Name
Outthentic
Synopsis
Multipurpose scenarios framework.
Build status
![Build Status](https://travis-ci.org/melezhik/outthentic.svg)
Install
$ cpanm Outthentic
Introduction
This is an outthentic tutorial.
Scenarios
Scenario is just a script that you run and that yields something into stdout.
Perl scenario example:
$ nano story.pl
print "I am OK\n";
print "I am outthentic\n";
Bash scenario example:
$ nano story.bash
echo I am OK
echo I am outthentic
Python scenario example:
$ nano story.py
print "I am OK"
print "I am outthentic"
Ruby scenario example:
$ nano story.rb
puts "I am OK"
puts "I am outthentic"
Outthentic scenarios could be written in one of the four languages:
Perl
Bash
Python
Ruby
Choose you favorite language ;) !
Outthentic relies on file names convention to determine scenario language.
This table describes file name -> language
mapping for scenarios:
+-----------+--------------+
| Language | File |
+-----------+--------------+
| Perl | story.pl |
| Bash | story.bash |
| Python | story.py |
| Ruby | story.rb |
+-----------+--------------+
Check files
Check files contain rules to verify stdout produced by scenarios.
Here we require that scenario should produce I am OK
and I am outthentic
lines in stdout:
$ nano story.check
I am OK
I am outthentic
NOTE: Check files are optional, if one doesn't need any checks, then don't create check files.
In this case it's only ensured that a scenario succeeds ( exit code 0 ).
Stories
Outthentic story is an abstraction for scenario and check file.
When outthentic story gets run:
scenario is executed and the output is saved into a file.
the output is verified against check file
See also story runner.
Suites and projects
Outthentic suites are a bunch of related stories. You may also call suites (outthentic) projects.
Obviously project may contain more than one story.
Stories are mapped into directories inside the project root directory.
Here is an example:
# Perl
$ mkdir perl-story
$ nano perl-story/story.pl
print "hello from perl"
$ nano perl-story/story.check
hello from perl
# Bash
$ mkdir bash-story
$ nano bash-story/story.bash
echo hello from bash
$ nano bash-story/story.check
hello from bash
# Python
$ mkdir python-story
$ nano python-story/story.py
print "hello from python"
$ nano python-story/story.check
hello from python
# Ruby
$ mkdir ruby-story
$ nano ruby-story/story.rb
puts "hello from ruby"
$ nano ruby-story/story.check
hello from ruby
To execute different stories launch story runner command called strun:
$ strun --story perl-story
$ strun --story bash-story
# so on ...
The project root directory resolution and story paths
If --root
parameter is not set the project root directory is the current working directory.
By default, if --story
parameter is not given, strun looks for the file named story.(pl|rb|bash) at the project root directory and run it.
Here is an example:
$ nano story.bash
echo 'hello world'
$ strun # will run story.bash
It's always possible to pass the project root directory explicitly:
$ strun --root /path/to/project/root/
To run the certain story use --story
parameter:
$ strun --story story1
--story
parameter should point a directory relative to the project root directory.
Summary:
Stories are just a directories with scenarios and check files inside.
Strun - a [S]tory [R]unner - a console tool to execute stories.
Outthentic suites or projects are bunches of related stories.
Check files
Checks files contain rules to test scenario's output.
Every scenario might be accompanied by its check file.
Check file should be placed at the same directory as scenario and be named as story.check
.
Here is an example:
$ nano story.bash
sudo service nginx status
$ nano story.check
running
Story runner
Story runner is a console tool to run stories. It is called strun
.
When executing stories strun consequentially goes through several phases:
Compilation phase
Stories are compiled into Perl files and saved into cache directory.
Execution phase
Compiled Perl files are executed and results are dumped out to console.
Hooks
Story hooks are story runner's extension points.
Hook features:
Hooks like scenarios are scripts written on different languages (Perl,Bash,Ruby,Python)
Hooks always binds to some story, to create a hook you should place hook's script into story directory.
Hooks are are executed before scenarios
Here is an example of hook:
$ nano perl/hook.pl
print "this is a story hook!";
This table describes file name -> language mapping for scenarios:
+-----------+--------------+
| Language | File |
+-----------+--------------+
| Perl | hook.pl |
| Bash | hook.bash |
| Python | hook.py |
| Ruby | hook.rb |
+-----------+--------------+
Reasons why you might need hooks:
Execute some initialization code before running a scenario
Simulate scenario's output
Call another stories
Simulate scenario output
Sometimes you want to override story output at hook level.
This is for example might be useful if you want to test the rules in check files without running real script.
In QA methodology it's called Mock objects:
$ nano hook.bash
set_stdout 'running'
$ nano story.check
running
It's important to say that if overriding happens story executor never try to run scenario even if it presents:
$ nano hook.bash
set_stdout 'running'
$ nano story.bash
sudo service nginx status # this command won't be executed
You may call set_stdout
function more then once:
$ nano hook.pl
set_stdout("HELLO WORLD");
set_stdout("HELLO WORLD2");
It will "produce" two line of a story output:
HELLO WORLD
HELLO WORLD2
This table describes how set_stdout()
function is called in various languages:
+-----------+-----------------------+
| Language | signature |
+-----------+-----------------------+
| Perl | set_stdout(SCALAR) |
| Bash | set_stdout(STRING) |
| Python(*) | set_stdout(STRING) |
| Ruby | set_stdout(STRING) |
+-----------+-----------------------+
(*) You need to from outthentic import *
in Python to import set_stdout function.
Run stories from other stories
Hooks allow you to call one story from other one. Here is an example:
$ nano modules/knock-the-door/story.rb
# this is a downstream story
# to make story downstream
# simply create story files
# in modules/ directory
puts 'knock-knock!'"
$ nano modules/knock-the-door/story.check
knock-knock!
$ nano open-the-door/hook.rb
# this is a upstream story
# to run downstream story
# call run_story function
# inside hook
# run_story accepts parameter - story path,
# notice that you have to omit 'modules/' part
run_story( 'knock-the-door' );
$ nano open-the-door/story.rb
puts 'opening ...'
$ nano open-the-door/story.check
opening
$ strun --story open-the-door/
/modules/knock-the-door/ started
knock-knock!
OK scenario succeeded
OK output match 'knock-knock!'
/open-the-door/ started
opening ...
OK scenario succeeded
OK output match 'opening'
---
STATUS SUCCEED
Stories that run other stories are called upstream stories.
Stories being called from other ones are downstream story.
Summary:
To create downstream story place a story data in
modules/
directory inside the project root directory.To run downstream story call
run_story(story_path)
function inside the upstream story's hook.Downstream story is always gets executed before upstream story.
You can call as many downstream stories as you wish.
Downstream stories may call other downstream stories.
Here is more sophisticated examples of downstream stories:
$ nano modules/up/story.pl
print "UP!"
$ nano modules/down/story.pl
print "DOWN!"
$ nano two-jumps/hook.pl
run_story( 'up' );
run_story( 'down' );
run_story( 'up' );
run_story( 'down' );
Story variables
Variables might be passed to downstream story by the second argument of run_story()
function.
For example, in Perl:
$ nano hook.pl
run_story(
'greeting', { name => 'Alexey' , message => 'hello' }
);
Or in Ruby:
$ nano hook.rb
run_story 'greeting', { 'name' => 'Alexey' , 'message' => 'hello' }
Or in Python:
$ nano hook.rb
from outthentic import *
run_story('greeting', { 'name' : 'Alexey' , 'message' : 'hello' })
Or in Bash:
$ nano hook.bash
run_story greeting name Alexey message hello
This table describes how run_story()
function is called in various languages:
+------------+----------------------------------------------+
| Language | signature |
+------------+----------------------------------------------+
| Perl | run_story(SCALAR,HASHREF) |
| Bash | run_story STORY_NAME NAME VAL NAME2 VAL2 ... |
| Python(**) | run_story(STRING,DICT) |
| Ruby | run_story(STRING,HASH) |
+------------+----------------------------------------------+
() Story variables are accessible() in downstream story by story_var()
function.
(**) You need to from outthentic import *
in Python to import set_stdout function.
Examples:
In Perl:
$ nano modules/greeting/story.pl
print story_var('name'), 'say ', story_var('message');
In Python:
$ nano modules/greeting/story.py
from outthentic import *
print story_var('name') + 'say ' + story_var('message')
In Ruby:
$ nano modules/greeting/story.rb
puts "#{story_var('name')} say #{story_var('message')}"
In Bash:
$ nano modules/greeting/story.bash
echo $name say $message
In Bash (alternative way):
$ nano modules/greeting/story.bash
echo $(story_var name) say $(story_var message)
(*) Story variables are accessible inside check files as well.
This table describes how story_story()
function is called in various languages:
+------------------+---------------------------------------------+
| Language | signature |
+------------------+---------------------------------------------+
| Perl | story_var(SCALAR) |
| Python(*) | story_var(STRING) |
| Ruby | story_var(STRING) |
| Bash (1-st way) | $foo $bar ... |
| Bash (2-nd way) | $(story_var foo.bar) |
+------------------+---------------------------------------------+
(*) You need to from outthentic import *
in Python to import story_var() function.
Stories without scenarios
The minimal set of files should be present in outthentic story is either scenario file or hook script, the last option is story without scenario.
Examples:
# Story with scenario only
$ nano story.pl
# Story with hook only
$ nano hook.pl
Story helper functions
Here is the list of function one can use inside hooks:
project_root_dir()
- the project root directory.cache_root_dir()
- the cache root directory ( see strun ).cache_dir()
- storie's cache directory ( containing story's compiled files )story_dir()
- the directory containing story data.config()
- returns suite configuration hash object. See also suite configuration.os() - return a mnemonic ID of operation system where story is executed.
(*) You need to from outthentic import *
in Python to import os() function. (**) in Bash these functions are represented by variables, e.g. $project_root_dir, $os, so on.
Recognizable OS list
alpine
amazon
archlinux
centos5
centos6
centos7
debian
fedora
minoca
ubuntu
funtoo
Story meta headers
Story meta headers are just plain text files with some useful description.
The content of the meta headers will be shown when story is executed.
Example:
$ nano meta.txt
The beginning of the story ...
Ignore scenario failures
If scenario fails ( the exit code is not equal to zero ), the story executor marks such a story as unsuccessful and this results in overall failure. To suppress any story errors use ignore_story_err()
function.
Examples:
# Python
$ nano hook.py
from outthentic import *
ignore_story_err(1)
# Ruby
$ nano hook.rb
ignore_story_err 1
# Perl
$ nano hook.pl
ignore_story_err(1)
# Bash
$ nano hook.bash
ignore_story_err 1
Story libraries
Story libraries are files to make your libraries' code automatically required into the story scenarios, hooks and check files context:
Here are some examples:
Bash:
$ nano my-story/common.bash
function hello_bash {
echo 'hello bash'
}
$ nano my-story/story.bash
echo hello_bash
$ nano my-story/story.check
generator: <<CODE;
!bash
echo hello_bash
CODE
Ruby:
$ nano modules/my-story/common.rb
def hello_ruby
'hello ruby'
end
$ nano modules/my-story/hook.rb
set_stdout(hello_ruby())
$ nano modules/my-story/story.check
generator: <<CODE;
!ruby
pust hello_ruby()
CODE
This table describes file name -> language
mapping for story libraries:
+-----------+-----------------+--------------------------------+
| Language | file | locations |
+-----------+-----------------+--------------------------------+
| Bash | common.bash | $project_root_dir/common.bash |
| | | $story_dir/common.bash |
+-----------+-----------------+--------------------------------+
| Ruby | common.rb | $project_root_dir/common.rb |
| | | $story_dir/common.bash |
+-----------+-----------------+--------------------------------+
If you put story library file into project root directory it will be required by any story:
$ nano common.bash
function hello_bash {
echo 'hello bash'
}
NOTE! Story libraries are not supported for Python and Perl
PERL5LIB
$project_root_directory/lib path is added to $PERL5LIB variable.
This make it easy to place custom Perl modules under project root directory:
$ nano my-app/lib/Foo/Bar/Baz.pm
package Foo::Bar::Baz;
1;
$ nano common.pm
use Foo::Bar::Baz;
Story runner console tool
$ strun <options>
Options
--root
The project root directory. Default value is the current working directory.
--cwd
Sets working directory when strun executes stories.
--debug
Enable/disable debug mode:
* Increasing debug value results in more low level information appeared at output.
* Default value is 0, which means no debugging.
* Possible values: 0,1,2,3.
--format
Sets reports format. Available formats are: concise|production|default
. Default value is default
.
In concise format strun shrinks output to only STDOUT/STDERR comes from scenarios. It's useful when you want to parse stories output by external commands.
Production format omits debug information.
--purge-cache
Purge strun cache directory upon exit. By default --purge-cache
is disabled.
--match_l
Truncate matching strings. When matching lines are appeared in a report they are truncated to $match_l bytes. Default value is 200.
--story
Run only a single story. This should be path relative to the project root directory.
Examples:
# Project with 3 stories
foo/story.pl
foo/bar/story.rb
bar/story.pl
# Run various stories
--story foo # runs foo/ stories
--story foo/story # runs foo/story.pl
--story foo/bar/ # runs foo/bar/ stories
--ini
Configuration file path.
See suite configuration section for details.
--yaml
YAML configuration file path.
See suite configuration section for details.
--json
JSON configuration file path.
See suite configuration section for details.
--nocolor
Disable colors in reports. By default reports are color.
--dump-config
Dumps suite configuration and exit. See also suite configuration section.
Suite configuration
Outthentic projects are configurable. Configuration data is passed via configuration files.
There are three type of configuration files are supported:
Config::General format (aka ini files)
YAML format
JSON format
Config::General style configuration files are passed by --ini
parameter:
$ strun --ini /etc/suites/foo.ini
$ nano /etc/suites/foo.ini
<main>
foo 1
bar 2
</main>
There is no special magic behind ini files, except this should be Config::General compliant configuration file.
Or you can choose YAML format for suite configuration by using --yaml
parameter:
$ strun --yaml /etc/suites/foo.yaml
$ nano /etc/suites/foo.yaml
main :
foo : 1
bar : 2
Unless user sets path to the configuration file explicitly either by --ini
or --yaml
or --json
story runner looks for the files named suite.ini and then ( if suite.ini is not found ) for suite.yaml, suite.json at the current working directory.
If configuration file is passed and read, the configuration data is accessible in a story hook file via config() function:
$ nano hook.pl
my $foo = config()->{main}->{foo};
my $bar = config()->{main}->{bar};
Examples for other languages:
Bash:
$ nano hook.bash
foo=$(config main.foo )
bar=$(config main.bar )
Python:
$ nano hook.py
from outthentic import *
foo = config()['main']['foo']
bar = config()['main']['bar']
Ruby:
$ nano hook.rb
foo = config['main']['foo']
bar = config['main']['bar']
Runtime configuration
Runtime configuration parameters override ones in suite configuration. Consider this example:
$ nano suite.yaml
foo :
bar : 10
$ strun --param foo.bar=20 # will override foo.bar parameter to 20
Free style command line parameters
Alternative way to pass input parameters into outthentic scripts is a free style command line arguments:
$ strun -- <arguments>
Consider a simple example. We want to create a wrapper for some external script which accepts the following command line arguments:
script {flags} {named parameters} {value}
Where flags are:
--verbose
--debug
Named parameters are:
--foo foo-value
--var bar-value
And value is just a string:
foo-value
It's quite demanding to map external script parameters into Outthentic configuration. More over some parameters of external scripts are optional.
Here is free style command line arguments to the rescue:
$ nano story.bash
script $(args_cli)
That's all. Now we are safe to run our story-wrapper with command line arguments in terms of external script:
$ strun -- --foo foo-value --debug the-value
Auto coercion of configuration data into free style command line parameters
Moreover it's possible declare external script parameters in suite configuration:
$ nano suite.yaml
---
args:
- foo: foo-value
-
- debug
- verbose
- the-value
$ strun
This is end up in running story with following command line arguments for external script:
--foo foo-value --debug --verbose the-value
Auto coercion rules
Args should be array which elements are processed in order, for every elements rules are applied depending on element's type
Scalars are turned into scalars:
the-value ---> the-value
Arrays are turned into scalars with double dashes perpended:
(debug, verbose) ---> --debug --verbose
. This is useful for declaring boolean flagsHashes are turned into named parameters:
foo: foo-value ---> --foo foo-value
Auto coercion, using single dashes instead of double dashes
Double dashes are default behavior of how named parameters and flags converted. If you need single dashes, prepend parameters in configuration file with ~
:
$ nano suite.yaml
---
args:
- '~foo': foo-value
-
- ~debug
- ~verbose
Environment variables
OUTTHENTIC_MATCH
- overrides default value for--match_l
parameter of story runner.SPARROW_ROOT
- sets the prefix for the path to the cache directory with compiled story files, see also story runner.SPARROW_NO_COLOR
- disable color output, see--nocolor
option of story runner.OUTTHENTIC_CWD
- sets working directory for strun, see--cwd
parameter of story runnerOUTTHENTIC_FORMAT
- overrides default value for--format
parameter of story runner.
Cache directory resolution:
+---------------------+----------------------+
| The Cache Directory | SPARROW_ROOT Is Set? |
+---------------------+----------------------+
| ~/.outthentic/tmp/ | No |
| $SPARROW_ROOT/tmp/ | Yes |
+---------------------+----------------------+
Examples
An example stories can be found in examples/ directory, to run them:
$ strun --root examples/ --story $story-name
Where $story-name
is any top level directory inside examples/.
Check files syntax
Brief introduction of check file syntax could be found here - https://github.com/melezhik/outthentic/blob/master/check-files-syntax.md
For the full detailed explanation follow Outthentic::DSL doc pages at https://github.com/melezhik/outthentic-dsl
AUTHOR
Home Page
https://github.com/melezhik/outthentic
See also
Sparrow - Multipurposes scenarios manager.
Outthentic::DSL - Outthentic::DSL specification.
Swat - Web testing framework.
Thanks
To God as the One Who inspires me in my life!