NAME
SDL::Pango - Text rendering engine
CATEGORY
Pango
SYNOPSIS
use SDL;
use SDL::Color;
use SDL::Surface;
use SDL::Overlay;
use SDL::Rect;
use SDL::Video;
use SDL::PixelFormat;
use SDL::Pango;
use SDL::Pango::Context;
SDL::Pango::init();
my $context = new SDL::Pango::Context;
SDL::Pango::set_default_color($context, 0xA7C344FF, 0);
SDL::Pango::set_markup($context, 'Hallo <b>W<span foreground="red">o</span><i>r</i><u>l</u>d</b>!', -1);
SDL::init(SDL_INIT_VIDEO);
my $display = SDL::Video::set_video_mode(640, 480, 32, SDL_SWSURFACE);
my $bg = SDL::Video::map_RGB($display->format, 0x12, 0x22, 0x45);
SDL::Video::fill_rect($display, SDL::Rect->new(0, 0, 640, 480), $bg);
my $surface = SDL::Pango::create_surface_draw($context);
SDL::Video::blit_surface($surface, SDL::Rect->new(0, 0, 640, 480), $display, SDL::Rect->new(0, 0, 640, 480));
SDL::Video::update_rect($display, 0, 0, 0, 0);
SDL::delay(2000);
CONSTANTS
The constants are exported by default. You can avoid this by doing:
use SDL::Pango ();
and access them directly:
SDL::Pango::SDLPANGO_DIRECTION_NEUTRAL;
or by choosing the export tags below:
Export tag: ':align'
- SDLPANGO_ALIGN_LEFT
-
Left alignment
- SDLPANGO_ALIGN_CENTER
-
Centered
- SDLPANGO_ALIGN_RIGHT
-
Right alignment
Export tag: ':direction'
- SDLPANGO_DIRECTION_LTR
-
Left to right
- SDLPANGO_DIRECTION_RTL
-
Right to left
- SDLPANGO_DIRECTION_WEAK_LTR
-
Left to right (weak)
- SDLPANGO_DIRECTION_WEAK_RTL
-
Right to left (weak)
- SDLPANGO_DIRECTION_NEUTRAL
-
Neutral
METHODS
init
SDL::Pango::init();
Initialize the Glib and Pango API. This must be called before using other functions in this library, excepting SDL::Pango::was_init. SDL does not have to be initialized before this call.
Returns: always 0
.
was_init
my $was_init = SDL::Pango::was_init();
Query the initilization status of the Glib and Pango API. You may, of course, use this before SDL::Pango::init to avoid initilizing twice in a row.
Returns: Non-zero when already initialized. Zero when not initialized.
set_default_color
SDL::Pango::set_default_color($context, $foreground, $background);
SDL::Pango::set_default_color($context, $r1, $g1, $b1, $a1, $r2, $g2, $b2, $a2);
Sets default foreground and background color when rendering text and markup.
You can call it with either 2 color-parameters (32-bit RRGGBBAA values), or with 4 separate values for foreground and 4 separate values for background.
set_minimum_size
SDL::Pango::set_minimum_size($context, $width, $height);
Sets the minimum size of the drawing rectangle.
set_text
SDL::Pango::set_text($context, $text, $length);
SDL::Pango::set_text($context, $text, $length, $alignment);
Set plain text to context. Text must be utf-8. $length
chars will be rendered, pass -1
to render the whole text.
$alignment
can be:
SDLPANGO_ALIGN_LEFT (default)
SDLPANGO_ALIGN_CENTER
SDLPANGO_ALIGN_RIGHT
set_markup
SDL::Pango::set_markup($context, $text, $length);
Set markup text to context. Text must be utf-8. $length
chars will be rendered, pass -1
to render the whole text.
See PangoMarkupFormat for a description about the markup format.
get_layout_width
my $w = SDL::Pango::get_layout_width($context);
Returns the width of the resulting surface of the given text/markup for this context.
get_layout_height
my $h = SDL::Pango::get_layout_height($context);
Returns the height of the resulting surface of the given text/markup for this context.
set_base_direction
SDL::Pango::set_base_direction($context, $direction);
Sets the direction of the text to either left-to-right or right-to-left.
See "CONSTANTS".
set_dpi
SDL::Pango::set_dpi($context, $dpi_x, $dpi_y);
Sets the DPI (dots per inch) for this context. Default is 96
.
set_language
SDL::Pango::set_language($context, $language);
Sets the language name for this context.
See ISO639-2.
Example:
SDL::Pango::set_language($context, "en");
draw
SDL::Pango::draw($context, $display, $x, $y);
Draws the text or markup to an existing surface at position $x
/$y
.
set_surface_create_args
SDL::Pango::set_surface_create_args($context, $flags, $bits, $r_mask, $g_mask, $b_mask, $a_mask);
Sets the argumet that are used when creating a surface via SDL::Pango::create_surface_draw.
Example:
SDL::Pango::set_surface_create_args(
$context,
SDL_SWSURFACE,
32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF
);
create_surface_draw
my $surface = SDL::Pango::create_surface_draw($context);
Creates a new surface and draws the text/markup. You can specify the attributes of the surfaces using SDL::Pango::set_surface_create_args.
AUTHOR
Tobias Leich [FROGGS]