NAME
Qt::OpenGL::QGLPixelBuffer
PUBLIC METHODS
- ~QGLPixelBuffer()
- GLuint bindTexture(const QString & fileName)
- GLuint bindTexture(const QImage & image, GLenum target = GL_TEXTURE_2D)
- GLuint bindTexture(const QImage & image, GLenum target)
- GLuint bindTexture(const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D)
- GLuint bindTexture(const QPixmap & pixmap, GLenum target)
- bool bindToDynamicTexture(GLuint texture)
- void deleteTexture(GLuint texture_id)
- bool doneCurrent()
- void drawTexture(const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)
- void drawTexture(const QRectF & target, GLuint textureId, GLenum textureTarget)
- void drawTexture(const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D)
- void drawTexture(const QPointF & point, GLuint textureId, GLenum textureTarget)
- QGLFormat format()
- GLuint generateDynamicTexture()
- unsigned long handle()
- static bool hasOpenGLPbuffers()
- bool isValid()
- bool makeCurrent()
- QPaintEngine * paintEngine()
- void releaseFromDynamicTexture()
- QSize size()
- QImage toImage()
- void updateDynamicTexture(GLuint texture_id)
EXPORT
None by default.
AUTHOR
Dongxu Ma <dongxu@cpan.org>
COPYRIGHT AND LICENSE
Copyright (C) 2011 - 2011 by Dongxu Ma
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.