Why not adopt me?
NAME
Dist::Zilla::Util::PluginLoader - Inflate a Legal Dist::Zilla Plugin from basic parts
VERSION
version 0.001003
SYNOPSIS
use Dist::Zilla::Util::PluginLoader;
my $loader = Dist::Zilla::Util::PluginLoader->new( sequence => $sequence );
$loader->load( $plugin, $name, [ key => value , key => value ]);
$loader->load_ini( $plugin, $name, [ 'key = value', 'key = value' ] );
METHODS
load
Load a Dist::Zilla plugin meeting specification.
Signatures:
void load( $self, $plugin )
void load( $self, $plugin, \@args );
void load( $self, $plugin, $name );
void load( $self, $plugin, $name, \@args );
$plugin is Str ( Dist::Zilla Plugin )
$name is Str ( Dist::Zilla Section Name )
@args is ArrayRef
num items == even
key => value pairs of scalars.
Constructs an instance of $plugin
, using $name
where possible, and uses @args
to populate the MVP
properties for that $plugin
, and then injects it to the ->sequence
passed earlier.
load_ini
Load a Dist::Zilla plugin meeting specification with unparsed INI
key = value
strings.
Signatures:
void load( $self, $plugin )
void load( $self, $plugin, \@args );
void load( $self, $plugin, $name );
void load( $self, $plugin, $name, \@args );
$plugin is Str ( Dist::Zilla Plugin )
$name is Str ( Dist::Zilla Section Name )
@args is ArrayRef of Str
each Str is 'key = value'
Constructs an instance of $plugin
, using $name
where possible, and parses and uses @args
to populate the MVP
properties for that $plugin
, and then injects it to the ->sequence
passed earlier.
ATTRIBUTES
sequence
A Config::MVP::Sequence
object.
The easiest way to get one of those is:
around plugin_from_config {
my ($orig,$self,$name,$arg, $section ) = @_;
^^^^^^^^
}
assembler
A Config::MVP::Assembler
Defaults to sequence->assembler
section_class
Defaults to assembler->section_class
AUTHOR
Kent Fredric <kentnl@cpan.org>
COPYRIGHT AND LICENSE
This software is copyright (c) 2017 by Kent Fredric <kentfredric@gmail.com>.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.