NAME
Event::RPC - Event based transparent Client/Server RPC framework
SYNOPSIS
#-- Server Code
use Event::RPC::Server;
use My::TestModule;
my $server = Event::RPC::Server->new (
port => 5555,
classes => { "My::TestModule" => { ... } },
);
$server->start;
----------------------------------------------------------
#-- Client Code
use Event::RPC::Client;
my $client = Event::RPC::Client->new (
server => "localhost",
port => 5555,
);
$client->connect;
#-- Call methods of My::TestModule on the server
my $obj = My::TestModule->new ( foo => "bar" );
my $foo = $obj->get_foo;
ABSTRACT
Event::RPC supports you in developing Event based networking client/server applications with transparent object/method access from the client to the server. Network communication is optionally encrypted using IO::Socket::SSL. Several event loop managers are supported due to an extensible API. Currently Event and Glib are implemented.
DESCRIPTION
Event::RPC consists of a server and a client library. The server exports a list of classes and methods, which are allowed to be called over the network. More specific it acts as a proxy for objects created on the server side (on demand of the connected clients) which handles client side methods calls with transport of method arguments and return values.
The object proxy handles refcounting and destruction of objects created by clients properly. Objects as method parameters and return values are handled as well (although with some limitations, see below).
For the client the whole thing is totally transparent - once connected to the server it doesn't know whether it calls methods on local or remote objects.
Also the methods on the server newer know whether they are called locally or from a connected client. Your application logic is not affected by Event::RPC at all, at least if it has a rudimentary clean OO design.
For details on implementing servers and clients please refer to the man pages of Event::RPC::Server and Event::RPC::Client.
REQUIREMENTS
Event::RPC needs either one of the following modules on the server (they're not necessary on the client):
Event
Glib
They're needed for event handling resp. mainloop implementation. If you like to use SSL encryption you need to install
IO::Socket::SSL
As well Event::RPC makes heavy use of the
Storable
module, which is part of the Perl standard library. It's important that both client and server use exactly the same version of the Storable module! Otherwise Event::RPC client/server communication will fail badly.
INSTALLATION
You get the latest installation tarballs and online documentation at this location:
http://www.exit1.org/Event-RPC/
If your system meets the requirements mentioned above, installation is just:
perl Makefile.PL
make test
make install
EXAMPLES
The tarball includes an examples/ directory which contains two programs:
server.pl
client.pl
Just execute them with --help to get the usage. They do some very simple communication but are good to test your setup, in particular in a mixed environment.
LIMITATIONS
Although the classes and objects on the server are accessed transparently by the client there are some limitations should be aware of. With a clean object oriented design these should be no problem in real applications:
Direct object data manipulation is forbidden
All objects reside on the server and they keep there! The client just has specially wrapped proxy objects, which trigger the necessary magic to access the object's methods on the server. Complete objects are never transferred from the server to the client, so something like this does not work:
$object->{data} = "changed data";
(assuming $object is a hash ref on the server).
Only method calls are transferred to the server, so even for "simple" data manipulation a method call is necessary:
$object->set_data ("changed data");
As well for reading an object attribute. Accessing a hash key will fail:
my $data = $object->{data};
Instead call a method which returns the 'data' member:
my $data = $object->get_data;
Methods may exchange objects, but not in a too complex structure
Event::RPC handles methods which return objects. The only requirement is that they are declared as a Object returner on the server (refer to Event::RPC::Server for details), but not if the object is hided inside a deep complex data structure.
An array or hash ref of objects is Ok, but not more. This would require to much expensive runtime data inspection.
Object receiving parameters are more restrictive, since even hiding them inside one array or hash ref is not allowed. They must be passed as a direkt argument of the method subroutine.
AUTHORS
Jörn Reder <joern at zyn dot de>
COPYRIGHT AND LICENSE
Copyright 2002-2006 by Jörn Reder.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 USA.
1 POD Error
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- Around line 156:
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