NAME
Class::Rebless - Rebase deep data structures
SYNOPSIS
use Class::Rebless;
my $beat = bless({
one => bless({
hey => 'ho',
}, 'AOne'),
two => bless({
list => [
bless({ three => 3 }, 'AThree'),
bless({ four => 4 }, 'AFour'),
5,
"this is just noise",
],
}, 'ATwo'),
six => {
seven => bless({ __VALUE__ => 7}, 'ASeven'),
eight => bless({ __VALUE__ => 8}, 'AnEight'),
},
}, 'AOne');
Class::Rebless->rebase($beat, 'And');
# $beat now contains objects of type
# And::AOne, And::ATwo .. And::AnEight!
Class::Rebless->rebless($beat, 'Beatless');
# All (blessed) objects in $beat now belong to package
# Beatless.
DESCRIPTION
Class::Rebless takes a Perl data structure and recurses through its hierarchy, reblessing objects that it finds along the way into new namespaces. This is typically useful when your object belongs to a package that is too close to the main namespace for your tastes, and you want to rebless everything down to your project's base namespace.
Class::Rebless walks scalar, array, and hash references. It uses Scalar::Util::reftype to discover how to walk blessed objects of any type.
Methods
Class::Rebless defines only class methods. There is no instance constructor, and when calling these methods you should take care not to call them in function form by mistake; that would not do at all.
- rebless
-
Class::Rebless->rebless($myobj, "New::Namespace");
Finds all blessed objects refered to by $myobj and reblesses them into New::Namespace. This completely overrides whatever blessing they had before.
- rebase
-
Class::Rebless->rebase($myobj, "New::Namespace::Root");
Finds all blessed objects refered to by $myobj and reblesses them into new namespaces relative to New::Namespace::Root. This overrides whatever blessing they had before, but unlike rebless, it preseves something of the original name. So if you had an object blessed into "MyClass", it will now be blessed into "New::Namespace::Root::MyClass".
- custom
-
Class::Rebless->custom($myobj, "MyName", { editor => \&my_editor });
Per each visited object referenced in $myobj, calls my_editor() on it. The editor routine is passed the current object in the recursion and the wanted namespace ("MyName" in the code above). This lets you to do anything you like with each object, but is (at least nominally) intended to allow filtering out objects you don't want to rebless. 3rd party objetcs, for example:
my $fh = IO::File->new("data") or die "open:$!"; my $frobber = Frotz->new({ source => $fh }); Class::Rebless->custom($frobber, "SuperFrotz", { editor => \&noio }); sub noio { my($obj, $namespace) = @_; return if ref($obj) =~ /^IO::/; bless $obj, $namespace . '::' . ref $obj; }
(A more realistic example might actually use an inclusion filter, not an inclusion filter.)
- prune
-
Class::Rebless->prune("__PRUNE__"); Class::Rebless->custom($myobj, "MyName", { editor => \&pruning_editor });
When pruning is turned on, a custom reblesser has the opportunity to prune (skip) subtrees in the recursion of $myobj. All it needs to do to signal this is to return the string set in advance with the prune method.
This feature is useful, like custom, for when you don't want to mess with members belonging to 3rd party classes that your object might be holding. Using the noio example above, the "return" can be changed to "return '__PRUNE__'". Anything the IO object refers to will not be visited by Class::Rebless.
CAVEATS
Reblessing a tied object may produce unexpected results.
AUTHOR
Gaal Yahas <gaal@forum2.org>
Gabor Szabo <szabgab@gmail.com> has contributed many tests. Thanks!
Copyright (c) 2004 Gaal Yahas. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.