NAME

Games::Tournament::Contestant::Swiss A competitor in a FIDE-Swiss-Rules event

SYNOPSIS

my $foo = Games::Tournament::Contestant::Swiss->new( rating => '15', name => 'Deep Blue', pairingNumber => 2 );
...

DESCRIPTION

Subclasses Games::Tournament::Contestant with Games::Tournament::Swiss-specific data and methods, like pairingNumber, floats.

Games::Tournament::Swiss will use this class when constructing a 'Bye' contestant.

METHODS

new

Games::Tournament::Contestant::Swiss->new( rating => '15',
    name => 'Red Chessman', pairingNumber => 2,
    floats => [qw/Not Down Not Not],
    roles => [qw/Black White Black White/] );

Actually, you don't want to assign pairing numbers this way. Let the assignPairingNumbers method in Games::Tournament::Swiss do it. The player gets a default mild preference for neither role.

preference

$member->preference

Gets (sets) $member's preference, or right (duty) to take a role, eg White or Black, in the next round, calculated as a function of the difference between the number of games previously played in the different roles, and accommodated according to its value, Mild, Strong, or Absolute. An Absolute preference of +2 for White is given when the contestant has played 2 (or a larger number) more of the previous rounds as Black than as White, or when the last 2 rounds were played as Black. A Strong preference of +1 for White represents having played one more round as Black than as White. A Mild preference of +0 occurs when the number of games played with both colors is the same, but the last game was played as Black. A Mild preference of -0 is the same, but with the last game being as White, the preference is for Black. Preferences of -1 and -2 represent the same situations as for +1 and +2, but with the roles reversed. Before the first round, the preference of the highest ranked player (+-0) is determined by lot. A7

pairingNumber

$member->pairingNumber(1)

Sets/gets the pairing number of the contestant, used to identify participants when pairing them with others. This index is assigned in order of a sorting of the participants by ranking, title and name. You know what you're doing with this number, don't you?

oldId

$member->oldId

Sets/gets an original, possibly unreliable id of the contestant, supplied by the user.

opponents

$member->opponents( 0, 5, 11 )
$rolehistory = $member->opponents

If ids are passed, adds them to the end of the list representing the latest opponents that $member has had in this tournament. (Normally one and only one parameter, the id of the opponent in the latest round, will be passed.) If no parameter is passed, returns a reference to the list. If the member had no game or played no game, because of a bye, or no result, or was unpaired, pass 'Bye' or 'Forfeit' or 'Unpaired'.

roles

$member->roles( 1, 'Black' )
$member->roles( 1 ) # 'Black'
$rolehistory = $member->roles # { 1 => 'Black' }

If a round and role are passed, adds them to the roles that $member has had in this tournament. If the member had no game (or had a game but didn't play it), that is, if they had a bye, or no result, or were unpaired, pass 'Bye', or 'Forfeit', or 'Unpaired.' F2,3

rolesPlayedList

A list, in round order, of the roles played against other players. Byes and other non-partnership roles are not included.

floating

$member->floating
$member->floating( 'Up'|'Down'|'' )

Sets/gets the direction in which the contestant is floating in the next round, "Up", "Down". If nothing is returned, the contestant is not floating. A4

floats

$member->floats( $round, 'Down' )
$rolehistory = $member->floats

If a round number and float is passed, inserts this in an anonymous array representing the old floats that $member has had in this tournament. If only a round is passed, returns the float for that round. If no parameter is passed, returns a anonymous array of all the floats ordered by the round. If the player was not floated, pass 'Not'. For convenience, if -1 or -2 are passed for the last round before, or the round 2 rounds ago, and those rounds do not exist (perhaps the tournament only started one round before), 'Not' is returned.

importPairtableRecord

    $member->importPairtableRecord(
	{ opponents => [ 6,4 ]
	  roles => [ 'Win', 'Loss' ],
	  floats => [ undef, 'Not', 'Down' ],
	  score => 1.5 } )

Populate $member with data about opponents met, roles played, and floats received in previous rounds, which together with the total score will allow it to be paired with an appropriate opponent in the next round. Set $member's preference. Delete any pre-existing opponents, roles, floats, scores, score, or preference data.

unbyable

$member->unbyable(1)
return BYE unless $member->unbyable

A flag of convenience telling you whether to let this player have the bye. Am I doing the right thing here? This will be gettable and settable, but will it be reliable?

AUTHOR

Dr Bean, <drbean, followed by the at mark (@), cpan, then a dot, and finally, org>

BUGS

Please report any bugs or feature requests to bug-games-tournament-contestant at rt.cpan.org, or through the web interface at http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Games-Tournament-Contestant-Swiss. I will be notified, and then you'll automatically be notified of progress on your bug as I make changes.

SUPPORT

You can find documentation for this module with the perldoc command.

perldoc Games::Tournament::Contestant::Swiss

You can also look for information at:

ACKNOWLEDGEMENTS

COPYRIGHT & LICENSE

Copyright 2006 Dr Bean, all rights reserved.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.