NAME
Paws::GameLift::AttributeValue
USAGE
This class represents one of two things:
Arguments in a call to a service
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.
As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object:
$service_obj->Method(Att1 => { N => $value, ..., SL => $value });
Results returned from an API call
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object:
$result = $service_obj->Method(...);
$result->Att1->N
DESCRIPTION
Values for use in Player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each AttributeValue
object can use only one of the available properties.
ATTRIBUTES
N => Num
For number values, expressed as double.
S => Str
For single string values. Maximum string length is 100 characters.
SDM => Paws::GameLift::StringDoubleMap
For a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters.
SL => ArrayRef[Str|Undef]
For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored.
SEE ALSO
This class forms part of Paws, describing an object used in Paws::GameLift
BUGS and CONTRIBUTIONS
The source code is located here: https://github.com/pplu/aws-sdk-perl
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues