NAME
SDL::Cursor - a SDL perl extension
SYNOPSIS
$cursor = SDL::Cursor->new(
-data => new SDL::Surface "cursor.png",
-mask => new SDL::Surface "mask.png",
-x => 0, -y => 0 );
$cusor->use;
DESCRIPTION
the SDL::Cursor module handles mouse cursors, and provide the developer to use custom made cursors. Note that the cursors can only be in black and white.
METHODS
new( -data => $surface_data, -mask => $surface_mask, x => $x, y => $y)
Creates a new cursor. The <C>-data</C> and <C>-mask</C> parameters should be both black and white pictures. The height and width of these surfaces should be a multiple of 8. The <C>-x</C> and <C>-y</C> are the coordinates of the cursor 'hot spot'.
warp($x, $y)
Set the position of the cursor at the <C>$x</C>, <C>$y</C> coordinates in the application window.
use()
Set the cursor as the active cursor.
get()
When used statically <C>SDL::Cursor::get()</C>, it will return the instance of the current cursor in use. Called as a method, it will return itself.
This method can be useful if you are dealing with several cursors.
show($toggle)
Set the visibility of the cursor. A false value will make the cursor invisible in the Application window. A true value will show it back.
AUTHOR
David J. Goehrig