed withmemzero
.void * Newz( x, void *ptr, int size, type )
- newAV
-
Creates a new AV. The refcount is set to 1.
AV* newAV _((void));
- newHV
-
Creates a new HV. The refcount is set to 1.
HV* newHV _((void));
- newRV
-
Creates an RV wrapper for an SV. The refcount for the original SV is incremented.
SV* newRV _((SV* ref));
- newSV
-
Creates a new SV. The
len
parameter indicates the number of bytes of pre-allocated string space the SV should have. The refcount for the new SV is set to 1.SV* newSV _((STRLEN len));
- newSViv
-
Creates a new SV and copies an integer into it. The refcount for the SV is set to 1.
SV* newSViv _((IV i));
- newSVnv
-
Creates a new SV and copies a double into it. The refcount for the SV is set to 1.
SV* newSVnv _((NV i));
- newSVpv
-
Creates a new SV and copies a string into it. The refcount for the SV is set to 1. If
len
is zero then Perl will compute the length.SV* newSVpv _((char* s, STRLEN len));
- newSVrv
-
Creates a new SV for the RV,
rv
, to point to. Ifrv
is not an RV then it will be upgraded one. Ifclassname
is non-null then the new SV will be blessed in the specified package. The new SV is returned and its refcount is 1.SV* newSVrv _((SV* rv, char* classname));
- newSVsv
-
Creates a new SV which is an exact duplicate of the orignal SV.
SV* newSVsv _((SV* old));
- newXS
-
Used by
xsubpp
to hook up XSUBs as Perl subs. - newXSproto
-
Used by
xsubpp
to hook up XSUBs as Perl subs. Adds Perl prototypes to the subs. - Nullav
-
Null AV pointer.
- Nullch
-
Null character pointer.
- Nullcv
-
Null CV pointer.
- Nullhv
-
Null HV pointer.
- Nullsv
-
Null SV pointer.
- ORIGMARK
-
The original stack mark for the XSUB. See
dORIGMARK
. - perl_alloc
-
Allocates a new Perl interpreter. See perlembed.
- perl_call_argv
-
Performs a callback to the specified Perl sub. See perlcall.
I32 perl_call_argv _((char* subname, I32 flags, char** argv));
- perl_call_method
-
Performs a callback to the specified Perl method. The blessed object must be on the stack. See perlcall.
I32 perl_call_method _((char* methname, I32 flags));
- perl_call_pv
-
Performs a callback to the specified Perl sub. See perlcall.
I32 perl_call_pv _((char* subname, I32 flags));
- perl_call_sv
-
Performs a callback to the Perl sub whose name is in the SV. See perlcall.
I32 perl_call_sv _((SV* sv, I32 flags));
- perl_construct
-
Initializes a new Perl interpreter. See perlembed.
- perl_destruct
-
Shuts down a Perl interpreter. See perlembed.
- perl_eval_sv
-
Tells Perl to
eval
the string in the SV.I32 perl_eval_sv _((SV* sv, I32 flags));
- perl_free
-
Releases a Perl interpreter. See perlembed.
- perl_get_av
-
Returns the AV of the specified Perl array. If
create
is set and the Perl variable does not exist then it will be created. Ifcreate
is not set and the variable does not exist then null is returned.AV* perl_get_av _((char* name, I32 create));
- perl_get_cv
-
Returns the CV of the specified Perl sub. If
create
is set and the Perl variable does not exist then it will be created. Ifcreate
is not set and the variable does not exist then null is returned.CV* perl_get_cv _((char* name, I32 create));
- perl_get_hv
-
Returns the HV of the specified Perl hash. If
create
is set and the Perl variable does not exist then it will be created. Ifcreate
is not set and the variable does not exist then null is returned.HV* perl_get_hv _((char* name, I32 create));
- perl_get_sv
-
Returns the SV of the specified Perl scalar. If
create
is set and the Perl variable does not exist then it will be created. Ifcreate
is not set and the variable does not exist then null is returned.SV* perl_get_sv _((char* name, I32 create));
- perl_parse
-
Tells a Perl interpreter to parse a Perl script. See perlembed.
- perl_require_pv
-
Tells Perl to
require
a module.void perl_require_pv _((char* pv));
- perl_run
-
Tells a Perl interpreter to run. See perlembed.
- POPi
-
Pops an integer off the stack.
int POPi();
- POPl
-
Pops a long off the stack.
long POPl();
- POPp
-
Pops a string off the stack.
char * POPp();
- POPn
-
Pops a double off the stack.
double POPn();
- POPs
-
Pops an SV off the stack.
SV* POPs();
- PUSHMARK
-
Opening bracket for arguments on a callback. See
PUTBACK
and perlcall.PUSHMARK(p)
- PUSHi
-
Push an integer onto the stack. The stack must have room for this element. See
XPUSHi
.PUSHi(int d)
- PUSHn
-
Push a double onto the stack. The stack must have room for this element. See
XPUSHn
.PUSHn(double d)
- PUSHp
-
Push a string onto the stack. The stack must have room for this element. The
len
indicates the length of the string. SeeXPUSHp
.PUSHp(char *c, int len )
- PUSHs
-
Push an SV onto the stack. The stack must have room for this element. See
XPUSHs
.PUSHs(sv)
- PUTBACK
-
Closing bracket for XSUB arguments. This is usually handled by
xsubpp
. SeePUSHMARK
and perlcall for other uses.PUTBACK;
- Renew
-
The XSUB-writer's interface to the C
realloc
function.void * Renew( void *ptr, int size, type )
- Renewc
-
The XSUB-writer's interface to the C
realloc
function, with cast.void * Renewc( void *ptr, int size, type, cast )
- RETVAL
-
Variable which is setup by
xsubpp
to hold the return value for an XSUB. This is always the proper type for the XSUB. See perlxs. - safefree
-
The XSUB-writer's interface to the C
free
function. - safemalloc
-
The XSUB-writer's interface to the C
malloc
function. - saferealloc
-
The XSUB-writer's interface to the C
realloc
function. - savepv
-
Copy a string to a safe spot. This does not use an SV.
char* savepv _((char* sv));
- savepvn
-
Copy a string to a safe spot. The
len
indicates number of bytes to copy. This does not use an SV.char* savepvn _((char* sv, I32 len));
- SAVETMPS
-
Opening bracket for temporaries on a callback. See
FREETMPS
and perlcall.SAVETMPS;
- SP
-
Stack pointer. This is usually handled by
xsubpp
. SeedSP
andSPAGAIN
. - SPAGAIN
-
Refetch the stack pointer. Used after a callback. See perlcall.
SPAGAIN;
- ST
-
Used to access elements on the XSUB's stack.
SV* ST(int x)
- strEQ
-
Test two strings to see if they are equal. Returns true or false.
int strEQ( char *s1, char *s2 )
- strGE
-
Test two strings to see if the first,
s1
, is greater than or equal to the second,s2
. Returns true or false.int strGE( char *s1, char *s2 )
- strGT
-
Test two strings to see if the first,
s1
, is greater than the second,s2
. Returns true or false.int strGT( char *s1, char *s2 )
- strLE
-
Test two strings to see if the first,
s1
, is less than or equal to the second,s2
. Returns true or false.int strLE( char *s1, char *s2 )
- strLT
-
Test two strings to see if the first,
s1
, is less than the second,s2
. Returns true or false.int strLT( char *s1, char *s2 )
- strNE
-
Test two strings to see if they are different. Returns true or false.
int strNE( char *s1, char *s2 )
- strnEQ
-
Test two strings to see if they are equal. The
len
parameter indicates the number of bytes to compare. Returns true or false.int strnEQ( char *s1, char *s2 )
- strnNE
-
Test two strings to see if they are different. The
len
parameter indicates the number of bytes to compare. Returns true or false.int strnNE( char *s1, char *s2, int len )
- sv_2mortal
-
Marks an SV as mortal. The SV will be destroyed when the current context ends.
SV* sv_2mortal _((SV* sv));
- sv_bless
-
Blesses an SV into a specified package. The SV must be an RV. The package must be designated by its stash (see
gv_stashpv()
). The refcount of the SV is unaffected.SV* sv_bless _((SV* sv, HV* stash));
- sv_catpv
-
Concatenates the string onto the end of the string which is in the SV.
void sv_catpv _((SV* sv, char* ptr));
- sv_catpvn
-
Concatenates the string onto the end of the string which is in the SV. The
len
indicates number of bytes to copy.void sv_catpvn _((SV* sv, char* ptr, STRLEN len));
- sv_catsv
-
Concatentates the string from SV
ssv
onto the end of the string in SVdsv
.void sv_catsv _((SV* dsv, SV* ssv));
- SvCUR
-
Returns the length of the string which is in the SV. See
SvLEN
.int SvCUR (SV* sv)
- SvCUR_set
-
Set the length of the string which is in the SV. See
SvCUR
.SvCUR_set (SV* sv, int val )
- SvEND
-
Returns a pointer to the last character in the string which is in the SV. See
SvCUR
. Access the character as*SvEND(sv)
- SvGROW
-
Expands the character buffer in the SV.
char * SvGROW( SV* sv, int len )
- SvIOK
-
Returns a boolean indicating whether the SV contains an integer.
int SvIOK (SV* SV)
- SvIOK_off
-
Unsets the IV status of an SV.
SvIOK_off (SV* sv)
- SvIOK_on
-
Tells an SV that it is an integer.
SvIOK_on (SV* sv)
- SvIOKp
-
Returns a boolean indicating whether the SV contains an integer. Checks the private setting. Use
SvIOK
.int SvIOKp (SV* SV)
- sv_isa
-
Returns a boolean indicating whether the SV is blessed into the specified class. This does not know how to check for subtype, so it doesn't work in an inheritance relationship.
int sv_isa _((SV* sv, char* name));
- SvIV
-
Returns the integer which is in the SV.
int SvIV (SV* sv)
- sv_isobject
-
Returns a boolean indicating whether the SV is an RV pointing to a blessed object. If the SV is not an RV, or if the object is not blessed, then this will return false.
int sv_isobject _((SV* sv));
- SvIVX
-
Returns the integer which is stored in the SV.
int SvIVX (SV* sv);
- SvLEN
-
Returns the size of the string buffer in the SV. See
SvCUR
.int SvLEN (SV* sv)
- sv_magic
-
Adds magic to an SV.
void sv_magic _((SV* sv, SV* obj, int how, char* name, I32 namlen));
- sv_mortalcopy
-
Creates a new SV which is a copy of the original SV. The new SV is marked as mortal.
SV* sv_mortalcopy _((SV* oldsv));
- SvOK
-
Returns a boolean indicating whether the value is an SV.
int SvOK (SV* sv)
- sv_newmortal
-
Creates a new SV which is mortal. The refcount of the SV is set to 1.
SV* sv_newmortal _((void));
- sv_no
-
This is the
false
SV. Seesv_yes
. Always refer to this as&sv_no
. - SvNIOK
-
Returns a boolean indicating whether the SV contains a number, integer or double.
int SvNIOK (SV* SV)
- SvNIOK_off
-
Unsets the NV/IV status of an SV.
SvNIOK_off (SV* sv)
- SvNIOKp
-
Returns a boolean indicating whether the SV contains a number, integer or double. Checks the private setting. Use
SvNIOK
.int SvNIOKp (SV* SV)
- SvNOK
-
Returns a boolean indicating whether the SV contains a double.
int SvNOK (SV* SV)
- SvNOK_off
-
Unsets the NV status of an SV.
SvNOK_off (SV* sv)
- SvNOK_on
-
Tells an SV that it is a double.
SvNOK_on (SV* sv)
- SvNOKp
-
Returns a boolean indicating whether the SV contains a double. Checks the private setting. Use
SvNOK
.int SvNOKp (SV* SV)
- SvNV
-
Returns the double which is stored in the SV.
double SvNV (SV* sv);
- SvNVX
-
Returns the double which is stored in the SV.
double SvNVX (SV* sv);
- SvPOK
-
Returns a boolean indicating whether the SV contains a character string.
int SvPOK (SV* SV)
- SvPOK_off
-
Unsets the PV status of an SV.
SvPOK_off (SV* sv)
- SvPOK_on
-
Tells an SV that it is a string.
SvPOK_on (SV* sv)
- SvPOKp
-
Returns a boolean indicating whether the SV contains a character string. Checks the private setting. Use
SvPOK
.int SvPOKp (SV* SV)
- SvPV
-
Returns a pointer to the string in the SV, or a stringified form of the SV if the SV does not contain a string. If
len
isna
then Perl will handle the length on its own.char * SvPV (SV* sv, int len )
- SvPVX
-
Returns a pointer to the string in the SV. The SV must contain a string.
char * SvPVX (SV* sv)
- SvREFCNT
-
Returns the value of the object's refcount.
int SvREFCNT (SV* sv);
- SvREFCNT_dec
-
Decrements the refcount of the given SV.
void SvREFCNT_dec (SV* sv)
- SvREFCNT_inc
-
Increments the refcount of the given SV.
void SvREFCNT_inc (SV* sv)
- SvROK
-
Tests if the SV is an RV.
int SvROK (SV* sv)
- SvROK_off
-
Unsets the RV status of an SV.
SvROK_off (SV* sv)
- SvROK_on
-
Tells an SV that it is an RV.
SvROK_on (SV* sv)
- SvRV
-
Dereferences an RV to return the SV.
SV* SvRV (SV* sv);
- sv_setiv
-
Copies an integer into the given SV.
void sv_setiv _((SV* sv, IV num));
- sv_setnv
-
Copies a double into the given SV.
void sv_setnv _((SV* sv, double num));
- sv_setpv
-
Copies a string into an SV. The string must be null-terminated.
void sv_setpv _((SV* sv, char* ptr));
- sv_setpvn
-
Copies a string into an SV. The
len
parameter indicates the number of bytes to be copied.void sv_setpvn _((SV* sv, char* ptr, STRLEN len));
- sv_setref_iv
-
Copies an integer into an SV, optionally blessing the SV. The SV must be an RV. The
classname
argument indicates the package for the blessing. Setclassname
toNullch
to avoid the blessing. The new SV will be returned and will have a refcount of 1.SV* sv_setref_iv _((SV *rv, char *classname, IV iv));
- sv_setref_nv
-
Copies a double into an SV, optionally blessing the SV. The SV must be an RV. The
classname
argument indicates the package for the blessing. Setclassname
toNullch
to avoid the blessing. The new SV will be returned and will have a refcount of 1.SV* sv_setref_nv _((SV *rv, char *classname, double nv));
- sv_setref_pv
-
Copies a pointer into an SV, optionally blessing the SV. The SV must be an RV. If the
pv
argument is NULL thensv_undef
will be placed into the SV. Theclassname
argument indicates the package for the blessing. Setclassname
toNullch
to avoid the blessing. The new SV will be returned and will have a refcount of 1.SV* sv_setref_pv _((SV *rv, char *classname, void* pv));
Do not use with integral Perl types such as HV, AV, SV, CV, because those objects will become corrupted by the pointer copy process.
Note that
sv_setref_pvn
copies the string while this copies the pointer. - sv_setref_pvn
-
Copies a string into an SV, optionally blessing the SV. The lenth of the string must be specified with
n
. The SV must be an RV. Theclassname
argument indicates the package for the blessing. Setclassname
toNullch
to avoid the blessing. The new SV will be returned and will have a refcount of 1.SV* sv_setref_pvn _((SV *rv, char *classname, char* pv, I32 n));
Note that
sv_setref_pv
copies the pointer while this copies the string. - sv_setsv
-
Copies the contents of the source SV
ssv
into the destination SVdsv
. (NOTE: Ifssv
has theSVs_TEMP
bit set,sv_setsv
may simply steal the string fromssv
and give it todsv
, leavingssv
empty. Caveat caller.)void sv_setsv _((SV* dsv, SV* ssv));
- SvSTASH
-
Returns the stash of the SV.
HV * SvSTASH (SV* sv)
- SVt_IV
-
Integer type flag for scalars. See
svtype
. - SVt_PV
-
Pointer type flag for scalars. See
svtype
. - SVt_PVAV
-
Type flag for arrays. See
svtype
. - SVt_PVCV
-
Type flag for code refs. See
svtype
. - SVt_PVHV
-
Type flag for hashes. See
svtype
. - SVt_PVMG
-
Type flag for blessed scalars. See
svtype
. - SVt_NV
-
Double type flag for scalars. See
svtype
. - SvTRUE
-
Returns a boolean indicating whether Perl would evaluate the SV as true or false, defined or undefined.
int SvTRUE (SV* sv)
- SvTYPE
-
Returns the type of the SV. See
svtype
.svtype SvTYPE (SV* sv)
- svtype
-
An enum of flags for Perl types. These are found in the file sv.h in the
svtype
enum. Test these flags with theSvTYPE
macro. - SvUPGRADE
-
Used to upgrade an SV to a more complex form. See
svtype
. - sv_undef
-
This is the
undef
SV. Always refer to this as&sv_undef
. - sv_usepvn
-
Tells an SV to use
ptr
to find its string value. Normally the string is stored inside the SV; this allows the SV to use an outside string. The string length,len
, must be supplied. This function will realloc the memory pointed to byptr
, so that pointer should not be freed or used by the programmer after giving it to sv_usepvn.void sv_usepvn _((SV* sv, char* ptr, STRLEN len));
- sv_yes
-
This is the
true
SV. Seesv_no
. Always refer to this as&sv_yes
. - THIS
-
Variable which is setup by
xsubpp
to designate the object in a C++ XSUB. This is always the proper type for the C++ object. SeeCLASS
and perlxs. - toLOWER
-
Converts the specified character to lowercase.
int toLOWER (char c)
- toUPPER
-
Converts the specified character to uppercase.
int toUPPER (char c)
- warn
-
This is the XSUB-writer's interface to Perl's
warn
function. Use this function the same way you use the Cprintf
function. Seecroak()
. - XPUSHi
-
Push an integer onto the stack, extending the stack if necessary. See
PUSHi
.XPUSHi(int d)
- XPUSHn
-
Push a double onto the stack, extending the stack if necessary. See
PUSHn
.XPUSHn(double d)
- XPUSHp
-
Push a string onto the stack, extending the stack if necessary. The
len
indicates the length of the string. SeePUSHp
.XPUSHp(char *c, int len)
- XPUSHs
-
Push an SV onto the stack, extending the stack if necessary. See
PUSHs
.XPUSHs(sv)
- XSRETURN
-
Return from XSUB, indicating number of items on the stack. This is usually handled by
xsubpp
.XSRETURN(x);
- XSRETURN_EMPTY
-
Return from an XSUB immediately.
XSRETURN_EMPTY;
- XSRETURN_NO
-
Return
false
from an XSUB immediately.XSRETURN_NO;
- XSRETURN_UNDEF
-
Return
undef
from an XSUB immediately.XSRETURN_UNDEF;
- XSRETURN_YES
-
Return
true
from an XSUB immediately.XSRETURN_YES;
- Zero
-
The XSUB-writer's interface to the C
memzero
function. Thed
is the destination,n
is the number of items, andt
is the type.(void) Zero( d, n, t );
AUTHOR
Jeff Okamoto <okamoto@corp.hp.com>
With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bowers, Matthew Green, Tim Bunce, and Spider Boardman.
API Listing by Dean Roehrich <roehrich@cray.com>.
DATE
Version 20: 1995/12/14