NAME
Protocol::HTTP2::Client - HTTP/2 client
SYNOPSIS
use Protocol::HTTP2::Client;
# Create client object
my $client = Protocol::HTTP2::Client->new;
# Prepare first request
$client->request(
# HTTP/2 headers
':scheme' => 'http',
':authority' => 'localhost:8000',
':path' => '/',
':method' => 'GET',
# HTTP/1.1 headers
headers => [
'accept' => '*/*',
'user-agent' => 'perl-Protocol-HTTP2/0.13',
],
# Callback when receive server's response
on_done => sub {
my ( $headers, $data ) = @_;
...
},
);
# Protocol::HTTP2 is just HTTP/2 protocol decoder/encoder
# so you must create connection yourself
use AnyEvent;
use AnyEvent::Socket;
use AnyEvent::Handle;
my $w = AnyEvent->condvar;
# Plain-text HTTP/2 connection
tcp_connect 'localhost', 8000, sub {
my ($fh) = @_ or die "connection failed: $!\n";
my $handle;
$handle = AnyEvent::Handle->new(
fh => $fh,
autocork => 1,
on_error => sub {
$_[0]->destroy;
print "connection error\n";
$w->send;
},
on_eof => sub {
$handle->destroy;
$w->send;
}
);
# First write preface to peer
while ( my $frame = $client->next_frame ) {
$handle->push_write($frame);
}
# Receive servers frames
# Reply to server
$handle->on_read(
sub {
my $handle = shift;
$client->feed( $handle->{rbuf} );
$handle->{rbuf} = undef;
while ( my $frame = $client->next_frame ) {
$handle->push_write($frame);
}
# Terminate connection if all done
$handle->push_shutdown if $client->shutdown;
}
);
};
$w->recv;
DESCRIPTION
Protocol::HTTP2::Client is HTTP/2 client library. It's intended to make http2-client implementations on top of your favorite event-loop.
METHODS
new
Initialize new client object
my $client = Procotol::HTTP2::Client->new( %options );
Availiable options:
- on_push => sub {...}
-
If server send push promise this callback will be invoked
on_push => sub { # received PUSH PROMISE headers my $pp_header = shift; ... # if we want reject this push # return undef # if we want to accept pushed resource # return callback to receive data return sub { my ( $headers, $data ) = @_; ... } },
- upgrade => 0|1
-
Use HTTP/1.1 Upgrade to upgrade protocol from HTTP/1.1 to HTTP/2. Upgrade possible only on plain (non-tls) connection. Default value is 0.
- keepalive => 0|1
-
Keep connection alive after requests. Default value is 0. Don't forget to explicitly call close method if set this to true.
- on_error => sub {...}
-
Callback invoked on protocol errors
on_error => sub { my $error = shift; ... },
- on_change_state => sub {...}
-
Callback invoked every time when http/2 streams change their state. See Stream States
on_change_state => sub { my ( $stream_id, $previous_state, $current_state ) = @_; ... },
request
Prepare HTTP/2 request.
$client->request(
# HTTP/2 headers
':scheme' => 'http',
':authority' => 'localhost:8000',
':path' => '/items',
':method' => 'POST',
# HTTP/1.1 headers
headers => [
'content-type' => 'application/x-www-form-urlencoded',
'user-agent' => 'perl-Protocol-HTTP2/0.06',
],
# Callback when receive server's response
on_done => sub {
my ( $headers, $data ) = @_;
...
},
# Body of POST request
data => "hello=world&test=done",
);
You can chaining request one by one:
$client->request( 1-st request )->request( 2-nd request );
Available callbacks:
- on_done => sub {...}
-
Invoked when full servers response is available
on_done => sub { my ( $headers, $data ) = @_; ... },
- on_headers => sub {...}
-
Invoked as soon as headers have been successfully received from the server
on_headers => sub { my $headers = shift; ... # if we want reject any data # return undef # continue return 1 }
- on_data => sub {...}
-
If specified all data will be passed to this callback instead if on_done. on_done will receive empty string.
on_data => sub { my ( $partial_data, $headers ) = @_; ... # if we want cancel download # return undef # continue downloading return 1 }
keepalive
Keep connection alive after requests
my $bool = $client->keepalive;
$client = $client->keepalive($bool);
shutdown
Get connection status:
close
Explicitly close connection (send GOAWAY frame). This is requred if client has keepalive option enabled.
next_frame
get next frame to send over connection to server. Returns:
# Example
while ( my $frame = $client->next_frame ) {
syswrite $fh, $frame;
}
feed
Feed decoder with chunks of server's response
sysread $fh, $binary_data, 4096;
$client->feed($binary_data);
ping
Send ping frame to server (to keep connection alive)
$client->ping
or
$client->ping($payload);
Payload can be arbitrary binary string and must contain 8 octets. If payload argument is omitted client will send random data.