Why not adopt me?
NAME
Text::JavE - view and manipulate ascii art and manipulation files created in JavE.
DESCRIPTION
JavE (http://www.jave.de/) is an excellent Ascii art editor and animator written in Java. Unfortunately it doesn't yet have a scripting interface. This module aims to make the work of processing its standard files (.jmov) easy within Perl.
SYNOPSIS
use Text::JavE;
my $j = new Text::JavE;
while (my $file=shift @ARGV) {
$j->open_jmov($file);
for (@{$j->{frames}}) {
system "cls"; # on Win32. Try system "clear" on Unix.
$_->display;
my $time = $_->{msec};
select (undef, undef, undef, $time/1000);
}
}
new()
Constructor. Returns a Text::JavE object which can play or otherwise manipulate jmov files.
decode($text)
Internal method to decode a jmov line containing a compressed ascii frame. There are 2 submethods decode_a and decode_b implementing the various encoding algorithms JavE currently uses.
display()
Shows the current frame.
open_clipart($file)
Opens a clipart file in JavE's .jcf format. (As far as I know this isn't officially documented, but a number of sample files are distributed with JavE).
open_jmov($file)
Opens a file in jmov format. This format is described in detail at http://www.jave.de/player/jmov_specification.html
A sample Chickenman animation is included in the distribution as t.jmov. More can be found at http://osfameron.perlmonk.org/chickenman/ Other jmov files can be found at http://www.jave.de
BUGS
Code is boneheaded and documentation is poor in v0.0.2. (In v.0.0.1 it consisted of "blah blah blah" so at least it's improving).
AUTHOR
osfameron - osfameron@cpan.org