Changes for version 2.0 - 2005-07-09

  • Added Term::Animation::Entity to replace the previous hash that an animation entity was composed of.
  • This version breaks backwards compatibility with previous versions. See MIGRATION for details on moving to this version.
  • Added optional collision detection between entities
  • Names are no longer required for entities
  • The direction of the Z dimension (depth) has been reversed. Higher numbers now indicate that the entity is further away

Modules

ASCII sprite animation framework