NAME
POE::Component::MessageQueue - A POE message queue that uses STOMP for the communication protocol
SYNOPSIS
use POE;
use POE::Component::Logger;
use POE::Component::MessageQueue;
use POE::Component::MessageQueue::Storage::Complex;
use strict;
my $DATA_DIR = '/tmp/perl_mq';
# we create a logger, because a production message queue would
# really need one.
POE::Component::Logger->spawn(
ConfigFile => 'log.conf',
Alias => 'mq_logger'
);
POE::Component::MessageQueue->new({
port => 61613, # Optional.
address => '127.0.0.1', # Optional.
hostname => 'localhost', # Optional.
domain => AF_INET, # Optional.
logger_alias => 'mq_logger', # Optional.
# Required!!
storage => POE::Component::MessageQueue::Storage::Complex->new({
data_dir => $DATA_DIR,
timeout => 2,
throttle_max => 2
})
});
POE::Kernel->run();
exit;
COMMAND LINE
If you are only interested in running with the recommended storage backend and some predetermined defaults, you can use the included command line script.
user$ mq.pl --usage
POE::Component::MessageQueue version 0.1.4
Copyright 2007 David Snopek
mq.pl [--port|-p <num>] [--hostname|-h <host>]
[--timeout|-i <seconds>] [--throttle|-T <count>]
[--data-dir <path_to_dir>] [--log-cont <path_to_file>]
[--background|-b] [--pidfile|-p <path_to_file>]
[--version|-v] [--help|-h]
SERVER OPTIONS:
--port -p <num> The port number to listen on (Default: 61613)
--hostname -h <host> The hostname of the interface to listen on (Default: localhost)
STORAGE OPTIONS:
--timeout -i <secs> The number of seconds to keep messages in the front-store (Default: 4)
--throttle -T <count> The number of messages that can be stored at once before throttling (Default: 2)
--data-dir <path> The path to the directory to store data (Default: /var/lib/perl_mq)
--log-conf <path> The path to the log configuration file (Default: /etc/perl_mq/log.conf
DAEMON OPTIONS:
--background -b If specified the script will daemonize and run in the background
--pidfile -p <path> The path to a file to store the PID of the process
OTHER OPTIONS:
--version -v Show the current version.
--help -h Show this usage message
DESCRIPTION
This module implements a message queue [1] on top of POE that communicates via the STOMP protocol [2].
There exist a few good Open Source message queues, most notably ActiveMQ [3] which is written in Java. It provides more features and flexibility than this one (while still implementing the STOMP protocol), however, it was (at the time I last used it) very unstable. With every version there was a different mix of memory leaks, persistence problems, STOMP bugs, and file descriptor leaks. Due to its complexity I was unable to be very helpful in fixing any of these problems, so I wrote this module!
This component distinguishes itself in a number of ways:
No OS threads, its asynchronous. (Thanks to POE!)
Persistence was a high priority.
A strong effort is put to low memory and high performance.
Message storage can be provided by a number of different backends.
STORAGE
When creating an instance of this component you must pass in a storage object so that the message queue knows how to store its messages. There are some storage backends provided with this distribution. See their individual documentation for usage information. Here is a quick break down:
POE::Component::MessageQueue::Storage::Memory -- The simplest storage engine. It keeps messages in memory and provides absolutely no presistence.
POE::Component::MessageQueue::Storage::DBI -- Uses Perl DBI to store messages. Not recommended to use directly because message body doesn't belong in the database. All messages are stored persistently. (Underneath this is really just POE::Component::MessageQueue::Storage::Generic and POE::Component::MessageQueue::Storage::Generic::DBI)
POE::Component::MessageQueue::Storage::EasyDBI -- An alternative DBI storage engine based on POE::Component::EasyDBI. Its use is not recommend because of inexplicable memory problems. This will remain in the distribution for the time being but will probably be removed in the future. All messages are stored persistently.
POE::Component::MessageQueue::Storage::FileSystem -- Wraps around another storage engine to store the message bodies on the filesystem. This can be used in conjunction with the DBI storage engine so that message properties are stored in DBI, but the message bodies are stored on disk. All messages are stored persistently regardless of whether a message has the persistent flag set or not.
POE::Component::MessageQueue::Storage::Generic -- Uses POE::Component::Generic to wrap storage modules that aren't asynchronous. Using this module is the easiest way to write custom storage engines.
POE::Component::MessageQueue::Storage::Generic::DBI -- A synchronous DBI-based storage engine that can be used in side of Generic. This provides the basis for the POE::Component::MessageQueue::Storage::DBI module.
POE::Component::MessageQueue::Storage::Throttled -- Wraps around another engine to limit the number of messages sent to be stored at once. Use of this module is highly recommend! If the storage engine is unable to store the messages fast enough (ie. with slow disk IO) it can get really backed up and stall messages coming out of the queue, allowing execessive producers to basically monopolise the server, preventing any messages from getting distributed to subscribers.
POE::Component::MessageQueue::Storage::Complex -- A combination of the Memory, FileSystem, DBI and Throttled modules above. It will keep messages in Memory and move them into FileSystem after a given number of seconds, throttling messages passed into DBI. The DBI backend is configured to use SQLite. It is capable of correctly handling a messages persistent flag. This is the recommended storage engine and should provide the best performance in the most common case (ie. when both providers and consumers are connected to the queue at the same time).
CONSTRUCTOR PARAMETERS
- storage => SCALAR
-
The only required parameter. Sets the object that the message queue should use for message storage. This must be an object that follows the interface of POE::Component::MessageQueue::Storage but doesn't necessarily need to be a child of that class.
- alias => SCALAR
-
The session alias to use.
- port => SCALAR
-
The optional port to listen on. If none is given, we use 61613 by default.
- address => SCALAR
-
The option interface address to bind to. It defaults to INADDR_ANY or INADDR6_ANY when using IPv4 or IPv6, respectively.
- hostname => SCALAR
-
The optional name of the interface to bind to. This will be converted to the IP and used as if you set address instead. If you set both hostname and address, address will override this value.
- domain => SCALAR
-
Optionally specifies the domain within which communication will take place. Defaults to AF_INET.
- logger_alias => SCALAR
-
Opitionally set the alias of the POE::Component::Logger object that you want the message queue to log to. If no value is given, log information is simply printed to STDERR.
REFERENCES
- [1]
-
http://en.wikipedia.org/Message_Queue -- General information about message queues
- [2]
-
http://stomp.codehaus.org/Protocol -- The informal "spec" for the STOMP protocol
- [3]
-
http://www.activemq.org/ -- ActiveMQ is a popular Java-based message queue
FUTURE
The goal of this module is not to support every possible feature but rather to be small, simple, efficient and robust. So, for the most part expect only incremental changes to address those areas. Other than that, here are some things I would like to implement someday in the future:
Full support for the STOMP protocol.
Topics a la "topic://" in ActiveMQ.
Some kind of security based on username/password.
Optional add on module via POE::Component::IKC::Server that allows to introspect the state of the message queue.
SEE ALSO
External modules:
POE, POE::Component::Server::Stomp, Net::Stomp, POE::Component::Logger, DBD::SQLite, POE::Component::Generic
Internal modules:
POE::Component::MessageQueue::Storage, POE::Component::MessageQueue::Storage::Memory, POE::Component::MessageQueue::Storage::DBI, POE::Component::MessageQueue::Storage::FileSystem, POE::Component::MessageQueue::Storage::Generic, POE::Component::MessageQueue::Storage::Generic::DBI, POE::Component::MessageQueue::Storage::Throttled, POE::Component::MessageQueue::Storage::Complex
BUGS
A ton of debugging work went into the 0.1.3 release.
I recieved a script from a user that would cause a memory leak in 0.1.2. By switching to POE::Component::Generic for the POE::Component::MessageQueue::Storage::DBI module, I was able to eliminate this memory leak.
However! Our message queue in production still appears to steadily increase its memory usage. This could be another memory leak but it is also possible that its just memory fragmentation or the load being so high that the number of throttled messages is getting out of control.
I am unable to recreate this in testing, making it difficult to debug. It only turns up under our production load. If anyone else experiences this problem and can recreate in an reliable way (preferably with something automated like a script), let me know!
That said, we are using this in production in a commercial application for thousands of large messages daily and it takes quite awhile to get unreasonably bloated. Despite its problems, in the true spirit of Open Source and Free Software, I've decided to "release early -- release often."
AUTHOR
Copyright 2007 David Snopek <dsnopek@gmail.com>