NAME
Event - Event loop processing
SYNOPSIS
use Event qw(loop unloop);
# initialize application
Event->flavor(attribute => value, ...);
my $ret = loop();
# and some callback will call
unloop('ok');
DESCRIPTION
The Event module provide a central facility to watch for various types of events and invoke a callback when these events occur. The idea is to delay the handling of events so that they may be dispatched in priority order when it is safe for callbacks to execute.
PERL API
Events (the occurrence of such) are noticed and queued by 'event watchers'. The creation and configuration of event watchers is the primary topic of the rest of this document.
The following functions control or interrogate the event loop as a whole:
- $result = loop([$timeout])
-
Will enter a loop that calls one_event() until unloop() is called. The argument passed to unloop() is the return value of loop(). Loops can be nested.
- unloop($result)
-
Make the inner-most loop() return with $result.
- unloop_all($result)
-
Cause all pending loop()s to return immediately. This is not implemented with
die
. It is works as ifunloop($result)
were called for all nested loops. - sweep([$max_prio])
-
Queue all pending events and dispatch any with priority strictly less than $max_prio (the highest priority is 0). The default is to process all events except idle events. (While idle events are ignored by sweep, idle watchers are not ignored. If you want to avoid triggering an idle watcher then set
max
toundef
orstop()
it.) - one_event([$timeout])
-
If any events are outstanding then invoke the corresponding callback of the highest priority event. If there are no events available, block forever or until $timeout. Use of this API is not recommended because it is not efficient and does not trap exceptions. However, you might wish to understand how it works:
Queue asyncronous events (signals, etc).
If there are any events with priority 5 or less (see StarvePrio) then service the next one and return.
Calculate the maximum wait time (minimum time till the next timer expiration) and pass control to the poll/select system call. Upon return, queue all pending events.
Queue asyncronous events again.
If there are any events then service the next one and return.
Service the next idle watcher.
StarvePrio is the priority level for which events are dispatched during step 2. It cannot be changed without a recompile. In the rare case that an event is always pending at step 2 then I/O watchers will starve. However, this is highly unlikely since async watchers should never queue events so rapidly.
- all_watchers()
-
Returns a list of all watchers (including stopped watchers).
- all_running()
-
Returns a list of all watchers with actively running callbacks. Watchers are returned in order of most recent to least recent.
- all_idle()
-
If the event queue is very busy, all the idle watchers will sit on the idle queue waiting to run. However, be aware that if an idle watcher has the
max
attribute set then it will queue a normal event when itsmax
wait time is exceeded.
Event Watcher Constructors
All watchers are constructed in one of the following ways:
$w = Event->flavor( [attr1 => $value,]... );
$w = Event::flavor($Class, [attr1 => $value,]...);
$w = Event::flavor->new([attr1 => $value,]...);
Where flavor is substituted with the kind of watcher. Built-in types include idle, io, signal, timer, and var.
New watchers (hopefully) have reasonable defaults and can also be customized by passing extra attributes to the constructor. When created, watcher objects are "started" and are waiting for events (see $event->start
below).
NetServer::Portal can display watchers in real-time, formatted similarly to the popular top
program. You may find this a useful aide for debugging.
Shared Watcher Attributes
Watchers are configured with attributes (also known as properties). For example:
$watcher->cb(\&some_code); # set callback
warn $event->w->desc.": ".$event->hits." events happened; Wow!";
All watchers support the following attributes: cb, cbtime, debug, desc, prio, max_cb_tm, reentrant, and repeat. Watcher constructors accept the preceding and additionally: async and nice. All events support: hits, prio, and w. Moreover, watchers also offer extra attributes according to their specialty.
Shared Watcher Methods
The following methods are available for all watchers:
- $watcher->start
-
Activate the watcher. Watchers refuse to
start()
without sufficient configuration information to generate events. Constructors always invokestart()
unless theparked=
1> option is requested. You will need to set the parked option if you preallocate unconfigured watchers. - $watcher->again
-
This is the same as the
start
except if a watcher has special repeat behavior. For example, repeating timers recalculate their alarm time using theinterval
parameter. - $watcher->now
-
Cause the watcher to generate an event. The callback may or may not run immediately depending upon the event's priority. If you must unconditionally invoke the callback, consider something like
$w->cb->($w);
- $watcher->stop
-
Don't look for events any more. Running events are allowed to complete but pending events are cancelled. Note that a stopped watcher can be reactivated by calling the
start
oragain
methods.Watchers are stopped implicitly if their new configuration deprives them of the ability to generate events. For instance:
my $io_watcher = Event->io(timeout => 1); # started $io_watcher->timeout(undef); # stopped implicitly $io_watcher->timeout(1); # still stopped $io_watcher->start; # restarted
- $watcher->cancel
-
Stop and destroy
$watcher
. Running events are allowed to complete but pending events are cancelled. Cancelled watchers are no longer valid except for read-only operations. For example, prio() can return the watcher's priority, but start() will fail. - $watcher->is_cancelled
-
Reports whether the
$watcher
has been cancelled. - $watcher->is_active
-
Reports whether the
$watcher
has been started. The return value is not affected by suspend. - $watcher->is_running
-
Zero if the callback is not running. Otherwise, the number of levels that the callback has been entered. This can be greater than one if a
reentrant
callback invokesloop
(orsweep
, with lesser probability). - $watcher->is_suspended
-
Reports whether the
$watcher
is suspended. - $watcher->pending
-
Returns whether this watcher has any events pending in the event queue.
Watcher Types
- idle
-
Extra attributes: min => $seconds, max => $seconds
The callback is invoked only when no events are pending. If there is never a chance to idle, an event will be generated at least every
max
seconds and not more often thanmin
seconds. - var
-
Extra attributes: var => \$var, poll => 'rw'
Var watchers generate events when the given variable is read from or written to. As perl is a concise language, it is often difficult to predict when a variable will be read. For this reason, variable watchers should poll for writes unless you know what you are doing.
- timer
-
Extra attributes: at => $time, interval => $sec, hard => $bool
The
$time
and$sec
are in seconds. Fractional seconds may be used if Time::HiRes is available. The constructor also accepts anafter
attribute for easier initialization. It might be useful to know the time at the start of today. You can find it with:use Time::Local; my $TodaySeconds = int timelocal(0,0,0,(localtime)[3,4,5]);
If
interval
is set then the watcher will automatically repeat. Be aware that due to lags in the event loop, theinterval
timeout may already be in the past. If thehard
flag is set, the event will be queued for execution relative to the last time the callback was invoke. However, ifhard
is false the new timeout will be calculated relative to the current time (this is the default). - io
-
Extra attributes: fd => $fd, poll => 'rwe' [timeout => $seconds, hard => $bool, timeout_cb => \&code]
The callback is invoked when the file descriptor,
fd
, has data to be read, written, or pending exceptions.fd
can be a GLOB, an IO::Handle object, or a file number (file descriptor).Note that it is your option whether to have multiple watchers per file handle or to use a single watcher for all event conditions.
If timeout_cb is set then timeouts use this alternate callback instead of the main callback.
- signal
-
Extra attribute: signal => $str
PRIORITY
Priority is used to sort the event queue. Meaningful priorities range from -1 to 6 inclusive. Lower numbers mean higher priority (-1 is the highest priority and 6 is the lowest). If multiple events get queued, the ones with the highest priority are serviced first. Events with equal priority are serviced in first-in-first-out order.
use Event qw(PRIO_HIGH PRIO_NORMAL); # some constants
LEVELS: -1 0 1 2 3 4 5 6
----------------------+-------------+---------------
PRIO_HIGH PRIO_NORMAL
A negative priority causes the callback to be invoked immediately upon event occurrence. Use this with caution. While it may seem advantageous to use negative priorities, they bypass the whole point of having an event queue.
Each watcher has a default priority, assigned by its constructor:
io PRIO_NORMAL
signal PRIO_HIGH
timer PRIO_NORMAL
var PRIO_NORMAL
Default priorities are stored in ${"Event::${type}::DefaultPriority"}. If the default priority is not satisfactory for your purposes, the constructor options nice
, async
, or prio
can be used to adjust it. nice
specifies an offset from the default priority; async
forces the priority to -1; and prio
assigns a given priority of your choice. If more than one of these options are given then prio
overrides async
overrides nice
.
WATCHER CONSTRUCTOR ATTRIBUTES
These options are only supported as constructor arguments.
- after => $seconds
-
See the discussion of the timer watcher.
- async => $bool
-
If $bool then the watcher priority is set to -1.
- nice => $offset
-
Offset from the default priority.
- parked => $yes
-
By default, watcher constructors automatically invoke the
start()
method. If you don't want the watcher started then requestparked=
1>.
WATCHER ATTRIBUTES
- at => $time
-
The expiration time in the same units as the system clock. For a timer,
at
will usually be in the future. - cb => \&code
- cb => [$class_or_object, $method_name]
-
The function or method to call when an event is dispatched. The callback is invoked with
$event
as its only argument.Perhaps you are wondering what happens if something goes wrong and an untrapped
die
occurs within your callback?$Event::DIED
is just for this purpose. See the full description ofDIED
below. - cbtime => $time
-
When the callback was invoked most recently.
- data => $anything
-
The
data()
method associates arbitrary data with a watcher.This method is not intended for implementers of watchers. If you are subclassing or implementing a watcher, consider the
private()
method. - debug => $bool
-
Debugging can be activated globally or per watcher. When debugging is enabled for a particular watcher, $Event::DebugLevel is treated as two levels higher. Levels of 1, 2, 3, or 4 give progressively more diagnostics on STDERR.
- desc => $string
-
An identifying name. If this is not passed explicitly to the constructor, it will be initialized with a string that attempts to identify the location in the source code where the watcher was constructed.
- fd => $filehandle
-
This attribute can accept either a perl-esque filehandle or a system call derived file descriptor number.
- hard => $bool
-
Determines how repeating timers (or timeouts) are recalculated. The timer is restarted either before or after the callback depending on whether it is true or false, respectively. In long-running callbacks this can make a significant difference.
- interval => $seconds
-
How long between repeating timeouts. The
at
attribute is recalculated usinginterval
upon callback return. - max => $seconds
-
The maximum number of seconds to wait before triggering the callback. Similar to a
timeout
. - max_cb_tm => $seconds
-
The maximum number of seconds to spend in a callback. If a callback uses more time then it is aborted. Defaults to 1 sec. This feature is normally disabled. See Event::Stats.
- min => $seconds
-
Enforce a minimum number of seconds between triggering events.
- poll => $bits
-
Determines which kinds of events are of interest. This attribute can be set with either strings or bit constants. The bit constants are available via 'use Event::Watcher qw(R W E T);'.
string constant description ------ -------- --------------- 'r' R read 'w' W write 'e' E exception 't' T timeout
Thus, both of these statements enable interest in read:
$w->poll($w->poll . 'r'); $w->poll($w->poll | R);
A given type of watcher may support all or a subset of the available events.
- prio => $level
-
Changes the watcher's priority to the given level. Events generated by a watcher usually inherit the priority of the watcher.
- private => $anything
-
Use the
private()
method to associate arbitrary data with a watcher. This method is intended for implementers of watchers or watcher subclasses. Each caller's package accesses its own private attribute. - reentrant => $bool
-
By default, callbacks are allowed to invoke
sweep
orloop
which in turn may invoke the same callback again recursively. This can be useful but can also be confusing. Moreover, if you keep reentering callbacks you will quickly run out of stack space. Disable this feature per watcher by setting reentrant to false. This will cause the watcher to be suspended during recursive calls tosweep
orloop
. - repeat => $bool
-
The repeat flag controls whether the callback should either be one-shot or continue waiting for new events. The default setting depends on the type of watcher. io, signal, and var default to true.
- signal => $str
-
The callback is invoked after the specified signal is received. The $str string should be something like 'INT' or 'QUIT'. Also see the documentation for
%SIG
. A given signal can be handled by%SIG
or Event, but not both. - suspend => $bool
-
Stop looking for events. Running events are allowed to complete, but queued events are cancelled.
Suspend is for debugging. If you suspend all watchers in an application then you can examine the complete state unchanged for as long as you like without worrying about timer expirations. If you actually wish to stop a watcher then use the
stop()
method. - timeout => $seconds
-
The number of seconds before a watcher times out.
- timeout_cb => \&code
- timeout_cb => [$class_or_object, $method_name]
-
This is an optional attribute for use when it is desired that timeouts be serviced in a separate code path than normal events. When this attribute is unset, timeouts are serviced by
cb
. - var => $ref
-
A reference to the variable being watched.
EVENT ATTRIBUTES
- got => $bits
-
got
is available in the callback of watchers withpoll
.got
is in the same format aspoll
except that it gives what kind of event actually happened. In contrast,poll
is just an indication of interest. - hits => $int
-
A watcher increments
hits
every time it registers an event. Signals in quick succession can be clumped into a single event. - prio => $level
-
Be aware that this priority can differ from the watcher's priority. For instance, the watcher's priority may have changed since the event was generated. Moreover, the C extension API offers the freedom to queue events of arbitrary priority.
- w => $watcher
-
This method return the event's watcher. It is read-only.
Customization and Exceptions
$Event::DebugLevel
Enables progressively more debugging output. Meaningful levels range from 1 (least output) to 5 (most output). Also see
debug
.$Event::DIED
When
loop
orsweep
is called, an exception context is established for the duration of event processing. If an exception is detected then$Event::DIED
is invoked. The default hook useswarn
to output the exception. After the DIED handler completes, event processing continues as if nothing happened.If you'd like more detailed output you can install the verbose handler:
$Event::DIED = \&Event::verbose_exception_handler;
Or you can write your own. The handler is invoked like this:
$Event::DIED->($event, $@);
If you do not want to continue looping after an error, you can do something like this:
$Event::DIED = sub { Event::verbose_exception_handler(@_); Event::unloop_all(); };
Event->add_hooks(key => sub { ... }, ...);
The bulk of Event's implementation is in C for maximum performance. The
add_hooks
method allows insertion of perl code at key points in the optimized event processing core. While flexible, this can hurt performance *significantly*. If you want customization *and* performance, please see the C API.Currently support hooks are detailed as follows:
hook purpose ------------- ---------------------------------------------- prepare returns minimum time to block (timeable) check assess state after normal return from select/poll asynccheck check for signals, etc callback invoked before each event callback
C API
Event also has a direct API for callbacks written exclusively in C. See Event::MakeMaker.
WHAT ABOUT THREADS?
Event loops and threads are two different solutions to the same problem: asynchronous processing. Event loops have been around since the beginning of computing. They are well understood and proven to be a good solution for many applications.
While event loops make use of basic operating system services, the bulk of their implementation is usually outside the kernel. While an event loop may appear to do many things in parallel, it does not, even on multiprocessor hardware. Actions are always dispatched sequentially. This implies that long running callbacks must be avoided because otherwise event processing is halted.
Event loops work well when actions are short and to the point. Long-running tasks must be broken into short steps and scheduled for execution. Some sort of a state machine is usually required. While a big, complex application server is usually simpler to implement in a multithreaded fashion, a web browser can easily get by without threads. Consider a JPEG file download and render. When some new bytes are available they are sorted to the right place on the screen. Only a little state must be kept to keep track of how much has been rendered and to process subsequent incoming bytes.
Threads can either substitute for an event loop or complement it. Threads are similar to processes in that the operating system manages task switching for you. However, the difference is that all threads share the same address space. This is good and bad. Higher performance can be achieved but since data is shared between threads, extreme care must be taken to access or modify global data. The operating system can switch threads at any moment or can execute multiple threads simultaneously. I hope this sounds dangerous! It is! Threads can introduce maddeningly complicated and hard to debug synchronization problems.
Threads are like rocket fuel. They are essential when you really need them but most applications would be better off with a simple event loop. Even if threads are genuinely needed, consider confining them to the parts of an application where truly scalable performance is really worth the difficulty of a multithreaded implementation. For example, most GUIs applications do not need threads and most scientific compute intensive problems can be isolated from event dispatching. On the other hand, high performance transaction servers generally do mandate a truly multithreaded approach.
Another consideration is that threads are not quite as widely available as event loops. While a few forward-thinking operating systems have offered threads since the beginning, their addition to many popular operating systems is much more recent and some still offer no threads support. If portability is a requirement, one must check that threads support is available and also carefully test a particular threads implementation to see whether it supports the features you need. It is likely that all platforms will have a solid implementation soon but at this point in history it is best to double check.
Many suggestions by Mark Mielke <Mark.Mielke.markm@nt.com>
WHAT ABOUT NON-PREEMPTIVE THREADS?
The Java language is oriented to use non-preemptive threads, yet even Java uses an event-loop for Swing (AFAIK). That is one of the reasons I don't use Java for network-centric applications. My belief is that the benefit of multi-threading is the gain in performance on SMP hardware. In my view, non-preemptive threads (java green-threads) are usually poor design. I find them harder to work with, harder to debug, and slower for a rather marginal gain in readability. I really like working with a state machine. I find it leads to more stable and better code. It also has the benefit of abstracting away how concurrency is achieved.
Contributed by artur@vogon-solutions.com, 12 Jul 1999.
BUGS
The meaning of $io->timeout(0) might change. Use undef
to unset the timeout.
There seems to be some sort of bug in the global destruction phase:
Attempt to free unreferenced scalar during global destruction.
Use of uninitialized value during global destruction.
Explicit blessing to '' (assuming package main) during global
destruction.
WHY SELECT/POLL SUCKS
This section is concerned with advanced kernel architecture.
A scalable and explicit event delivery mechanism for UNIX
Abstract: UNIX applications not wishing to block when doing I/O often use the select() system call, to wait for events on multiple file descriptors. The select() mechanism works well for small-scale applications, but scales poorly as the number of file descriptors increases. Many modern applications, such as Internet servers, use hundreds or thousands of file descriptors, and suffer greatly from the poor scalability of select(). Previous work has shown that while the traditional implementation of select() can be improved, the poor scalability is inherent in the design. We present a new event-delivery mechanism, which allows the application to register interest in one or more sources of events, and to efficiently dequeue new events. We show that this mechanism, which requires only minor changes to applications, performs independently of the number of file descriptors.
http://www.usenix.org/events/usenix99/full_papers/banga/banga_html/index.html
THE FUTURE
Even if this module does not end up being the One and True Event Loop, the author will insure that it is source compatible with its successor, or arrange for gradual migration. Back in the early days, the Event programming API was changing at every release. Care was taken to allow the old API to continue to work, and the transition was eased by printing out lots of warnings about the new usage. So you shouldn't sit on your hands in anticipation of the One and True Event Loop. Just start coding!
ALSO SEE
Useful and Fun
Time::HiRes, NetServer::Portal, Time::Warp
Message Passing
COPE, IPC::LDT, Event-tcp
GUI
While Tk does not yet support Event, PerlQt does.
C API
Inline
SUPPORT
If you have insights or complaints then please subscribe to the mailing list! Send email to:
perl-loop-subscribe@perl.org
AUTHOR
Joshua N. Pritikin <jpritikin@pobox.com>
For my motivation, see http://why-compete.org
ACKNOWLEDGMENT
Initial 0.01 implementation by Graham Barr <gbarr@pobox.com>. Other contributors include at least those lists below and folks mentioned in the ChangeLog.
Gisle Aas <gisle@aas.no>
Uri Guttman <uri@sysarch.com>
Nick Ing-Simmons <nick@ni-s.u-net.com> (Tk)
Sarathy <gsar@engin.umich.edu>
Jochen Stenzel <perl@jochen-stenzel.de>
COPYRIGHT
Copyright © 1997 Joshua Nathaniel Pritikin & Graham Barr
Copyright © 1998, 1999, 2000, 2001, 2002 Joshua Nathaniel Pritikin
All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
1 POD Error
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