NAME
AI::Pathfinding::AStar - Perl implementation of the A* pathfinding algorithm
SYNOPSIS
package My::Map::Package;
use base AI::Pathfinding::AStar;
# Methods required by AI::Pathfinding::AStar
sub getSurrounding { ... }
package main;
use My::Map::Package;
my $map = My::Map::Package->new or die "No map for you!";
my $path = $map->findPath($start, $target);
print join(', ', @$path), "\n";
DESCRIPTION
This module implements the A* pathfinding algorithm. It acts as a base class from which a custom map object can be derived. It requires from the map object a subroutine named getSurrounding
(described below) and provides to the object a routine called findPath
(also described below.) It should also be noted that AI::Pathfinding::AStar defines two other subs (calcF
and calcG
) which are used only by the findPath
routine.
AI::Pathfinding::AStar requires that the map object define a routine named getSurrounding
which accepts the starting and target node ids for which you are calculating the path. In return it should provide an array reference containing the following details about each of the immediately surrounding nodes:
Node ID
Cost to enter that node
Heuristic
Basically you should return an array reference like this: [ [$node1, $cost1, $h1], [$node2, $cost2, $h2], [...], ...];
For more information on heuristics and the best ways to calculate them, visit the links listed in the SEE ALSO section below. For a very brief idea of how to write a getSurrounding routine, refer to the included tests.
As mentioned earlier, AI::Pathfinding::AStar provides a routine named findPath
which requires as input the starting and target node identifiers. The findPath
routine does not care what format you choose for your node IDs. As long as they are unique, and can be distinguished by Perl's exists $hash{$nodeid}
, then they will work. In return, this routine returns an array (or reference) of node identifiers representing the least expensive path to your target node. An empty array means that the target node is entirely unreacheable from the given source.
PREREQUISITES
This module requires Heap::Simple to function. Currently Makefile.PL requires Heap::Simple::Perl for greatest compatibility, however, if you have a C compiler on your system, you will want to install Heap::Simple::XS for the fastest results.
SEE ALSO
Heap::Simple, http://www.policyalmanac.org/games/aStarTutorial.htm, http://xenon.stanford.edu/~amitp/gameprog.html
AUTHOR
Aaron Dalton - aaron@daltons.ca This is my very first CPAN contribution and I am not a professional programmer. Any feedback you may have, even regarding issues of style, would be greatly appreciated. I hope it is of some use.
COPYRIGHT AND LICENSE
Copyright (c) 2004 Aaron Dalton. All rights reserved. This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.