NAME

Plugin::Tiny - A tiny plugin system for perl

VERSION

version 0.005

SYNOPSIS

#in your core
use Plugin::Tiny; 
my $ps=Plugin::Tiny->new(); #plugin system

#load plugin_class (and perhaps phase) from your configuration
$ps->register(
  phase=>$phase,         #optional; defaults to last part of plugin class
  plugin=>$plugin_class, #required
  role=>$role,           #optional
  arg1=>$arg1,           #optional
  arg2=>$arg2,           #optional
);

#execute your plugin's methods 
my $plugin=$ps->get_plugin ($phase); 
$plugin->do_something(@args);  

DESCRIPTION

Plugin::Tiny is minimalistic plugin system for perl. Each plugin is associated with a keyword (referred to as phase). A limitation of Plugin::Tiny is that each phase can have only one plugin.

Your Plugins

Plugin::Tiny requires that your plugins are objects (a package with new). Plugin::Tiny uses Moose internally, but this being perl you are of course free to use whatever object system you like:

package My::Plugin; #a complete plugin that doesn't do very much
use Moose; 

sub do_something {
    print "Hello World\n";
}

1;

Recommendation: First Register Then Do Things

Plugin::Tiny suggests that you first load all your plugins (during the register) before you actually do something with them. Internal require/use of your packages is deferred to runtime. You can control order in which plugins are loaded (in the order you call register), but if you manage to load all of them before you do anything, you can forget about order.

You know Plugin::Tiny's phases at compile time, but not which plugins will be loaded.

Recommendation: Require a Plugin Role

You may want to do a plugin role for all you plugins, e.g. to standardize the interface for your plugins. Perhaps to make sure that a specific sub is available in the plugin:

package My::Plugin; 
use Moose;
with 'Your::App::Role::Plugin';
#...

Plugin Bundles

You can create bundles of plugins if you hand the plugin system down to the (bundleing) plugin. That way, you can load multiple plugins for one phase. You still need unique phases for each plugin:

package My::Core;
use Moose; #optional
has 'plugins'=>(
  is=>'ro',
  isa=>'Plugin::Tiny', 
  default=>sub{Plugin::Tiny->new},
);

$self->plugins->register(
  phase=>'Scan', 
  plugin=>'PluginBundle', 
  plugins=>$self->plugins, #plugin system
);

package PluginBundle;
has 'plugins'=>(is=>'ro', isa=>'Plugin::Tiny', required=>1); 

#phase defaults to 'One' and 'Two' 
$self->plugins->register_bundle({Plugin::One=>{},Plugin::Two=>{}});

#more or less the same as:    
$self->plugins->register (plugin=>'Plugin::One');  
$self->plugins->register (plugin=>'Plugin::Two'); 

my $one=$self->plugins->get('One');
$one->do_something(@args);  

ATTRIBUTES

debug

expects a boolean. Prints additional info to STDOUT.

prefix

Optional init argument. You can have the prefix added to all plugin classes you register so save some typing and force plugins in your namespace:

#without prefix  
my $ps=Plugin::Tiny->new  
$ps->register(plugin='Your::App::Plugin::Example1');
$ps->register(plugin='Your::App::Plugin::Example2');

#with prefix  
my $ps=Plugin::Tiny->new (  prefix=>'Your::App::Plugin::' );  
$ps->register(plugin='Example1');
$ps->register(plugin='Example2');

role

Optional init argument. A default role to be applied to all plugins. Can be overwritten in register.

METHODS

register

Registers a plugin, e.g. uses it and makes a new plugin object. Needs a plugin. If you don't specify a phase it, it uses a default phase from the plugin class name. See method default_phae for details.

$ps->register(phase=>$phase, plugin=>$plugin_class);  

Optionally, you can also specify a role which your plugin will have to be able to apply. Specify role=>undef to unset global roles.

Remaining key value pairs are passed down to the plugin constructor:

$plugin_system->register (
  plugin=>$plugin_class,   #required
  phase=>$phase,           #optional
  role=>$role,             #optional
  plugins=>$plugin_system, #optional
  args=>$more_args,        #optional
);

A side-effect is that your plugin cannot use 'phase', 'plugin', 'role' as named arguments.

Returns the newly created plugin object on success. Confesses on error.

register_bundle;

Registers a bundle of plugins in no particular order. A bundle is just a hashRef with info needed to issue a series of register calls (see register).

Confesses if a plugin cannot be registered. Otherwise returns $bundle or undef.

sub bundle{
  return {
    'Store::One' => {   
        phase  => 'Store',
        role   => undef,
        dbfile => $self->core->config->{main}{dbfile},
      },
     'Scan::Monitor'=> {   
        core   => $self->core
      },
  };
}
$ps->register_bundle(bundle)

If you want to add or remove plugins, use hashref as usual: undef $bundle->{$plugin}; #remove a plugin using package name $bundle->{'My::Plugin'}={phase=>'foo'}; #add another plugin

To facilitate extending your plugins perhaps you put them the hashref in a separate sub, so you can extend it or remove plugins in a child bundle.

get_plugin

Returns the plugin object associated with the phase. Returns undef on failure.

$plugin=$ps->get_plugin ($phase);

default_phase

Makes a default phase from a class name. Expects a $plugin_class. If prefix is defined it use tail and removes remaining '::'. Without prefix default is just the last element of the class name:

$ps=Plugin-Tiny->new;
$ps->default_phase(My::Plugin::Long::Example); # returns 'Example'

$ps=Plugin-Tiny->new(prefix=>'My::Plugin::');
$ps->default_phase(My::Plugin::Long::Example); # returns 'LongExample'

Returns scalar or undef.

get_class

returns the plugin's class. A bit like ref $plugin. Not sure what it returns on error. Todo!

$class=$ps->get_class ($plugin);

get_phase

returns the plugin's phase. Returns undef on failure. Normally, you should not need this: $phase=$ps->get_phase ($plugin);

AUTHOR

Maurice Mengel <mauricemengel@gmail.com>

COPYRIGHT AND LICENSE

This software is copyright (c) 2012 by Maurice Mengel.

This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.