NAME
SDL::App - a SDL perl extension
SYNOPSIS
use SDL;
use SDL::Event;
use SDL::App;
my $app = new SDL::App (
-title => 'Application Title',
-width => 640,
-height => 480,
-depth => 32 );
This is the manual way of doing things
my $event = new SDL::Event; # create a new event
$event->pump();
$event->poll();
while ($event->wait()) {
my $type = $event->type(); # get event type
print $type;
exit if $type == SDL_QUIT;
}
An alternative to the manual Event processing is the L<SDL::App::loop> .
DESCRIPTION
SDL::App controls the root window of the of your SDL based application. It extends the SDL::Surface class, and provides an interface to the window manager oriented functions.
METHODS
new
SDL::App::new
initializes the SDL, creates a new screen, and initializes some of the window manager properties. SDL::App::new
takes a series of named parameters:
-title
-icon_title
-icon
-width
-height
-depth
-flags
-resizeable
title
SDL::App::title
takes 0, 1, or 2 arguments. It returns the current application window title. If one parameter is passed, both the window title and icon title will be set to its value. If two parameters are passed the window title will be set to the first, and the icon title to the second.
delay
SDL::App::delay
takes 1 argument, and will sleep the application for that many ms.
ticks
SDL::App::ticks
returns the number of ms since the application began.
error
SDL::App::error
returns the last error message set by the SDL.
resize
SDL::App::resize
takes a new height and width of the application if the application was originally created with the -resizable option.
fullscreen
SDL::App::fullscreen
toggles the application in and out of fullscreen mode.
iconify
SDL::App::iconify
iconifies the applicaiton window.
grab_input
SDL::App::grab_input
can be used to change the input focus behavior of the application. It takes one argument, which should be one of the following:
SDL_GRAB_QUERY
SDL_GRAB_ON
SDL_GRAB_OFF
loop
SDL::App::loop
is a simple event loop method which takes a reference to a hash of event handler subroutines. The keys of the hash must be SDL event types such as SDL_QUIT(), SDL_KEYDOWN(), and the like. The event method recieves as its parameter the event object used in the loop.
Example:
my $app = new SDL::App -title => "test.app",
-width => 800,
-height => 600,
-depth => 32;
my %actions = (
SDL_QUIT() => sub { exit(0); },
SDL_KEYDOWN() => sub { print "Key Pressed" },
);
$app->loop(\%actions);
sync
SDL::App::sync
encapsulates the various methods of syncronizing the screen with the current video buffer. SDL::App::sync
will do a fullscreen update, using the double buffer or OpenGL buffer if applicable. This is prefered to calling flip on the application window.
attribute ( attr, [value] )
SDL::App::attribute
allows one to set and get GL attributes. By passing a value in addition to the attribute selector, the value will be set. SDL:::App::attribute
always returns the current value of the given attribute, or croaks on failure.
AUTHOR
David J. Goehrig Kartik Thakore