NAME

SDL::Rect - raw object for storing rectangular coordinates

SYNOPSIS

my $rect = SDL::Rect->new( -height => 4, -width => 40 );

$rect->x(12);  # same as $rect->left(12)
$rect->y(9);   # same as $rect->top(9)

DESCRIPTION

SDL::Rect::new creates a SDL_Rect structure which is used for specifying regions of pixels for filling, blitting, and updating. These objects make it easy to cut and backfill.

By default, x, y, height and width are all set to 0.

METHODS

The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:

x

left

sets and fetches the x (lefmost) position of the rectangle.

y

top

sets and fetches the y (topmost) position.

w

width

sets and fetches the width of the rectangle (in pixels).

h

height

sets and fetches the height of the rectangle (in pixels).

AUTHOR

David J. Goehrig

SEE ALSO

perl(1) SDL::Surface(3)