NAME
Algorithm::Line::Bresenham::C - it is a C version Algorithm::Line::Bresenham to speed up a bit.
SYNOPSIS
use Algorithm::Line::Bresenham::C qw/line/;
my @points = line(3,3 => 5,0);
# returns the list: [3,3], [4,2], [4,1], [5,0]
DESCRIPTION
Bresenham is one of the canonical line drawing algorithms for pixellated grids. Given a start and an end-point, Bresenham calculates which points on the grid need to be filled to generate the line between them.
Googling for 'Bresenham', and 'line drawing algorithms' gives some good overview. The code here takes its starting point from Mark Feldman's Pascal code in his article Bresenham's Line and Circle Algorithms at http://www.gamedev.net/reference/articles/article767.asp.
FUNCTIONS
line
line ($from_y, $from_x => $to_y, $to_x);
Generates a list of all the intermediate points. This is returned as a list of array references.
circle
my @points = circle ($y, $x, $radius)
Returns the points to draw a circle with
SEE ALSO
AUTHOR and LICENSE
Lilo Huang, kenwu@cpan.org
Copyright (c) 2008 Lilo Huang. All rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
1 POD Error
The following errors were encountered while parsing the POD:
- Around line 66:
You forgot a '=back' before '=head1'