NAME

Net::XMPP::Client - XMPP Client Module

SYNOPSIS

Net::XMPP::Client is a module that provides a developer easy access
to the Extensible Messaging and Presence Protocol (XMPP).

DESCRIPTION

Client.pm uses Protocol.pm to provide enough high level APIs and
automation of the low level APIs that writing an XMPP Client in
Perl is trivial.  For those that wish to work with the low level
you can do that too, but those functions are covered in the
documentation for each module.

Net::XMPP::Client provides functions to connect to an XMPP server,
login, send and receive messages, set personal information, create
a new user account, manage the roster, and disconnect.  You can use
all or none of the functions, there is no requirement.

For more information on how the details for how Net::XMPP is written
please see the help for Net::XMPP itself.

For a full list of high level functions available please see
Net::XMPP::Protocol.

Basic Functions

use Net::XMPP;

$Con = new Net::XMPP::Client();

$Con->SetCallbacks(...);

$Con->Execute(hostname=>"jabber.org",
              username=>"bob",
              password=>"XXXX",
              resource=>"Work'
             );

#
# For the list of available functions see Net::XMPP::Protocol.
#

$Con->Disconnect();

METHODS

Basic Functions

new(debuglevel=>0|1|2, - creates the Client object.  debugfile
    debugfile=>string,   should be set to the path for the debug
    debugtime=>0|1)      log to be written.  If set to "stdout"
                         then the debug will go there.  debuglevel
                         controls the amount of debug.  For more
                         information about the valid setting for
                         debuglevel, debugfile, and debugtime see
                         Net::XMPP::Debug.

Connect(hostname=>string,      - opens a connection to the server
        port=>integer,           listed in the hostname (default
        timeout=>int             localhost), on the port (default
        connectiontype=>string,  5222) listed, using the
        tls=>0|1)                connectiontype listed (default
                                 tcpip).  The two connection types
                                 available are:
                                   tcpip  standard TCP socket
                                   http   TCP socket, but with the
                                          headers needed to talk
                                          through a web proxy
                                 If you specify tls, then it TLS
                                 will be used if it is available
                                 as a feature.

Execute(hostname=>string,       - Generic inner loop to handle
        port=>int,                connecting to the server, calling
        tls=>0|1,                 Process, and reconnecting if the
        username=>string,         connection is lost.  There are
        password=>string,         five callbacks available that are
        resource=>string,         called at various places:
        register=>0|1,              onconnect - when the client has
        connectiontype=>string,                 made a connection.
        connecttimeout=>string,     onauth - when the connection is
        connectattempts=>int,                made and user has been
        connectsleep=>int,                   authed.  Essentially,
        processtimeout=>int)                 this is when you can
                                             start doing things
                                             as a Client.  Like
                                             send presence, get your
                                             roster, etc...
                                    onprocess - this is the most
                                                inner loop and so
                                                gets called the most.
                                                Be very very careful
                                                what you put here
                                                since it can
                                                *DRASTICALLY* affect
                                                performance.
                                    ondisconnect - when the client
                                                   disconnects from
                                                   the server.
                                    onexit - when the function gives
                                             up trying to connect and
                                             exits.
                                  The arguments are passed straight
                                  on to the Connect function, except
                                  for connectattempts and connectsleep.
                                  connectattempts is the number of
                                  times that the Component should try
                                  to connect before giving up.  -1
                                  means try forever.  The default is
                                  -1. connectsleep is the number of
                                  seconds to sleep between each
                                  connection attempt.

                                  If you specify register=>1, then the
                                  Client will attempt to register the
                                  sepecified account for you, if it
                                  does not exist.

Process(integer) - takes the timeout period as an argument.  If no
                   timeout is listed then the function blocks until
                   a packet is received.  Otherwise it waits that
                   number of seconds and then exits so your program
                   can continue doing useful things.  NOTE: This is
                   important for GUIs.  You need to leave time to
                   process GUI commands even if you are waiting for
                   packets.  The following are the possible return
                   values, and what they mean:

                       1   - Status ok, data received.
                       0   - Status ok, no data received.
                     undef - Status not ok, stop processing.

                   IMPORTANT: You need to check the output of every
                   Process.  If you get an undef then the connection
                   died and you should behave accordingly.

Disconnect() - closes the connection to the server.

Connected() - returns 1 if the Transport is connected to the server,
              and 0 if not.

AUTHOR

Ryan Eatmon

COPYRIGHT

This module is free software, you can redistribute it and/or modify it under the LGPL.