NAME
SDL::Rect - raw object for storing rectangular coordinates
SYNOPSIS
my $rect = SDL::Rect->new( -height => 4, -width => 40 );
$rect->x(12); # same as $rect->left(12)
$rect->y(9); # same as $rect->top(9)
DESCRIPTION
SDL::Rect::new
creates a SDL_Rect structure which is used for specifying regions of pixels for filling, blitting, and updating. These objects make it easy to cut and backfill.
By default, x, y, height and width are all set to 0.
METHODS
The four fields of a rectangle can be set simply by passing a value to the applicable method. These are:
x
left
sets and fetches the x (lefmost) position of the rectangle.
y
top
sets and fetches the y (topmost) position.
w
width
sets and fetches the width of the rectangle (in pixels).
h
height
sets and fetches the height of the rectangle (in pixels).
AUTHOR
David J. Goehrig
SEE ALSO
perl(1) SDL::Surface(3)