NAME
Math::Random::PCG32 - minimal PCG random number generator
SYNOPSIS
use Math::Random::PCG32;
# probably want a better seed, see Math::Random::Secure
# a game by contrast could want the seed given by YYYYMMDD
my $rng = Math::Random::PCG32->new( 42, 54 );
$rng->coinflip; # 0,1
$rng->decay( 2147483648, 1, 20 ); # 50% odds decay from 1 out to 20
# (results closer to 1 than 20)
$rng->irand; # 32-bit unsigned int
$rng->irand_in( 1, 100 ); # 1..100 result (biased)
$rng->rand; # float [0..1) (biased)
$rng->rand(10); # previous multiplied by ...
$rng->rand_elm( \@a ); # random element of array (biased)
$rng->rand_from( \@a ); # splice out a random element "
$rng->rand_idx( \@a ); # random index of array "
$rng->roll( 3, 6 ); # 3d6 (biased)
DESCRIPTION
This module includes a minimal PCG (Permuted Congruential Generator) for random numbers
and some utility routines for PCG (Procedural Content Generation).
A RANDOM BENCHMARK
This pits the (very bad) core rand
function against the rand methods from Math::Random::ISAAC, Math::Random::MTwist, Math::Random::Xorshift, and this module for cmpthese( -5, ...
via the Benchmark module on my somehow still functional 2009 macbook.
Rate isacc xorsh mtwist pcg rand
isacc 214269/s -- -92% -96% -96% -99%
xorsh 2661857/s 1142% -- -47% -52% -88%
mtwist 5030175/s 2248% 89% -- -9% -78%
pcg 5518583/s 2476% 107% 10% -- -75%
rand 22447322/s 10376% 743% 346% 307% --
METHODS
Various methods may croak if invalid input is detected. Use new to obtain an object and then call the others using that. Note that many of these are biased, as this module favors speed and is expected to deal only with small numbers.
- new initstate initseq
-
Makes a new object. No peeking! The two seed values must be 64-bit unsigned integers. These could be read off of
/dev/random
, e.g.use Fcntl; my $raw; sysopen( my $fh, "/dev/random", O_RDONLY ) or die ...; ... = sysread $fh, $raw, 8; my $seed = unpack "Q", $raw;
or for a game one might use values from Time::HiRes or provided by the user. initstate and initseq are documented at:
- coinflip
-
Returns
0
or1
.Since version 0.17.
- decay odds min max
-
Increments min while successive random values are less than odds ending should a random value fail or max be reached. odds is treated as a
uint32_t
value (as are min and max), so 50% odds of decay would be2147483648
. Returns the value min is incremented to. - irand
-
Returns a random number from an object constructed by new. The return value is a 32-bit unsigned integer.
Used to be called rand in older versions of the module.
- irand64
-
Returns a 64-bit unsigned integer, possibly by sticking the result of two calls to the RNG together.
- irand_in min max
-
Returns a random integer in the range of min to max, inclusive.
- irand_way x1 y1 x2 y2
-
Returns a new point as a list that will bring the first point (given by x1, y1) towards the second point or
undef
if the points are the same.Overflows are not checked for; do not use points that will result in deltas or magnitudes greater than can be handled without overflow by 32-bit values.
- rand [ factor ]
-
Returns a floating point value in the range 0.0 <= n < 1.0, or in some other range if a number is given as a factor.
- rand_elm array-reference
-
Returns a random element from the given array, or
undef
if the array is empty (or if that is what the array element contained). The reference is not modified. - rand_from array-reference
-
Like rand_elm but cuts the element out of the array reference before returning it. Pretty similar to
splice
with a random index:$rng->rand_from(\@seed); splice @seed, rand @seed, 1;
Since version 0.17.
- rand_idx array-reference
-
Returns a random index from the given array, or
undef
if the array is empty. - roll count sides
-
Sums the result of rolling the given number of dice.
Since version 0.17. Prior to that was called dice. Prior to version 0.10 did not exist.
CAVEATS
This module MUST NOT be used for anything cryptographic or security related. It probably should not be used for any analysis that needs non-biased pseudo random numbers.
Various routines are subject to various forms of modulo bias so will become increasingly unsound as the values used approach UINT32_MAX
. If modulo bias is a concern this module is not what you need. More reading:
https://www.pcg-random.org/posts/bounded-rands.html
This module does use %
(which is biased) in various routines; there are apparently faster methods (or ones more suitable for larger inputs) though benchmarking
uint32_t byinteger(uint32_t max) {
uint32_t x = rand();
uint64_t m = (uint64_t) x * (uint64_t) max;
return m >> 32;
}
against
uint32_t bymodulus(uint32_t max) { return rand() % max; }
did not show any notable speed gain for me (though perhaps my benchmark was flawed, or compiler too old? YMMV).
BUGS
Reporting Bugs
Patches might best be applied towards:
https://github.com/thrig/Math-Random-PCG32
Known Issues
Probably needs a modern compiler for the stdint
types. Untested on older versions of Perl. Untested (by me) on 32-bit versions of Perl; use64bitint=define
is now required.
Various tradeoffs have been made to always favor speed over safety: modulo bias is ignored and some methods have integer overflow issues. Using numbers well below INT32_MAX
should avoid these issues.
SEE ALSO
https://www.pcg-random.org/using-pcg-c-basic.html
https://github.com/imneme/pcg-c-basic
Math::Random::Secure for good seed choice.
http://xoshiro.di.unimi.it for a different PRNG and tips on compiler flags for use during benchmarks.
"though I must say, those PRNG writers, it feels like they are in a
small scale war with each other at times"
-- random chat comment
AUTHOR
thrig - Jeremy Mates (cpan:JMATES) <jeremy.mates at gmail.com>
COPYRIGHT AND LICENSE
Perl module copyright (C) 2018 by Jeremy Mates
Code under src/ directory (c) 2014 M.E. O'Neill / pcg-random.org
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
L<http://www.apache.org/licenses/LICENSE-2.0>
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.