NAME

SDL::Rect - Defines a rectangular area

CATEGORY

Core, Video, Structure

SYNOPSIS

my $rect = SDL::Rect->new( 0, 0, 0, 0 );
$rect->x(1);
$rect->y(2);
$rect->w(3);
$rect->h(4);
my $x = $rect->x; # 1
my $y = $rect->y; # 2
my $w = $rect->w; # 3
my $h = $rect->h; # 4

DESCRIPTION

An SDL_Rect defines a rectangular area of pixels.

METHODS

new ( $x, $y, $w, $h )

The constructor creates a new rectangle with the specified x, y, w, h values:

my $rect = SDL::Rect->new( 0, 0, 0, 0 );

x

If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle:

my $x = $rect->x; # 255
$rect->x(128);

y

If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle:

my $y = $rect->y; # 255
$rect->y(128);

w

If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle:

my $w = $rect->w; # 255
$rect->w(128);

h

If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle:

my $h = $rect->h; # 255
$rect->h(128);

SEE ALSO

SDL::Surface