NAME
Game::Life::NDim - Infrastructure for playing Conway's game of life with support for multiple cell types and 2D or 3D boards.
VERSION
This documentation refers to Game::Life::NDim version 0.0.4.
SYNOPSIS
use Game::Life::NDim;
# Brief but working code example(s) here showing the most common usage(s)
# This section will be as far as many users bother reading, so make it as
# educational and exemplary as possible.
DESCRIPTION
TODO
SUBROUTINES/METHODS
Exportable Functions
game_of_life ( %params )
Class Methods
new ( %params )
Param: dims
- array of ints - The dimensions of the game (in zero based form ie [1,1] for a 2x2 board
Param: rand
- bool - If true sets the board with random life types
Param: types
- hash ref - List of types (keys) and their relative likely hood to be found default {0=> ,1=> }
Object Methods
add_rule ( )
process ()
set ()
to_string ()
DIAGNOSTICS
CONFIGURATION AND ENVIRONMENT
DEPENDENCIES
INCOMPATIBILITIES
BUGS AND LIMITATIONS
There are no known bugs in this module.
Please report problems to Ivan Wills (ivan.wills@gmail.com).
Patches are welcome.
AUTHOR
Ivan Wills - (ivan.wills@gmail.com)
LICENSE AND COPYRIGHT
Copyright (c) 2010 Ivan Wills (14 Mullion Close, Hornsby Heights, NSW Australia 2077). All rights reserved.
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself. See perlartistic. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.