NAME
Paws::GameLift::RuntimeConfiguration
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::RuntimeConfiguration object:
$service_obj->Method(Att1 => { GameSessionActivationTimeoutSeconds => $value, ..., ServerProcesses => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::RuntimeConfiguration object:
$result = $service_obj->Method(...);
$result->Att1->GameSessionActivationTimeoutSeconds
DESCRIPTION
A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.
A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions
parameter for each ServerProcess. Learn more about Running Multiple Processes on a Fleet (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html).
Related actions
DescribeRuntimeConfiguration | UpdateRuntimeConfiguration
ATTRIBUTES
GameSessionActivationTimeoutSeconds => Int
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED
.
MaxConcurrentGameSessionActivations => Int
The number of game sessions in status ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
ServerProcesses => ArrayRef[Paws::GameLift::ServerProcess]
A collection of server process configurations that identify what server processes to run on each instance in a fleet.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues