NAME

RiveScript - Rendering Intelligence Very Easily

SYNOPSIS

use RiveScript;

# Create a new RiveScript interpreter.
my $rs = new RiveScript;

# Load a directory of replies.
$rs->loadDirectory ("./replies");

# Load another file.
$rs->loadFile ("./more_replies.rs");

# Stream in some RiveScript code.
$rs->stream (q~
  + hello bot
  - Hello, human.
~);

# Sort all the loaded replies.
$rs->sortReplies;

# Chat with the bot.
while (1) {
  print "You> ";
  chomp (my $msg = <STDIN>);
  my $reply = $rs->reply ('localuser',$msg);
  print "Bot> $reply\n";
}

DESCRIPTION

RiveScript is a simple trigger/response language primarily used for the creation of chatting robots. It's designed to have an easy-to-learn syntax but provide a lot of power and flexibility. For more information, visit http://www.rivescript.com/

METHODS

GENERAL

RiveScript new (hash %ARGS)

Create a new instance of a RiveScript interpreter. The instance will become its own "chatterbot," with its own set of responses and user variables. You can pass in any global variables here. The two standard variables are:

debug     - Turns on debug mode (a LOT of information will be printed to the
            terminal!). Default is 0 (disabled).
verbose   - When debug mode is on, all debug output will be printed to the
            terminal if 'verbose' is also true. The default value is 1.
debugfile - Optional: paired with debug mode, all debug output is also written
            to this file name. Since debug mode prints such a large amount of
            data, it is often more practical to have the output go to an
            external file for later review. Default is '' (no file).
depth     - Determines the recursion depth limit when following a trail of replies
            that point to other replies. Default is 50.
strict    - If this has a true value, any syntax errors detected while parsing
            a RiveScript document will result in a fatal error. Set it to a
            false value and only a warning will result. Default is 1.

It's recommended that if you set any other global variables that you do so by calling setGlobal or defining it within the RiveScript code. This will avoid the possibility of overriding reserved globals. Currently, these variable names are reserved:

topics   sorted  sortsthat  sortedthat  thats
arrays   subs    person     client      bot
objects  syntax  sortlist   reserved    debugopts
frozen   globals handlers   objlangs

Note: the options "verbose" and "debugfile", when provided, are noted and then deleted from the root object space, so that if your RiveScript code uses variables by the same values it won't conflict with the values that you passed here.

LOADING AND PARSING

bool loadDirectory (string $PATH[, string @EXTS])

Load a directory full of RiveScript documents. $PATH must be a path to a directory. @EXTS is optionally an array containing file extensions, including the dot. By default @EXTS is ('.rs').

Returns true on success, false on failure.

bool loadFile (string $PATH)

Load a single RiveScript document. $PATH should be the path to a valid RiveScript file. Returns true on success; false otherwise.

bool stream (arrayref $CODE)

Stream RiveScript code directly into the module. This is for providing RS code from within the Perl script instead of from an external file. Returns true on success.

string checkSyntax (char $COMMAND, string $LINE)

Check the syntax of a line of RiveScript code. This is called automatically for each line parsed by the module. $COMMAND is the command part of the line, and $LINE is the rest of the line following the command (and excluding inline comments).

If there is no problem with the line, this method returns undef. Otherwise it returns the text of the syntax error.

If strict mode is enabled in the constructor (which is on by default), a syntax error will result in a fatal error. If it's not enabled, the error is only sent via warn and the file currently being processed is aborted.

void sortReplies ()

Call this method after loading replies to create an internal sort buffer. This is necessary for trigger matching purposes. If you fail to call this method yourself, RiveScript will call it once when you request a reply. However, it will complain loudly about it.

data deparse ()

Translate the in-memory representation of the loaded RiveScript documents into a Perl data structure. This would be useful for developing a user interface to facilitate editing of RiveScript replies without having to edit the RiveScript code manually.

The data structure returned from this will follow this format:

{
  "begin" => { # Contains begin block and config settings
    "global" => { # ! global (global variables)
      "depth" => 50,
      ...
    },
    "var" => {    # ! var (bot variables)
      "name" => "Aiden",
      ...
    },
    "sub" => {    # ! sub (substitutions)
      "what's" => "what is",
      ...
    },
    "person" => { # ! person (person substitutions)
      "you" => "I",
      ...
    },
    "array" => {  # ! array (arrays)
      "colors" => [ "red", "green", "light green", "blue" ],
      ...
    },
    "triggers" => {  # triggers in your > begin block
      "request" => { # trigger "+ request"
        "reply" => [ "{ok}" ],
      },
    },
  },
  "topic" => { # all topics under here
    "random" => { # topic names (default is random)
      "hello bot" => { # trigger labels
        "reply"     => [ "Hello human!" ], # Array of -Replies
        "redirect"  => "hello",            # Only if @Redirect exists
        "previous"  => "hello human",      # Only if %Previous exists
        "condition" => [                   # Only if *Conditions exist
          "<get name> != undefined => Hello <get name>!",
          ...
        ],
      },
    },
  },
  "include" => { # topic inclusion
    "alpha" => [ "beta", "gamma" ], # > topic alpha includes beta gamma
  },
  "inherit" => { # topic inheritence
    "alpha" => [ "delta" ], # > topic alpha inherits delta
  }
}

Note that inline object macros can't be deparsed this way. This is probably for the best (for security, etc). The global variables "debug" and "depth" are only provided if the values differ from the defaults (true and 50, respectively).

void write (glob $fh || string $file[, data $deparsed])

Write the currently parsed RiveScript data into a RiveScript file. This uses deparse() to dump a representation of the loaded data and writes it to the destination file. Pass either a filehandle or a file name.

If you provide $deparsed, it should be a data structure matching the format of deparse(). This way you can deparse your RiveScript brain, add/edit replies and then pass in the new version to this method to save the changes back to disk. Otherwise, deparse() will be called to get the current snapshot of the brain.

CONFIGURATION

bool setHandler (string $LANGUAGE => code $CODEREF, ...)

Define some code to handle objects of a particular programming language. If the coderef is undef, it will delete the handler.

The code receives the variables $rs, $action, $name, and $data. These variables are described here:

$rs     = Reference to Perl RiveScript object.
$action = "load" during the parsing phase when an >object is found.
          "call" when provoked via a <call> tag for a reply
$name   = The name of the object.
$data   = The source of the object during the parsing phase, or an array
          reference of arguments when provoked via a <call> tag.

There is a default handler set up that handles Perl objects.

If you want to block Perl objects from being loaded, you can just set it to be undef, and its handler will be deleted and Perl objects will be skipped over:

$rs->setHandler (perl => undef);

The rationale behind this "pluggable" object interface is that it makes RiveScript more flexible given certain environments. For instance, if you use RiveScript on the web where the user chats with your bot using CGI, you might define a handler so that JavaScript objects can be loaded and called. Perl itself can't execute JavaScript, but the user's web browser can.

See the JavaScript example in the docs directory in this distribution.

bool setSubroutine (string $NAME, code $CODEREF)

Manually create a RiveScript object (a dynamic bit of Perl code that can be provoked in a RiveScript response). $NAME should be a single-word, alphanumeric string. $CODEREF should be a pointer to a subroutine or an anonymous sub.

bool setGlobal (hash %DATA)

Set one or more global variables, in hash form, where the keys are the variable names and the values are their value. This subroutine will make sure that you don't override any reserved global variables, and warn if that happens.

This is equivalent to ! global in RiveScript code.

To delete a global, set its value to undef or "<undef>". This is true for variables, substitutions, person, and uservars.

bool setVariable (hash %DATA)

Set one or more bot variables (things that describe your bot's personality).

This is equivalent to ! var in RiveScript code.

bool setSubstitution (hash %DATA)

Set one or more substitution patterns. The keys should be the original word, and the value should be the word to substitute with it.

$rs->setSubstitution (
  q{what's}  => 'what is',
  q{what're} => 'what are',
);

This is equivalent to ! sub in RiveScript code.

bool setPerson (hash %DATA)

Set a person substitution. This is equivalent to ! person in RiveScript code.

bool setUservar (string $USER, hash %DATA)

Set a variable for a user. $USER should be their User ID, and %DATA is a hash containing variable/value pairs.

This is like <set> for a specific user.

string getUservar (string $USER, string $VAR)

This is an alias for getUservars, and is here because it makes more grammatical sense.

data getUservars ([string $USER][, string $VAR])

Get all the variables about a user. If a username is provided, returns a hash reference containing that user's information. Else, a hash reference of all the users and their information is returned.

You can optionally pass a second argument, $VAR, to get a specific variable that belongs to the user. For instance, getUservars ("soandso", "age").

This is like <get> for a specific user or for all users.

bool clearUservars ([string $USER])

Clears all variables about $USER. If no $USER is provided, clears all variables about all users.

bool freezeUservars (string $USER)

Freeze the current state of variables for user $USER. This will back up the user's current state (their variables and reply history). This won't statically prevent the user's state from changing; it merely saves its current state. Then use thawUservars() to revert back to this previous state.

bool thawUservars (string $USER[, hash %OPTIONS])

If the variables for $USER were previously frozen, this method will restore them to the state they were in when they were last frozen. It will then delete the stored cache by default. The following options are accepted as an additional hash of parameters (these options are mutually exclusive and you shouldn't use both of them at the same time. If you do, "discard" will win.):

discard: Don't restore the user's state from the frozen copy, just delete the
         frozen copy.
keep:    Keep the frozen copy even after restoring the user's state. With this
         you can repeatedly thawUservars on the same user to revert their state
         without having to keep freezing them again. On the next freeze, the
         last frozen state will be replaced with the new current state.

Examples:

# Delete the frozen cache but don't modify the user's variables.
$rs->thawUservars ("soandso", discard => 1);

# Restore the user's state from cache, but don't delete the cache.
$rs->thawUservars ("soandso", keep => 1);
string lastMatch (string $USER)

After fetching a reply for user $USER, the lastMatch method will return the raw text of the trigger that the user has matched with their reply. This function may return undef in the event that the user did not match any trigger at all (likely the last reply was "ERR: No Reply Matched" as well).

INTERACTION

string reply (string $USER, string $MESSAGE)

Fetch a response to $MESSAGE from user $USER. RiveScript will take care of lowercasing, running substitutions, and removing punctuation from the message.

Returns a response from the RiveScript brain.

RIVESCRIPT

This interpreter tries its best to follow RiveScript standards. Currently it supports RiveScript 2.0 documents. A current copy of the RiveScript working draft is included with this package: see RiveScript::WD.

SEE ALSO

RiveScript::WD - A current snapshot of the Working Draft that defines the standards of RiveScript.

http://www.rivescript.com/ - The official homepage of RiveScript.

CHANGES

1.26  May 29 2012
- Added EXE_FILES to Makefile.PL so the rivescript utility installs
  correctly.

1.24  May 15 2012
- Fixed: having a single-line, multiline comment, e.g. /* ... */
- Fixed: you can use <input> and <reply> in triggers now, instead of only
  <input1>-<input9> and <reply1>-<reply9>
- When a trigger consists of nothing but multiple wildcard symbols, sort
  the trigger by length, this way you can have '* * * * *' type triggers
  still work correctly (each <star> tag would get one word, with the final
  <star> collecting the remainder).
- Backported new feature from Python lib: you can now use <bot> and <env>
  to SET variables (eg. <bot mood=happy>). The {!...} tag is deprecated.
- New feature: deparse() will return a Perl data structure representing all
  of the RiveScript code parsed by the module so far. This way you can build
  a user interface for editing replies without requiring a user to edit the
  code directly.
- New method: write() will use deparse() to write a RiveScript document using
  all of the in-memory triggers/responses/etc.
- Cleaned up the POD documentation, put POD code along side the Perl functions
  it documents, removed useless bloat from the docs.
- POD documentation now only shows recent changes. For older changes, see the
  "CHANGES" file in the distribution.
- Removed the `rsup` script from the distribution (it upgrades RiveScript 1.x
  code to 2.x; there probably isn't any 1.x code out in the wild anyway).

1.22  Sep 22 2011
- Cleaned up the documentation of RiveScript; moved the JavaScript object
  example to a separate document in the `docs' directory.
- Obsoleted the `rsdemo` command that used to ship with the distribution. In
  its place is `rivescript`, which can also be used non-interactively so that a
  third party, non-Perl application could still make use of RiveScript.
- RiveScript.pm is now dual licensed. It uses the GPLv2 for open source
  applications as before, but you can contact the author for details if you
  want to use RiveScript.pm in a closed source commercial application.

1.20  Jul 30 2009
- Added automatic syntax checking when parsing RiveScript code. Also added
  'strict mode' - if true (default), a syntax error is a fatal error. If false,
  a syntax error is a warning, and RiveScript aborts processing the file any
  further.
- Changed the behavior of "inherits" a bit: a new type has been added called
  "includes" which does what the old "inherits" does (mixes the trigger list
  of both topics together into the same pool). The new "inherits" option though
  causes the trigger list from the source topic to be higher in matching priority
  than the trigger list of the inherited topic.
- Moving to a new versioning scheme: development releases will have odd
  version numbers, stable (CPAN) versions will have even numbers.
- Fixed the Eliza brain; in many places a <star2> was used when there was only one
  star in the trigger. Fixes lots of issues with Eliza.
- Bugfix: recursion depth limits weren't taken into account when the {@} tag
  was responsible for a redirection. Fixed.
- Bugfix: there was a problem in the regular expression that counts real words
  while sorting triggers, so that triggers with *'s in them weren't sorted
  properly and would therefore cause matching issues.
- Bugfix: when the internal _getreply is called because of a recursive
  redirection (@, {@}), the %previous tags should be ignored. They weren't.
  since "lastreply" is always the same no matter how deeply recursive _getreply
  is going, it could result in some infinite recursion in rare cases. Fixed.
- Bugfix: using a reserved name as a global variable wasn't working properly
  and would crash RiveScript. Fixed.

1.19  Apr 12 2009
- Added support for defining custom object handlers for non-Perl programming
  languages.
- All the methods like setGlobal, setVariable, setUservar, etc. will now
  accept undef or "<undef>" as values - this will delete the variables.
- There are no reserved global variable names anymore. Now, if a variable name
  would conflict with a reserved name, it is put into a "protected" space
  elsewhere in the object. Still take note of which names are reserved though.

1.18  Dec 31 2008
- Added support for topics to inherit their triggers from other topics.
  e.g. > topic alpha inherits beta
- Fixed some bugs related to !array with ^continue's, and expanded its
  functionality therein.
- Updated the getUservars() function to optionally be able to get just a specific
  variable from the user's data. Added getUservar() as a grammatically correct
  alias to this new functionality.
- Added the functions freezeUservars() and thawUservars() to back up and
  restore a user's variables.
- Added the function lastMatch(), which returns the text of the trigger that
  matched the user's last message.
- The # command for RiveScript comments has been deprecated in revision 7 of
  the RiveScript Working Draft. The Perl module will now emit warnings each
  time the # comments are processed.
- Modified a couple of triggers in the default Eliza brain to improve matching
  issues therein.
- +Triggers can contain user <get> tags now.
- Updated the RiveScript Working Draft.

AUTHOR

Noah Petherbridge, http://www.kirsle.net

KEYWORDS

bot, chatbot, chatterbot, chatter bot, reply, replies, script, aiml, alpha

COPYRIGHT AND LICENSE

The Perl RiveScript interpreter is dual licensed as of version 1.22. For open source applications the module is using the GNU General Public License. If you'd like to use the RiveScript module in a closed source or commercial application, contact the author for more information.

RiveScript - Rendering Intelligence Very Easily
Copyright (C) 2011 Noah Petherbridge

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA