NAME
SDL::Mouse -- SDL Bindings for the Mouse device
CATEGORY
Core, Mouse
METHODS
warp_mouse
void warp_mouse( int $x, int $y );
Set the position of the mouse cursor (generates a mouse motion event).
set_cursor
void set_cursor( object );
Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. set_cursor()
can be used to force cursor redraw, if this is desired for any reason.
get_cursor
object get_cursor();
Gets the currently active mouse cursor.
show_cursor
int show_cursor( int toggle );
Toggle whether or not the cursor is shown on the screen. Passing SDL_ENABLE
displays the cursor and passing SDL_DISABLE
hides it. The current state of the mouse cursor can be queried by passing SDL_QUERY
, either SDL_DISABLE
or SDL_ENABLE
will be returned.
use SDL;
use SDL::Mouse;
use SDL::Video;
SDL::init(SDL_INIT_VIDEO);
SDL::Video::set_video_mode( 640, 480, 16, SDL_SWSURFACE);
printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);
SDL::Mouse::show_cursor(SDL_DISABLE);
printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);
SDL::Mouse::show_cursor(SDL_ENABLE);
printf("Cursor is %s\n", SDL::Mouse::show_cursor(SDL_QUERY) ? 'visible' : 'not visible');
sleep(3);