NAME
Changes - Revision history for Games-FrozenBubble
2.202
0.001_1|2.20
- Migrated to new SDL bindings (kthakore, FROGGS)
- Made Makefile and Build system cpan friendly (daxim++, kmx++)
- Fixed bugs dude to change in typemap (FROGGS++)
version 2
new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points
network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT)
LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network
fully revamped graphics, including now 3d-based smooth penguin eyecandy
revamped intro and 1p music into fully digital productions
full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play)
when trying to used your joystick in Frozen-Bubble, if nothing comes up, most probably your joystick isn't configured correctly (or supported in Linux), use -ji commandline switch to verify your joystick is detected properly; if it is not, try to load the proper kernel modules etc - for example, "joydev" is needed, but it is sometimes not automatically loaded when plugging in a joystick (even in modern distros and with USB joysticks)
recording and playback of all games with non-predefined levels (1-player in random and multiplayer training, local 2-player, and network/LAN game with 2 to 5 players) - trigger a record by hitting the Print Screen key during a game, or record all games by starting with --auto-record
realtime graphical effects in the menu screen (if your computer is fast enough)
anti-aliased+shaded+localized messages
2 POD Errors
The following errors were encountered while parsing the POD:
- Around line 31:
=over without closing =back
- Around line 93:
=over is the last thing in the document?!